mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2025-01-09 08:10:07 +00:00
d9f46575cd
Closes #29.
239 lines
9.8 KiB
C++
239 lines
9.8 KiB
C++
//
|
|
// Copyright (C) Pixar. All rights reserved.
|
|
//
|
|
// This license governs use of the accompanying software. If you
|
|
// use the software, you accept this license. If you do not accept
|
|
// the license, do not use the software.
|
|
//
|
|
// 1. Definitions
|
|
// The terms "reproduce," "reproduction," "derivative works," and
|
|
// "distribution" have the same meaning here as under U.S.
|
|
// copyright law. A "contribution" is the original software, or
|
|
// any additions or changes to the software.
|
|
// A "contributor" is any person or entity that distributes its
|
|
// contribution under this license.
|
|
// "Licensed patents" are a contributor's patent claims that read
|
|
// directly on its contribution.
|
|
//
|
|
// 2. Grant of Rights
|
|
// (A) Copyright Grant- Subject to the terms of this license,
|
|
// including the license conditions and limitations in section 3,
|
|
// each contributor grants you a non-exclusive, worldwide,
|
|
// royalty-free copyright license to reproduce its contribution,
|
|
// prepare derivative works of its contribution, and distribute
|
|
// its contribution or any derivative works that you create.
|
|
// (B) Patent Grant- Subject to the terms of this license,
|
|
// including the license conditions and limitations in section 3,
|
|
// each contributor grants you a non-exclusive, worldwide,
|
|
// royalty-free license under its licensed patents to make, have
|
|
// made, use, sell, offer for sale, import, and/or otherwise
|
|
// dispose of its contribution in the software or derivative works
|
|
// of the contribution in the software.
|
|
//
|
|
// 3. Conditions and Limitations
|
|
// (A) No Trademark License- This license does not grant you
|
|
// rights to use any contributor's name, logo, or trademarks.
|
|
// (B) If you bring a patent claim against any contributor over
|
|
// patents that you claim are infringed by the software, your
|
|
// patent license from such contributor to the software ends
|
|
// automatically.
|
|
// (C) If you distribute any portion of the software, you must
|
|
// retain all copyright, patent, trademark, and attribution
|
|
// notices that are present in the software.
|
|
// (D) If you distribute any portion of the software in source
|
|
// code form, you may do so only under this license by including a
|
|
// complete copy of this license with your distribution. If you
|
|
// distribute any portion of the software in compiled or object
|
|
// code form, you may only do so under a license that complies
|
|
// with this license.
|
|
// (E) The software is licensed "as-is." You bear the risk of
|
|
// using it. The contributors give no express warranties,
|
|
// guarantees or conditions. You may have additional consumer
|
|
// rights under your local laws which this license cannot change.
|
|
// To the extent permitted under your local laws, the contributors
|
|
// exclude the implied warranties of merchantability, fitness for
|
|
// a particular purpose and non-infringement.
|
|
//
|
|
#ifndef OSD_GLSL_DISPATCHER_H
|
|
#define OSD_GLSL_DISPATCHER_H
|
|
|
|
#if not defined(__APPLE__)
|
|
#include <GL/gl.h>
|
|
#else
|
|
#include <OpenGL/gl.h>
|
|
#endif
|
|
|
|
#include "../version.h"
|
|
#include "../osd/kernelDispatcher.h"
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
class OsdGlslKernelDispatcher : public OsdKernelDispatcher {
|
|
|
|
public:
|
|
OsdGlslKernelDispatcher(int levels);
|
|
|
|
virtual ~OsdGlslKernelDispatcher();
|
|
|
|
virtual void ApplyBilinearFaceVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
|
|
|
|
virtual void ApplyBilinearEdgeVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
|
|
|
|
virtual void ApplyBilinearVertexVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
|
|
|
|
|
|
virtual void ApplyCatmarkFaceVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
|
|
|
|
virtual void ApplyCatmarkEdgeVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
|
|
|
|
virtual void ApplyCatmarkVertexVerticesKernelB(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
|
|
|
|
virtual void ApplyCatmarkVertexVerticesKernelA(FarMesh<OsdVertex> * mesh, int offset, bool pass, int level, int start, int end, void * data) const;
|
|
|
|
|
|
virtual void ApplyLoopEdgeVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
|
|
|
|
virtual void ApplyLoopVertexVerticesKernelB(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
|
|
|
|
virtual void ApplyLoopVertexVerticesKernelA(FarMesh<OsdVertex> * mesh, int offset, bool pass, int level, int start, int end, void * data) const;
|
|
|
|
|
|
virtual void CopyTable(int tableIndex, size_t size, const void *ptr);
