2012-12-11 01:15:13 +00:00
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//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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2012-12-20 18:25:41 +00:00
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#if defined(__APPLE__)
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
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#include <OpenGLES/ES2/gl.h>
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#else
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#include <OpenGL/gl3.h>
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#endif
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#elif defined(ANDROID)
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#include <GLES2/gl2.h>
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2012-12-11 01:15:13 +00:00
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#else
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2012-12-20 18:25:41 +00:00
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#if defined(_WIN32)
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#include <windows.h>
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#endif
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#include <GL/glew.h>
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2012-12-11 01:15:13 +00:00
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#endif
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#include "../far/dispatcher.h"
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#include "../far/loopSubdivisionTables.h"
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#include "../osd/glDrawRegistry.h"
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#include "../osd/glDrawContext.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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OsdGLDrawContext::OsdGLDrawContext() :
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patchIndexBuffer(0), ptexCoordinateTextureBuffer(0), fvarDataTextureBuffer(0),
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vertexTextureBuffer(0), vertexValenceTextureBuffer(0), quadOffsetTextureBuffer(0),
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patchLevelTextureBuffer(0)
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{
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}
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OsdGLDrawContext::~OsdGLDrawContext()
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{
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2012-12-20 18:25:41 +00:00
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glDeleteBuffers(1, &patchIndexBuffer);
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glDeleteTextures(1, &vertexTextureBuffer);
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glDeleteTextures(1, &vertexValenceTextureBuffer);
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glDeleteTextures(1, &quadOffsetTextureBuffer);
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glDeleteTextures(1, &patchLevelTextureBuffer);
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glDeleteTextures(1, &ptexCoordinateTextureBuffer);
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glDeleteTextures(1, &fvarDataTextureBuffer);
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2012-12-11 01:15:13 +00:00
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}
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2013-02-05 23:04:07 +00:00
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bool
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OsdGLDrawContext::SupportsAdaptiveTessellation()
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{
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// Compile-time check of GL version
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#if (defined(GL_ARB_tessellation_shader) or defined(GL_VERSION_4_0)) and defined(GLEW_VERSION_4_0)
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// Run-time check of GL version with GLEW
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if (GLEW_VERSION_4_0) {
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return true;
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}
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#endif
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return false;
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}
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2012-12-11 01:15:13 +00:00
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bool
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OsdGLDrawContext::allocate(FarMesh<OsdVertex> *farMesh,
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GLuint vbo,
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int numElements,
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bool requirePtexCoordinates,
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bool requireFVarData)
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{
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FarPatchTables const * patchTables = farMesh->GetPatchTables();
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if (not patchTables) {
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// uniform patches
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isAdaptive = false;
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// XXX: farmesh should have FarDensePatchTable for dense mesh indices.
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// instead of GetFaceVertices().
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const FarSubdivisionTables<OsdVertex> *tables = farMesh->GetSubdivisionTables();
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int level = tables->GetMaxLevel();
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const std::vector<int> &indices = farMesh->GetFaceVertices(level-1);
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int numIndices = (int)indices.size();
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// Allocate and fill index buffer.
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glGenBuffers(1, &patchIndexBuffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, patchIndexBuffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER,
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numIndices * sizeof(unsigned int), &(indices[0]), GL_STATIC_DRAW);
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2012-12-20 18:25:41 +00:00
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#if defined(GL_ES_VERSION_2_0)
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// OpenGLES 2 supports only triangle topologies for filled
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// primitives i.e. not QUADS or PATCHES or LINES_ADJACENCY
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// For the convenience of clients build build a triangles
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// index buffer by splitting quads.
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int numQuads = indices.size() / 4;
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int numTrisIndices = numQuads * 6;
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std::vector<short> trisIndices;
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trisIndices.reserve(numTrisIndices);
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for (int i=0; i<numQuads; ++i) {
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const int * quad = &indices[i*4];
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trisIndices.push_back(short(quad[0]));
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trisIndices.push_back(short(quad[1]));
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trisIndices.push_back(short(quad[2]));
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trisIndices.push_back(short(quad[2]));
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trisIndices.push_back(short(quad[3]));
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trisIndices.push_back(short(quad[0]));
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}
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// Allocate and fill triangles index buffer.
