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Updated Resources (markdown)
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@ -46,6 +46,8 @@ Gamefest 2010 - [Block Compression Smorgasbord](http://download.microsoft.com/do
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[BC6H and BC7 use the BPTC algorithm originally developed by NVIDIA](http://developer.download.nvidia.com/opengl/specs/GL_ARB_texture_compression_bptc.txt)
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[Gamasutra: Texture Compression Techniques and Tips](https://www.gamasutra.com/view/feature/130906/texture_compression_techniques_and_.php)
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High-Quality, Fast DX11 Texture Compression with ISPC [slides](https://www.slideshare.net/GaelHofemeier/high-quality-fastdx11texturecompression)
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[Blog: Proper pbit computation in the BC7 texture format](https://richg42.blogspot.com/2018/04/proper-pbit-computation-in-bc7-texture.html)
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