OpenSubdiv/opensubdiv/osd/cpuKernel.h

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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
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//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_CPU_KERNEL_H
#define OSD_CPU_KERNEL_H
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#define __ALIGN_DATA __declspec(align(32))
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#else
#define __ALIGN_DATA
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#endif
#include <string.h>
#include <math.h>
#include "../version.h"
#include "../osd/vertexDescriptor.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
struct OsdVertexDescriptor;
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template<int numVertexElements>
void ComputeFaceKernel(float *vertex,
const int *F_IT,
const int *F_ITa,
int vertexOffset,
int tableOffset,
int start,
int end) {
__ALIGN_DATA float result [numVertexElements];
__ALIGN_DATA float result1[numVertexElements];
float *src, *des;
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int h = F_ITa[2*i];
int n = F_ITa[2*i+1];
float weight = 1.0f/n;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int k = 0; k < numVertexElements; ++k)
result[k] = 0.0f;
int dstIndex = i + vertexOffset - tableOffset;
for (int j = 0; j < n; ++j) {
int index = F_IT[h+j];
src = vertex + index * numVertexElements;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int k = 0; k < numVertexElements; ++k)
result[k] += src[k] * weight;
}
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int k = 0; k < numVertexElements; ++k)
result1[k] = result[k];
des = vertex + dstIndex * numVertexElements;
memcpy(des, result1, sizeof(float)*numVertexElements);
}
}
void OsdCpuComputeFace(float * vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *F_IT, const int *F_ITa,
int vertexOffset, int tableOffset,
int start, int end);
void OsdCpuComputeQuadFace(float * vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *F_IT,
int vertexOffset, int tableOffset,
int start, int end);
void OsdCpuComputeTriQuadFace(float * vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *F_IT,
int vertexOffset, int tableOffset,
int start, int end);
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template<int numVertexElements>
void ComputeEdgeKernel( float *vertex,
const int *E_IT,
const float *E_W,
int vertexOffset,
int tableOffset,
int start,
int end)
{
__ALIGN_DATA float result[numVertexElements];
__ALIGN_DATA float result1[numVertexElements];
float *src, *src2, *des;
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int eidx0 = E_IT[4*i+0];
int eidx1 = E_IT[4*i+1];
int eidx2 = E_IT[4*i+2];
int eidx3 = E_IT[4*i+3];
float vertWeight = E_W[i*2+0];
src = vertex + eidx0 * numVertexElements;
src2 = vertex + eidx1 * numVertexElements;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int j = 0; j < numVertexElements; ++j)
result[j] = (src[j]+src2[j]) * vertWeight;
if (eidx2 != -1) {
float faceWeight = E_W[i*2+1];
src = vertex + eidx2 * numVertexElements;
src2 = vertex + eidx3 * numVertexElements;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int j = 0; j < numVertexElements; ++j)
result[j] += (src[j]+src2[j]) * faceWeight;
}
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int j = 0; j < numVertexElements; ++j)
result1[j] = result[j];
int dstIndex = i + vertexOffset - tableOffset;
des = vertex + dstIndex * numVertexElements;
memcpy(des, result1, sizeof(float)*numVertexElements);
}
}
void OsdCpuComputeEdge(float *vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *E_IT, const float *E_W,
int vertexOffset, int tableOffset,
int start, int end);
void OsdCpuComputeRestrictedEdge(float *vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *E_IT,
int vertexOffset, int tableOffset,
int start, int end);
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template<int numVertexElements>
void ComputeVertexAKernel( float *vertex,
const int *V_ITa,
const float *V_W,
int vertexOffset,
int tableOffset,
int start,
int end,
int pass) {
__ALIGN_DATA float result [numVertexElements];
__ALIGN_DATA float result1[numVertexElements];
float *src, *src2, *src3, *des;
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
int eidx0 = V_ITa[5*i+3];
int eidx1 = V_ITa[5*i+4];
float weight = (pass == 1) ? V_W[i] : 1.0f - V_W[i];
// In the case of fractional weight, the weight must be inverted since
// the value is shared with the k_Smooth kernel (statistically the
// k_Smooth kernel runs much more often than this one)
if (weight > 0.0f && weight < 1.0f && n > 0)
weight = 1.0f - weight;
int dstIndex = i + vertexOffset - tableOffset;
if (not pass) {
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int k = 0; k < numVertexElements; ++k)
result[k] = 0.0f;
}
else {
memcpy(result1, vertex+dstIndex*numVertexElements,
sizeof(float)*numVertexElements);
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int k = 0; k < numVertexElements; ++k)
result[k] = result1[k];
}
if (eidx0 == -1 || (pass == 0 && (n == -1))) {
src = vertex + p * numVertexElements;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int j = 0; j < numVertexElements; ++j)
result[j] += src[j] * weight;
} else {
src = vertex + p * numVertexElements;
src2 = vertex + eidx0 * numVertexElements;
src3 = vertex + eidx1 * numVertexElements;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int j = 0; j < numVertexElements; ++j)
result[j] += (src[j]*0.75f + src2[j]*0.125f + src3[j]*0.125f) * weight;
}
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int k = 0; k < numVertexElements; ++k)
