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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-24 13:20:13 +00:00

Updated Texassemble (markdown)

Chuck Walbourn 2016-09-12 22:26:37 -07:00
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This DirectXTex sample is a command-line texture utility for creating DDS files containing cubemaps, volume maps, or texture arrays from individual images.
This DirectXTex sample is a command-line texture utility for creating ``DDS`` files containing cubemaps, volume maps, or texture arrays created from individual images.
_This utility does not support mipmap generation or texture compression, but the resulting .DDS file can be further processed by the [[Texconv]] utility. Any texture compressed input file is decompressed on load._
_This utility does not support mipmap generation or texture compression, but the resulting ``DDS`` file can be further processed by the [[Texconv]] utility. Any texture compressed input file is decompressed on load._
# Syntax
``Texassemble.exe`` uses the following command syntax:
texassemble [-r] [-cube | - volume | -array | -cubearray]
[-w width] [-h height] [-f format] [-if filter] [-sepalpha]
[-o <outputfile>] [-dx10] [-nologo] <files>
[-o <outputfile>] [-dx10] [-nologo]
<file-name(s)>
The file-name parameter indicates the file(s) to use to create the image.
The optional command-line switches are described in the following table.
The file-name parameter indicates the file(s) to use to create the assembled image using ``dds``, ``tga``, ``hdr``, or a WIC-supported format (``bmp``, ``jpg``, ``png``, ``jxr``, etc.).
# Optional Switches Description
**-r**: Input file names can contain wildcard characters (``?`` or ``*``). If this switch is used, subdirectories are also searched.