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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-24 13:20:13 +00:00

Updated Resources (markdown)

Chuck Walbourn 2015-06-21 09:15:58 -07:00
parent e9a4115f27
commit 3193b45c53

@ -52,11 +52,19 @@ BC1 & BC3 algorithm from "Real-Time DXT Compression" by JMP van Waveren
BC5 algorithm from "Real-Time Normal Map DXT Compression" by JMP van Waveren & Ignacio Castaño [link](http://www.nvidia.com/object/real-time-normal-map-dxt-compression.html)
# Intel ISPC compressors
# IHV compressors
## AMD
[AMD Compress](http://developer.amd.com/tools-and-sdks/graphics-development/amdcompress/)
## Intel ISPC compressors
[BC6H](https://software.intel.com/en-us/articles/fast-ispc-texture-compressor-update)
[BC7](http://software.intel.com/en-us/articles/fast-ispc-texture-compressor) [link](http://gamma.cs.unc.edu/FasTC/)
## NVIDIA
# Gamma correct rendering
[Gamma-correct rendering](http://molecularmusings.wordpress.com/2011/11/21/gamma-correct-rendering/)