OpenSubdiv/opensubdiv/osd/cpuEvalLimitController.h

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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
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//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_CPU_EVAL_LIMIT_CONTROLLER_H
#define OSD_CPU_EVAL_LIMIT_CONTROLLER_H
#include "../version.h"
#include "../osd/evalLimitContext.h"
#include "../osd/cpuEvalLimitContext.h"
#include "../osd/vertexDescriptor.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/// \brief CPU controler for limit surface evaluation.
///
/// A CPU-driven controller that can be called to evaluate samples on the limit
/// surface for a given EvalContext.
///
class OsdCpuEvalLimitController {
public:
/// Constructor.
OsdCpuEvalLimitController();
/// Destructor.
~OsdCpuEvalLimitController();
/// \brief Represents a location on the limit surface
struct OsdEvalCoords {
int face; // Ptex unique face ID
float u,v; // local u,v
};
/// \brief Vertex interpolation of samples at the limit
///
/// Evaluates "vertex" interpolation of a sample on the surface limit.
///
/// Warning : this function is re-entrant but it breaks the Osd API pattern
/// by requiring the client code to bind and unbind the vertex buffers to
/// the EvalLimitContext.
///
/// Ex :
/// \code
/// evalCtxt->BindVertexBuffers( ... );
///
/// parallel_for( int index=0; i<nsamples; ++index ) {
/// evalCtrlr->EvalLimitSample( coord, evalCtxt, index );
/// }
///
/// evalCtxt->UnbindVertexBuffers();
/// \endcode
///
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/// @param coords location on the limit surface to be evaluated
///
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/// @param context the EvalLimitContext that the controller will evaluate
///
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/// @param index the index of the vertex in the output buffers bound to the
/// context
///
/// @return the number of samples found (0 if the location was tagged as a hole
/// or the coordinate was invalid)
///
template<class VERTEX_BUFFER, class OUTPUT_BUFFER>
int EvalLimitSample( OpenSubdiv::OsdEvalCoords const & coords,
OsdCpuEvalLimitContext * context,
unsigned int index ) {
if (not context)
return 0;
int n = _EvalLimitSample( coords, context, index );
return n;
}
private:
int _EvalLimitSample( OpenSubdiv::OsdEvalCoords const & coords,
OsdCpuEvalLimitContext * context,
unsigned int index );
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_CPU_EVAL_LIMIT_CONTROLLER_H */