OpenSubdiv/opensubdiv/osd/clGLVertexBuffer.h

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//
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#ifndef OSD_CL_GL_VERTEX_BUFFER_H
#define OSD_CL_GL_VERTEX_BUFFER_H
#include "../version.h"
#if defined(__APPLE__)
#include <OpenCL/opencl.h>
#else
#include <CL/opencl.h>
#endif
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namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/// \brief Concrete vertex buffer class for OpenCL subvision and OpenGL drawing.
/// OsdCLGLVertexBuffer implements OsdCLVertexBufferInterface and
/// OsdGLVertexBufferInterface.
/// The buffer interop between OpenCL and GL is handled
/// automatically when a client calls BindCLBuffer and BindVBO methods.
class OsdCLGLVertexBuffer {
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public:
/// Creator. Returns NULL if error.
static OsdCLGLVertexBuffer * Create(int numElements, int numVertices,
cl_context clContext);
/// Destructor.
~OsdCLGLVertexBuffer();
/// This method is meant to be used in client code in order to provide
/// coarse vertices data to Osd.
void UpdateData(const float *src, int startVertex, int numVertices, cl_command_queue clQueue);
/// Returns how many elements defined in this vertex buffer.
int GetNumElements() const;
/// Returns how many vertices allocated in this vertex buffer.
int GetNumVertices() const;
/// Returns the CL memory object. GL buffer will be mapped to CL memory
/// space if necessary.
cl_mem BindCLBuffer(cl_command_queue queue);
/// Returns the GL buffer object. If the buffer is mapped to CL memory
/// space, it will be unmapped back to GL.
GLuint BindVBO();
protected:
/// Constructor.
OsdCLGLVertexBuffer(int numElements, int numVertices, cl_context clContext);
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/// Allocates VBO for this buffer and register as a CL resource.
/// Returns true if success.
bool allocate(cl_context clContext);
/// Acqures a resource from GL.
void map(cl_command_queue queue);
/// Releases a resource to GL.
void unmap();
private:
int _numElements;
int _numVertices;
GLuint _vbo;
cl_command_queue _clQueue;
cl_mem _clMemory;
bool _clMapped;
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};
} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
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#endif // OSD_CL_GL_VERTEX_BUFFER_H