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https://github.com/microsoft/DirectXTex
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GDKX
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For Xbox One XDK / Microsoft GDK development, there are a number of Xbox extension functions for rearranging textures for the target hardware offline. This functionality is available with the official samples and hosted in the ``xbox`` branch on GitHub.
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For Xbox One XDK / Microsoft GDKX development, there are a number of Xbox extension functions for rearranging textures for the target hardware offline. This functionality is available with the official samples and hosted in the ``xbox`` branch on GitHub.
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> The [xtexconv](https://aka.ms/atgsplxtexconv) sample is a variant of the [[texconv]] command-line tool that uses these extensions.
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These extensions are only usable by [Xbox registered developers](https://www.xbox.com/en-US/developers) via the Xbox One XDK / Microsoft GDK.
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These extensions are only usable by [Xbox registered developers](https://www.xbox.com/en-US/developers) via the Xbox One XDK / Microsoft GDKX.
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# Header
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@ -35,7 +35,7 @@ In your application's solution, right-click on the Solution and use "Add \ Exist
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</tr>
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<tr>
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<td>DirectXTex_GXDK_PC_2019</td>
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<td>This project is a variant of <i>DirectXTex_Desktop_2019</i> that includes the extensions for PC-hosted content tools for Microsoft GDK development.</td>
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<td>This project is a variant of <i>DirectXTex_Desktop_2019</i> that includes the extensions for PC-hosted content tools for Microsoft GDKX development.</td>
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</tr>
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</table>
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@ -46,7 +46,7 @@ In your application's solution, right-click on the Solution and use "Add \ Exist
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</tr>
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<tr>
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<td>DirectXTex_GXDK_PC_2017</td>
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<td>This project is a variant of <i>DirectXTex_Desktop_2017</i> that includes the extensions for PC-hosted content tools for Microsoft GDK development.</td>
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<td>This project is a variant of <i>DirectXTex_Desktop_2017</i> that includes the extensions for PC-hosted content tools for Microsoft GDKX development.</td>
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</tr>
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<tr>
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<td>DirectXTex_XboxOneXDK_2017</td>
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Home.md
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Home.md
@ -45,7 +45,7 @@ These modules are included in _DirectX Tool Kit_ ([DX11](http://go.microsoft.com
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See [Direct3D 11 Textures and Block Compression](https://walbourn.github.io/direct3d-11-textures-and-block-compression/)
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# Xbox
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The **xtexconv** sample also includes some auxiliary platform-specific functionality for Xbox One XDK / Microsoft GDK development, which are visible in the ``xbox`` branch. This includes functions for tiling & de-tiling textures, and a variant ``.DDS`` file reader/writer for storing tiled textures. The *DirectX Tool Kit* includes the XboxDDSTextureLoader [DX11](https://github.com/Microsoft/DirectXTK/wiki/XboxDDSTextureLoader) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/XboxDDSTextureLoader) for using placement texture creation using this DDS file variant.
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The **xtexconv** sample also includes some auxiliary platform-specific functionality for Xbox One XDK / Microsoft GDKX development, which are visible in the ``xbox`` branch. This includes functions for tiling & de-tiling textures, and a variant ``.DDS`` file reader/writer for storing tiled textures. The *DirectX Tool Kit* includes the XboxDDSTextureLoader [DX11](https://github.com/Microsoft/DirectXTK/wiki/XboxDDSTextureLoader) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/XboxDDSTextureLoader) for using placement texture creation using this DDS file variant.
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# IHV compressors
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The various video independent hardware vendors (IHVs) have their own texture toolsets as well.
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