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Updated Resources (markdown)
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@ -60,7 +60,7 @@ BC1 & BC3 algorithm from "Real-Time DXT Compression" by JMP van Waveren
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BC5 algorithm from "Real-Time Normal Map DXT Compression" by JMP van Waveren & Ignacio Castaño [link](http://www.nvidia.com/object/real-time-normal-map-dxt-compression.html)
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Fast Block Compress Xbox One sample [link](https://github.com/microsoft/Xbox-ATG-Samples/tree/master/XDKSamples/Graphics/FastBlockCompress)
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Fast Block Compress Xbox One sample [link](https://github.com/microsoft/Xbox-ATG-Samples/tree/main/XDKSamples/Graphics/FastBlockCompress)
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"Texture Compression in Real-time using the GPU" by Tranchida (GDC2010) [link](http://twvideo01.ubm-us.net/o1/vault/gdc10/slides/Tranchida_TextureCompressionInRealtime.pdf)
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