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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-09 22:40:06 +00:00

Updated Resources (markdown)

Chuck Walbourn 2021-03-04 12:34:22 -08:00
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@ -48,6 +48,8 @@ Gamefest 2010 - [Block Compression Smorgasbord](http://download.microsoft.com/do
[Gamasutra: Texture Compression Techniques and Tips](https://www.gamasutra.com/view/feature/130906/texture_compression_techniques_and_.php) [Gamasutra: Texture Compression Techniques and Tips](https://www.gamasutra.com/view/feature/130906/texture_compression_techniques_and_.php)
[Simon Brown Blog: DXT Compression Techniques](http://sjbrown.co.uk/2006/01/19/dxt-compression-techniques/)
High-Quality, Fast DX11 Texture Compression with ISPC [slides](https://www.slideshare.net/GaelHofemeier/high-quality-fastdx11texturecompression) High-Quality, Fast DX11 Texture Compression with ISPC [slides](https://www.slideshare.net/GaelHofemeier/high-quality-fastdx11texturecompression)
[Blog: Proper pbit computation in the BC7 texture format](https://richg42.blogspot.com/2018/04/proper-pbit-computation-in-bc7-texture.html) [Blog: Proper pbit computation in the BC7 texture format](https://richg42.blogspot.com/2018/04/proper-pbit-computation-in-bc7-texture.html)