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Updated Texassemble (markdown)
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This DirectXTex sample is a command-line texture utility for creating DDS files containing cubemaps, volume maps, or texture arrays from individual images.
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This DirectXTex sample is a command-line texture utility for creating ``DDS`` files containing cubemaps, volume maps, or texture arrays created from individual images.
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_This utility does not support mipmap generation or texture compression, but the resulting .DDS file can be further processed by the [[Texconv]] utility. Any texture compressed input file is decompressed on load._
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_This utility does not support mipmap generation or texture compression, but the resulting ``DDS`` file can be further processed by the [[Texconv]] utility. Any texture compressed input file is decompressed on load._
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# Syntax
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``Texassemble.exe`` uses the following command syntax:
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texassemble [-r] [-cube | - volume | -array | -cubearray]
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[-w width] [-h height] [-f format] [-if filter] [-sepalpha]
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[-o <outputfile>] [-dx10] [-nologo] <files>
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[-o <outputfile>] [-dx10] [-nologo]
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<file-name(s)>
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The file-name parameter indicates the file(s) to use to create the image.
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The optional command-line switches are described in the following table.
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The file-name parameter indicates the file(s) to use to create the assembled image using ``dds``, ``tga``, ``hdr``, or a WIC-supported format (``bmp``, ``jpg``, ``png``, ``jxr``, etc.).
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# Optional Switches Description
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**-r**: Input file names can contain wildcard characters (``?`` or ``*``). If this switch is used, subdirectories are also searched.
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