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glGenBuffers(1, &patchTrianglesIndexBuffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, patchTrianglesIndexBuffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER,
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numTrisIndices * sizeof(short), &(trisIndices[0]), GL_STATIC_DRAW);
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#endif
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2012-12-11 01:15:13 +00:00
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OsdPatchArray array;
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array.desc.type = kNonPatch;
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2013-03-23 01:20:50 +00:00
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array.desc.loop = dynamic_cast<const FarLoopSubdivisionTables<OsdVertex>*>(tables) != NULL;
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2012-12-11 01:15:13 +00:00
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array.firstIndex = 0;
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array.numIndices = numIndices;
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patchArrays.push_back(array);
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// Allocate ptex coordinate buffer if requested (for non-adaptive)
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if (requirePtexCoordinates) {
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2012-12-20 18:25:41 +00:00
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#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
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2012-12-11 01:15:13 +00:00
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GLuint ptexCoordinateBuffer = 0;
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glGenTextures(1, &ptexCoordinateTextureBuffer);
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glGenBuffers(1, &ptexCoordinateBuffer);
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glBindBuffer(GL_TEXTURE_BUFFER, ptexCoordinateBuffer);
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2013-03-23 01:20:50 +00:00
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const std::vector<FarPtexCoord> &ptexCoordinates =
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2012-12-11 01:15:13 +00:00
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farMesh->GetPtexCoordinates(level-1);
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2013-03-23 01:20:50 +00:00
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int size = (int)ptexCoordinates.size() * sizeof(FarPtexCoord);
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2012-12-11 01:15:13 +00:00
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glBufferData(GL_TEXTURE_BUFFER, size, &(ptexCoordinates[0]), GL_STATIC_DRAW);
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glBindTexture(GL_TEXTURE_BUFFER, ptexCoordinateTextureBuffer);
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glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32I, ptexCoordinateBuffer);
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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2013-01-29 23:54:18 +00:00
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glDeleteBuffers(1, &ptexCoordinateBuffer);
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2012-12-20 18:25:41 +00:00
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#endif
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2012-12-11 01:15:13 +00:00
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}
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// Allocate fvar data buffer if requested (for non-adaptive)
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if (requireFVarData) {
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2012-12-20 18:25:41 +00:00
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#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
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2012-12-11 01:15:13 +00:00
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GLuint fvarDataBuffer = 0;
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glGenTextures(1, &fvarDataTextureBuffer);
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glGenBuffers(1, &fvarDataBuffer);
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glBindBuffer(GL_TEXTURE_BUFFER, fvarDataBuffer);
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const std::vector<float> &fvarData = farMesh->GetFVarData(level-1);
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int size = (int)fvarData.size() * sizeof(float);
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glBufferData(GL_TEXTURE_BUFFER, size, &(fvarData[0]), GL_STATIC_DRAW);
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glBindTexture(GL_TEXTURE_BUFFER, fvarDataTextureBuffer);
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glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, fvarDataBuffer);
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glDeleteBuffers(1, &fvarDataBuffer);
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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2012-12-20 18:25:41 +00:00
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#endif
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2012-12-11 01:15:13 +00:00
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}
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return true;
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}
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// adaptive patches
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isAdaptive = true;
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2013-04-19 00:54:12 +00:00
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size_t totalPatchIndices = patchTables->GetNumControlVertices();
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size_t totalPatchLevels = patchTables->GetNumPatches();
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2012-12-11 01:15:13 +00:00
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// Allocate and fill index buffer.
