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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

Updated Home (markdown)

Chuck Walbourn 2020-02-13 13:45:25 -08:00
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[![GitHub All Releases](https://img.shields.io/github/downloads/Microsoft/DirectXTex/total?style=for-the-badge) ![GitHub Release Date](https://img.shields.io/github/release-date/Microsoft/DirectXTex?style=for-the-badge)](https://github.com/microsoft/DirectXTex/releases/latest)
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![DirectX Logo](https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg) **DirectXTex**, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple ``.TGA`` and ``.HDR`` readers and writers since these image file format are commonly used for texture content processing pipelines, but are not supported by a built-in WIC codec.