result1[k] = result[k];
des = vertex + dstIndex * numVertexElements;
memcpy(des, result1, sizeof(float)*numVertexElements);
}
}
void OsdCpuComputeVertexA(float *vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *V_ITa, const float *V_IT,
int vertexOffset, int tableOffset,
int start, int end, int pass);
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template<int numVertexElements>
void ComputeVertexBKernel( float *vertex,
const int *V_ITa,
const int *V_IT,
const float *V_W,
int vertexOffset,
int tableOffset,
int start,
int end) {
__ALIGN_DATA float result [numVertexElements];
__ALIGN_DATA float result1[numVertexElements];
float *src, *src1, *src2, *des;
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int h = V_ITa[5*i];
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
float weight = V_W[i];
float wp = 1.0f/static_cast<float>(n*n);
float wv = (n-2.0f) * n * wp;
int dstIndex = i + vertexOffset - tableOffset;
src = vertex + p * numVertexElements;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int j = 0; j < numVertexElements; ++j)
result[j] = src[j] * weight * wv;
for (int j = 0; j < n; ++j) {
int id1 = V_IT[h+2*j];
int id2 = V_IT[h+2*j+1];
src1 = vertex + id1 * numVertexElements;
src2 = vertex + id2 * numVertexElements;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int k = 0; k < numVertexElements; ++k)
result[k] += (src1[k]+src2[k]) * weight * wp;
}
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int j = 0; j < numVertexElements; ++j)
result1[j] = result[j];
des = vertex + dstIndex * numVertexElements;
memcpy(des, result1, sizeof(float)*numVertexElements);
}
}
void OsdCpuComputeVertexB(float *vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *V_ITa, const int *V_IT, const float *V_W,
int vertexOffset, int tableOffset,
int start, int end);
void OsdCpuComputeRestrictedVertexB1(float *vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *V_ITa, const int *V_IT,
int vertexOffset, int tableOffset,
int start, int end);
void OsdCpuComputeRestrictedVertexB2(float *vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *V_ITa, const int *V_IT,
int vertexOffset, int tableOffset,
int start, int end);
void OsdCpuComputeRestrictedVertexA(float *vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *V_ITa,
int vertexOffset, int tableOffset,
int start, int end);
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template<int numVertexElements>
void ComputeLoopVertexBKernel( float *vertex,
const int *V_ITa,
const int *V_IT,
const float *V_W,
int vertexOffset,
int tableOffset,
int start,
int end) {
__ALIGN_DATA float result [numVertexElements];
__ALIGN_DATA float result1[numVertexElements];
float *src, *des;
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int h = V_ITa[5*i];
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
float weight = V_W[i];
float wp = 1.0f/static_cast<float>(n);
float beta = 0.25f * cosf(static_cast<float>(M_PI) * 2.0f * wp) + 0.375f;
beta = beta * beta;
beta = (0.625f - beta) * wp;
int dstIndex = i + vertexOffset - tableOffset;
src = vertex + p * numVertexElements;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int k = 0; k < numVertexElements; ++k)
result[k] = src[k] * weight * (1.0f - (beta * n));
for (int j = 0; j < n; ++j) {
src = vertex + V_IT[h+j] * numVertexElements;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int k = 0; k < numVertexElements; ++k)
result[k] += src[k] * weight * beta;
}
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int j = 0; j < numVertexElements; ++j)
result1[j] = result[j];
des = vertex + dstIndex * numVertexElements;
memcpy(des, result1, sizeof(float)*numVertexElements);
}
}
void OsdCpuComputeLoopVertexB(float *vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *V_ITa, const int *V_IT,
const float *V_W,
int vertexOffset, int tableOffset,
int start, int end);
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template<int numVertexElements>
void ComputeBilinearEdgeKernel( float *vertex,
const int *E_IT,
int vertexOffset,
int tableOffset,
int start,
int end)
{
__ALIGN_DATA float result [numVertexElements];
float *src1, *src2, *des;
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int eidx0 = E_IT[2*i+0];
int eidx1 = E_IT[2*i+1];
src1 = vertex + eidx0 * numVertexElements;
src2 = vertex + eidx1 * numVertexElements;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma simd
#pragma vector aligned
#endif
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for (int j = 0; j < numVertexElements; ++j)
result[j] = 0.5f * (src1[j]+src2[j]);
int dstIndex = i + vertexOffset - tableOffset;
des = vertex + dstIndex * numVertexElements;
memcpy(des, result, sizeof(float)*numVertexElements);
}
}
void OsdCpuComputeBilinearEdge(float *vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *E_IT,
int vertexOffset, int tableOffset,
int start, int end);
void OsdCpuComputeBilinearVertex(float *vertex, float * varying,
OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
const int *V_ITa,
int vertexOffset, int tableOffset,
int start, int end);
void OsdCpuEditVertexAdd(float *vertex,
OsdVertexBufferDescriptor const &vertexDesc,
int primVarOffset, int primVarWidth,
int vertexOffset, int tableOffset,
int start, int end,
const unsigned int *editIndices,
const float *editValues);
void OsdCpuEditVertexSet(float *vertex,
OsdVertexBufferDescriptor const &vertexDesc,
int primVarOffset, int primVarWidth,
int vertexOffset, int tableOffset,
int start, int end,
const unsigned int *editIndices,
const float *editValues);
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_CPU_KERNEL_H