1
0
mirror of https://github.com/microsoft/DirectXTex synced 2024-09-19 15:19:56 +00:00

Updated Resources (markdown)

Chuck Walbourn 2018-02-01 14:04:14 -08:00
parent 6f2a785fa6
commit 48781d359b

@ -46,6 +46,8 @@ Gamefest 2010 - [Block Compression Smorgasbord](http://download.microsoft.com/do
[BC6H and BC7 use the BPTC algorithm originally developed by NVIDIA](http://developer.download.nvidia.com/opengl/specs/GL_ARB_texture_compression_bptc.txt)
High-Quality, Fast DX11 Texture Compression with ISPC [slides](https://www.slideshare.net/GaelHofemeier/high-quality-fastdx11texturecompression)
# 'Fast Block Compression' schemes
BC1 & BC3 algorithm from "Real-Time DXT Compression" by JMP van Waveren
[link](http://www.nvidia.com/object/real-time-ycocg-dxt-compression.html) [link](http://software.intel.com/en-us/articles/fast-cpu-dxt-compression)