OpenSubdiv/opensubdiv/osd/cpuDispatcher.cpp

270 lines
9.8 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#include "../version.h"
#include "../osd/cpuDispatcher.h"
#include "../osd/cpuKernel.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef OPENSUBDIV_HAS_OPENMP
#include <omp.h>
#endif
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCpuKernelDispatcher::SubdivisionTable::~SubdivisionTable() {
if (ptr)
free(ptr);
}
void
OsdCpuKernelDispatcher::SubdivisionTable::Copy( int size, const void *table ) {
if (size > 0) {
if (ptr)
free(ptr);
ptr = malloc(size);
memcpy(ptr, table, size);
}
}
OsdCpuKernelDispatcher::OsdCpuKernelDispatcher( int levels, int numOmpThreads )
: OsdKernelDispatcher(levels), _currentVertexBuffer(NULL), _currentVaryingBuffer(NULL), _vdesc(NULL), _numOmpThreads(numOmpThreads) {
_tables.resize(TABLE_MAX);
}
OsdCpuKernelDispatcher::~OsdCpuKernelDispatcher() {
if (_vdesc)
delete _vdesc;
}
static OsdCpuKernelDispatcher::OsdKernelDispatcher *
Create(int levels) {
return new OsdCpuKernelDispatcher(levels);
}
#ifdef OPENSUBDIV_HAS_OPENMP
static OsdCpuKernelDispatcher::OsdKernelDispatcher *
CreateOmp(int levels) {
return new OsdCpuKernelDispatcher(levels, omp_get_num_procs());
}
#endif
void
OsdCpuKernelDispatcher::Register() {
Factory::GetInstance().Register(Create, kCPU);
#ifdef OPENSUBDIV_HAS_OPENMP
Factory::GetInstance().Register(CreateOmp, kOPENMP);
#endif
}
void
OsdCpuKernelDispatcher::OnKernelLaunch() {
#ifdef OPENSUBDIV_HAS_OPENMP
omp_set_num_threads(_numOmpThreads);
#endif
}
void
OsdCpuKernelDispatcher::CopyTable(int tableIndex, size_t size, const void *ptr) {
_tables[tableIndex].Copy(size, ptr);
}
OsdVertexBuffer *
OsdCpuKernelDispatcher::InitializeVertexBuffer(int numElements, int numVertices)
{
return new OsdCpuVertexBuffer(numElements, numVertices);
}
void
OsdCpuKernelDispatcher::BindVertexBuffer(OsdVertexBuffer *vertex, OsdVertexBuffer *varying) {
if (vertex)
_currentVertexBuffer = dynamic_cast<OsdCpuVertexBuffer *>(vertex);
else
_currentVertexBuffer = NULL;
if (varying)
_currentVaryingBuffer = dynamic_cast<OsdCpuVertexBuffer *>(varying);
else
_currentVaryingBuffer = NULL;
_vdesc = new VertexDescriptor(_currentVertexBuffer ? _currentVertexBuffer->GetNumElements() : 0,
_currentVaryingBuffer ? _currentVaryingBuffer->GetNumElements() : 0);
}
void
OsdCpuKernelDispatcher::UnbindVertexBuffer()
{
delete _vdesc;
_vdesc = NULL;
_currentVertexBuffer = NULL;
_currentVaryingBuffer = NULL;
}
void
OsdCpuKernelDispatcher::Synchronize() { }
void
OsdCpuKernelDispatcher::ApplyBilinearFaceVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
computeFace(_vdesc, GetVertexBuffer(), GetVaryingBuffer(),
(int*)_tables[F_IT].ptr + _tableOffsets[F_IT][level-1],
(int*)_tables[F_ITa].ptr + _tableOffsets[F_ITa][level-1],
offset, start, end);
}
void
OsdCpuKernelDispatcher::ApplyBilinearEdgeVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
computeBilinearEdge(_vdesc, GetVertexBuffer(), GetVaryingBuffer(),
(int*)_tables[E_IT].ptr + _tableOffsets[E_IT][level-1],
offset,
start, end);
}
void
OsdCpuKernelDispatcher::ApplyBilinearVertexVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
computeBilinearVertex(_vdesc, GetVertexBuffer(), GetVaryingBuffer(),
(int*)_tables[V_ITa].ptr + _tableOffsets[V_ITa][level-1],
offset, start, end);
}
void
OsdCpuKernelDispatcher::ApplyCatmarkFaceVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
computeFace(_vdesc, GetVertexBuffer(), GetVaryingBuffer(),
(int*)_tables[F_IT].ptr + _tableOffsets[F_IT][level-1],
(int*)_tables[F_ITa].ptr + _tableOffsets[F_ITa][level-1],
offset, start, end);
}
void
OsdCpuKernelDispatcher::ApplyCatmarkEdgeVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
computeEdge(_vdesc, GetVertexBuffer(), GetVaryingBuffer(),
(int*)_tables[E_IT].ptr + _tableOffsets[E_IT][level-1],
(float*)_tables[E_W].ptr + _tableOffsets[E_W][level-1],
offset,
start, end);
}
void
OsdCpuKernelDispatcher::ApplyCatmarkVertexVerticesKernelB( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
computeVertexB(_vdesc, GetVertexBuffer(), GetVaryingBuffer(),
(int*)_tables[V_ITa].ptr + _tableOffsets[V_ITa][level-1],
(int*)_tables[V_IT].ptr + _tableOffsets[V_IT][level-1],
(float*)_tables[V_W].ptr + _tableOffsets[V_W][level-1],
offset, start, end);
}
void
OsdCpuKernelDispatcher::ApplyCatmarkVertexVerticesKernelA( FarMesh<OsdVertex> * mesh, int offset, bool pass, int level, int start, int end, void * data) const {
computeVertexA(_vdesc, GetVertexBuffer(), GetVaryingBuffer(),
(int*)_tables[V_ITa].ptr + _tableOffsets[V_ITa][level-1],
(float*)_tables[V_W].ptr + _tableOffsets[V_W][level-1],
offset, start, end, pass);
}
void
OsdCpuKernelDispatcher::ApplyLoopEdgeVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
computeEdge(_vdesc, GetVertexBuffer(), GetVaryingBuffer(),
(int*)_tables[E_IT].ptr + _tableOffsets[E_IT][level-1],
(float*)_tables[E_W].ptr + _tableOffsets[E_W][level-1],
offset,
start, end);
}
void
OsdCpuKernelDispatcher::ApplyLoopVertexVerticesKernelB( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
computeLoopVertexB(_vdesc, GetVertexBuffer(), GetVaryingBuffer(),
(int*)_tables[V_ITa].ptr + _tableOffsets[V_ITa][level-1],
(int*)_tables[V_IT].ptr + _tableOffsets[V_IT][level-1],
(float*)_tables[V_W].ptr + _tableOffsets[V_W][level-1],
offset, start, end);
}
void
OsdCpuKernelDispatcher::ApplyLoopVertexVerticesKernelA( FarMesh<OsdVertex> * mesh, int offset, bool pass, int level, int start, int end, void * data) const {
computeVertexA(_vdesc, GetVertexBuffer(), GetVaryingBuffer(),
(int*)_tables[V_ITa].ptr + _tableOffsets[V_ITa][level-1],
(float*)_tables[V_W].ptr + _tableOffsets[V_W][level-1],
offset, start, end, pass);
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv