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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-23 13:00:06 +00:00

Updated Image formats (markdown)

Chuck Walbourn 2019-10-03 20:34:28 -07:00
parent c3c95c912e
commit 32b2ed9d7b

@ -44,6 +44,6 @@ The ``PNG`` file format is a commonly used lossless compressed image file format
The ``TIF`` or ``TIFF`` file format is kind of meta-container that is often used for image files used in various compressed formats, as well as other application. The image uses of this file format are supported by a built-in WIC codec. See [Wikipedia](https://en.wikipedia.org/wiki/Tagged_Image_File_Format) for more details.
# TGA (Truevision Graphics Adapter)
The ``TGA`` file format is one of the earliest and simplest file formats for 24-bits-per-pixel images, and is commonly used as a source file for textures. See [Wikipedia](https://en.wikipedia.org/wiki/Truevision_TGA) and [this text file](http://www.gamers.org/dEngine/quake3/TGA.txt) for more details.
The ``TGA`` file format is one of the earliest and simplest file formats for 24-bits-per-pixel images, and is commonly used as a source file for textures. See [Wikipedia](https://en.wikipedia.org/wiki/Truevision_TGA), [this text file](http://www.gamers.org/dEngine/quake3/TGA.txt), and the [Version 2.0 specification](http://www.dca.fee.unicamp.br/~martino/disciplinas/ea978/tgaffs.pdf) for more details.
To aid in debugging, here is a [simple console program](https://github.com/Microsoft/DirectXTex/wiki/tgadump.cpp) for dumping out the content of a TGA header in a human-readable form.