|
|
|
|
virtual void OnKernelLaunch();
|
|
|
|
virtual void OnKernelFinish();
|
|
|
|
virtual OsdVertexBuffer *InitializeVertexBuffer(int numElements, int numVertices);
|
|
|
|
virtual void BindVertexBuffer(OsdVertexBuffer *vertex, OsdVertexBuffer *varying);
|
|
|
|
virtual void UnbindVertexBuffer();
|
|
|
|
virtual void Synchronize();
|
|
|
|
static OsdKernelDispatcher * Create(int levels) {
|
|
return new OsdGlslKernelDispatcher(levels);
|
|
}
|
|
static void Register() {
|
|
Factory::GetInstance().Register(Create, kGLSL);
|
|
}
|
|
|
|
protected:
|
|
|
|
class ComputeShader {
|
|
public:
|
|
ComputeShader();
|
|
~ComputeShader();
|
|
|
|
bool Compile(int numVertexElements, int numVaryingElements);
|
|
|
|
GLuint GetTableUniform(int table) const {
|
|
return _tableUniforms[table];
|
|
}
|
|
GLuint GetVertexUniform() const { return _vertexUniform; }
|
|
GLuint GetVaryingUniform() const { return _varyingUniform; }
|
|
|
|
|
|
|
|
void ApplyBilinearFaceVerticesKernel(OsdGpuVertexBuffer *vertex, OsdGpuVertexBuffer *varying, int F_IT_ofs, int F_ITa_ofs, int offset, int start, int end);
|
|
|
|
void ApplyBilinearEdgeVerticesKernel(OsdGpuVertexBuffer *vertex, OsdGpuVertexBuffer *varying, int E_IT_ofs, int offset, int start, int end);
|
|
|
|
void ApplyBilinearVertexVerticesKernel(OsdGpuVertexBuffer *vertex, OsdGpuVertexBuffer *varying, int V_ITa_ofs, int offset, int start, int end);
|
|
|
|
|
|
|
|
void ApplyCatmarkFaceVerticesKernel(OsdGpuVertexBuffer *vertex, OsdGpuVertexBuffer *varying, int F_IT_ofs, int F_ITa_ofs, int offset, int start, int end);
|
|
|
|
void ApplyCatmarkEdgeVerticesKernel(OsdGpuVertexBuffer *vertex, OsdGpuVertexBuffer *varying, int E_IT_ofs, int E_W_ofs, int offset, int start, int end);
|
|
|
|
void ApplyCatmarkVertexVerticesKernelB(OsdGpuVertexBuffer *vertex, OsdGpuVertexBuffer *varying, int V_IT_ofs, int V_ITa_ofs, int V_W_ofs, int offset, int start, int end);
|
|
|
|
void ApplyCatmarkVertexVerticesKernelA(OsdGpuVertexBuffer *vertex, OsdGpuVertexBuffer *varying, int V_ITa_ofs, int V_W_ofs, int offset, bool pass, int start, int end);
|
|
|
|
|
|
|
|
void ApplyLoopEdgeVerticesKernel(OsdGpuVertexBuffer *vertex, OsdGpuVertexBuffer *varying, int E_IT_ofs, int E_W_ofs, int offset, int start, int end);
|
|
|
|
void ApplyLoopVertexVerticesKernelB(OsdGpuVertexBuffer *vertex, OsdGpuVertexBuffer *varying, int V_IT_ofs, int V_ITa_ofs, int V_W_ofs, int offset, int start, int end);
|
|
|
|
void ApplyLoopVertexVerticesKernelA(OsdGpuVertexBuffer *vertex, OsdGpuVertexBuffer *varying, int V_ITa_ofs, int V_W_ofs, int offset, bool pass, int start, int end);
|
|
|
|
|
|
void UseProgram () const;
|
|
|
|
struct Match {
|
|
Match(int numVertexElements, int numVaryingElements) :
|
|
_numVertexElements(numVertexElements), _numVaryingElements(numVaryingElements) { }
|
|
|
|
bool operator() (ComputeShader const & shader) {
|
|
return (shader._numVertexElements == _numVertexElements
|
|
&& shader._numVaryingElements == _numVaryingElements);
|
|
}
|
|
|
|
int _numVertexElements,
|
|
_numVaryingElements;
|
|
};
|
|
|
|
friend struct Match;
|
|
|
|
private:
|
|
void transformGpuBufferData(OsdGpuVertexBuffer *vertex, OsdGpuVertexBuffer *varying,
|
|
GLint offset, int start, int end) const;
|
|
|
|
int _numVertexElements;
|
|
int _numVaryingElements;
|
|
|
|
GLuint _program;
|
|
|
|
GLuint _uniformVertexPass;
|
|
GLuint _uniformIndexStart;
|
|
GLuint _uniformIndexOffset;
|
|
|
|
GLuint _vertexUniform,
|
|
_varyingUniform;
|
|
|
|
// shader locations
|
|
GLuint _subComputeFace, // general face-vertex kernel (all schemes)
|
|
_subComputeEdge, // edge-vertex kernel (catmark + loop schemes)
|
|
_subComputeBilinearEdge, // edge-vertex kernel (bilinear scheme)
|
|
_subComputeVertex, // vertex-vertex kernel (bilinear scheme)
|
|
_subComputeVertexA, // vertex-vertex kernel A (catmark + loop schemes)
|
|
_subComputeCatmarkVertexB, // vertex-vertex kernel B (catmark scheme)
|
|
_subComputeLoopVertexB; // vertex-vertex kernel B (loop scheme)
|
|
|
|
std::vector<GLuint> _tableUniforms;
|
|
std::vector<GLuint> _tableOffsetUniforms;
|
|
|
|
};
|
|
|
|
void bindTextureBuffer(GLuint sampler, GLuint buffer, GLuint texture, GLenum type, int unit) const;
|
|
|
|
void unbindTextureBuffer(int unit) const;
|
|
|
|
ComputeShader * _shader;
|
|
|
|
// texture for vertex
|
|
GLuint _vertexTexture,
|
|
_varyingTexture;
|
|
|
|
OsdGpuVertexBuffer *_currentVertexBuffer,
|
|
*_currentVaryingBuffer;
|
|
|
|
// table buffers
|
|
std::vector<GLuint> _tableBuffers;
|
|
std::vector<GLuint> _tableTextures;
|
|
|
|
// static shader registry (XXX tentative..)
|
|
static std::vector<ComputeShader> shaderRegistry;
|
|
};
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif // OSD_GLSL_DISPATCHER_H
|