mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-24 00:40:33 +00:00
Fix gl / glew includes and fix some related windows build issues
Closes #29.
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@ -59,12 +59,12 @@
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#include "../osd/local.h"
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#if defined(_WIN32)
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#include <windows.h>
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#include <windows.h>
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#elif defined(__APPLE__)
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#include <OpenCL/opencl.h>
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#include <OpenCL/opencl.h>
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#else
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#include <GL/glx.h>
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#include <CL/opencl.h>
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#include <GL/glx.h>
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#include <CL/opencl.h>
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#endif
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#ifdef _MSC_VER
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@ -62,9 +62,9 @@
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#include "../osd/vertexBuffer.h"
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#if defined(__APPLE__)
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#include <OpenCL/opencl.h>
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#include <OpenCL/opencl.h>
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#else
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#include <CL/opencl.h>
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#include <CL/opencl.h>
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#endif
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namespace OpenSubdiv {
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@ -54,7 +54,6 @@
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#include <GL/glew.h>
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#include "../version.h"
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#include "../osd/cpuDispatcher.h"
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@ -60,9 +60,6 @@
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#include "../version.h"
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#include "../osd/kernelDispatcher.h"
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#include <GL/glu.h>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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@ -61,8 +61,6 @@
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#include "../osd/kernelDispatcher.h"
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#include "../osd/vertexBuffer.h"
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#include <GL/glu.h>
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#include <utility>
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#include <vector>
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@ -1,141 +0,0 @@
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//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#include "../version.h"
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#include <GL/glu.h>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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static void
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DumpBuffer(GLuint buffer) {
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printf("----------------------------------------------------\n");
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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int size = 0;
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glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
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float *p = (float*)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
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if (p)
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for (int i = 0; i < size/16; i++, p+=4)
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printf("%d: %f %f %f %f\n", i, p[0], p[1], p[2], p[3]);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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static void
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DumpBufferInt(GLuint buffer) {
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if (buffer == 0) return;
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printf("---------------------------------------------------\n");
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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int size = 0;
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glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
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unsigned int *p = (unsigned int*)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
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if (p) {
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for (int i = 0; i < size/4; i++)
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printf("%04x ", *p++);
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printf("\n");
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}
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glUnmapBuffer(GL_ARRAY_BUFFER);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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static void
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DebugAttribs(GLuint program) {
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GLint numAttributes = 0;
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glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &numAttributes);
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if (numAttributes == 0) {
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printf("No attributes\n");
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return;
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}
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GLint maxNameLength = 0;
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glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength);
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char * name = new char[maxNameLength];
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for (int i=0; i<numAttributes; ++i) {
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GLint size;
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GLenum type;
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glGetActiveAttrib(program, i, maxNameLength, NULL, &size, &type, name);
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printf("Attrib %s, size=%d, type=%x\n", name, size, type);
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}
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}
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static void
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DebugProgram(GLuint program) {
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unsigned char buffer[1*1024*1024];
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GLsizei length = 0;
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GLenum format;
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glGetProgramBinary(program, 10*1024*1024, &length, &format, buffer);
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FILE *fp =fopen ("out.bin", "wb");
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if (fp) {
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fwrite(buffer, 1, length, fp);
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fclose(fp);
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}
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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// a particular purpose and non-infringement.
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//
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#include "../version.h"
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#include <GL/glew.h>
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#if not defined(__APPLE__)
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#include <GL/glew.h>
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#else
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#include <OpenGL/gl.h>
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#endif
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#include "../osd/glslDispatcher.h"
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#include "../osd/local.h"
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@ -57,6 +57,12 @@
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#ifndef OSD_GLSL_DISPATCHER_H
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#define OSD_GLSL_DISPATCHER_H
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#if not defined(__APPLE__)
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#include <GL/gl.h>
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#else
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#include <OpenGL/gl.h>
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#endif
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#include "../version.h"
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#include "../osd/kernelDispatcher.h"
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// a particular purpose and non-infringement.
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//
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#include "../version.h"
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#include <GL/glew.h>
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#include "../osd/kernelDispatcher.h"
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#include "../osd/cpuDispatcher.h"
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#if OPENSUBDIV_HAS_CUDA
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#include "../osd/cudaDispatcher.h"
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#include "../osd/cudaDispatcher.h"
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#endif
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#if OPENSUBDIV_HAS_GLSL
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#include "../osd/glslDispatcher.h"
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#include "../osd/glslDispatcher.h"
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#endif
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#if OPENSUBDIV_HAS_CL
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#include "../osd/clDispatcher.h"
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#include "../osd/clDispatcher.h"
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#endif
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@ -81,19 +83,19 @@ OsdKernelDispatcher::Factory::Factory()
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_kernelCreators.resize(kMAX);
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#if 0
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OsdCpuKernelDispatcher::Register();
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OsdCpuKernelDispatcher::Register();
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#if OPENSUBDIV_HAS_CUDA
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OsdCudaKernelDispatcher::Register();
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#endif
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#if OPENSUBDIV_HAS_CUDA
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OsdCudaKernelDispatcher::Register();
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#endif
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#if OPENSUBDIV_HAS_GLSL
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OsdGlslKernelDispatcher::Register();
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#endif
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#if OPENSUBDIV_HAS_GLSL
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OsdGlslKernelDispatcher::Register();
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#endif
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#if OPENSUBDIV_HAS_CL
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OsdClKernelDispatcher::Register();
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#endif
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#if OPENSUBDIV_HAS_CL
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OsdClKernelDispatcher::Register();
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#endif
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#endif
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}
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@ -63,7 +63,6 @@
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#include "../version.h"
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#include "../far/dispatcher.h"
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#include <GL/glu.h>
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#include <map>
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#include <string>
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#include <vector>
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#include "../version.h"
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#include "../osd/mesh.h"
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#include "../osd/local.h"
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//#include "../osd/dump.cpp"
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#include "../osd/kernelDispatcher.h"
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#include "../osd/cpuDispatcher.h"
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#include <string>
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#include <vector>
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#include <GL/glu.h>
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#include "../version.h"
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#include "../hbr/mesh.h"
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#include "../version.h"
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#include <GL/glew.h>
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#if not defined(__APPLE__)
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#include <GL/glew.h>
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#else
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#include <OpenGL/gl.h>
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#endif
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#include "vertexBuffer.h"
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <iostream>
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namespace OpenSubdiv {
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#ifndef OSD_VERTEX_BUFFER_H
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#define OSD_VERTEX_BUFFER_H
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#include <GL/glu.h>
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#if not defined(__APPLE__)
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#if defined(_WIN32)
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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#else
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#include <OpenGL/gl.h>
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#endif
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#include <string.h> // memcpy (tobe moved to cpp)
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