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Updated Home (markdown)
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http://go.microsoft.com/fwlink/?LinkId=248926
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[![GitHub All Releases](https://img.shields.io/github/downloads/Microsoft/DirectXTex/total?style=for-the-badge) ![GitHub Release Date](https://img.shields.io/github/release-date/Microsoft/DirectXTex?style=for-the-badge)](https://github.com/microsoft/DirectXTex/releases/latest)
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![GitHub last commit](https://img.shields.io/github/last-commit/Microsoft/DirectXTex?style=for-the-badge)
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![Azure DevOps build](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1143?style=for-the-badge)
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![Azure DevOps test suite build](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1154?label=BUILD%20%28TEST%20SUITE%29&style=for-the-badge)
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![DirectX Logo](https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg) **DirectXTex**, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple ``.TGA`` and ``.HDR`` readers and writers since these image file format are commonly used for texture content processing pipelines, but are not supported by a built-in WIC codec.
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See this [blog post](https://walbourn.github.io/directxtex/) for an overview.
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