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glGenBuffers(1, &patchIndexBuffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, patchIndexBuffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER,
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totalPatchIndices * sizeof(unsigned int), NULL, GL_STATIC_DRAW);
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2012-12-20 18:25:41 +00:00
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#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
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2012-12-11 01:15:13 +00:00
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GLuint patchLevelBuffer = 0;
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glGenBuffers(1, &patchLevelBuffer);
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glBindBuffer(GL_TEXTURE_BUFFER, patchLevelBuffer);
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glBufferData(GL_TEXTURE_BUFFER,
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totalPatchLevels * sizeof(unsigned char), NULL, GL_STATIC_DRAW);
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2012-12-20 18:25:41 +00:00
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#endif
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2012-12-11 01:15:13 +00:00
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// Allocate ptex coordinate buffer if requested
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GLuint ptexCoordinateBuffer = 0;
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if (requirePtexCoordinates) {
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2012-12-20 18:25:41 +00:00
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#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
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2012-12-11 01:15:13 +00:00
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glGenTextures(1, &ptexCoordinateTextureBuffer);
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glGenBuffers(1, &ptexCoordinateBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, ptexCoordinateBuffer);
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glBufferData(GL_ARRAY_BUFFER,
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2013-03-23 01:20:50 +00:00
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totalPatchLevels * sizeof(FarPtexCoord), NULL, GL_STATIC_DRAW);
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2012-12-20 18:25:41 +00:00
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#endif
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2012-12-11 01:15:13 +00:00
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}
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// Allocate fvar data buffer if requested
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GLuint fvarDataBuffer = 0;
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if (requireFVarData) {
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2012-12-20 18:25:41 +00:00
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#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
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2012-12-11 01:15:13 +00:00
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glGenTextures(1, &fvarDataTextureBuffer);
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glGenBuffers(1, &fvarDataBuffer);
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glBindBuffer(GL_UNIFORM_BUFFER, fvarDataBuffer);
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glBufferData(GL_UNIFORM_BUFFER,
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totalPatchLevels * sizeof(float) * farMesh->GetTotalFVarWidth()*4, NULL, GL_STATIC_DRAW);
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2012-12-20 18:25:41 +00:00
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#endif
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2012-12-11 01:15:13 +00:00
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}
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int indexBase = 0;
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int levelBase = 0;
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int maxValence = patchTables->GetMaxValence();
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_AppendPatchArray(&indexBase, &levelBase,
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patchTables->GetFullRegularPatches(),
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patchTables->GetFullRegularPtexCoordinates(),
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patchTables->GetFullRegularFVarData(),
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farMesh->GetTotalFVarWidth(),
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OsdPatchDescriptor(kRegular, 0, 0, 0, 0), 0);
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_AppendPatchArray(&indexBase, &levelBase,
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patchTables->GetFullBoundaryPatches(),
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patchTables->GetFullBoundaryPtexCoordinates(),
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patchTables->GetFullBoundaryFVarData(),
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farMesh->GetTotalFVarWidth(),
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OsdPatchDescriptor(kBoundary, 0, 0, 0, 0), 0);
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_AppendPatchArray(&indexBase, &levelBase,
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patchTables->GetFullCornerPatches(),
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patchTables->GetFullCornerPtexCoordinates(),
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patchTables->GetFullCornerFVarData(),
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farMesh->GetTotalFVarWidth(),
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OsdPatchDescriptor(kCorner, 0, 0, 0, 0), 0);
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_AppendPatchArray(&indexBase, &levelBase,
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patchTables->GetFullGregoryPatches(),
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patchTables->GetFullGregoryPtexCoordinates(),
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patchTables->GetFullGregoryFVarData(),
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farMesh->GetTotalFVarWidth(),
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OsdPatchDescriptor(kGregory, 0, 0,
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2013-02-10 04:33:26 +00:00
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static_cast<unsigned char>(maxValence), static_cast<unsigned char>(numElements)),
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0);
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2012-12-11 01:15:13 +00:00
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_AppendPatchArray(&indexBase, &levelBase,
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patchTables->GetFullBoundaryGregoryPatches(),
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patchTables->GetFullBoundaryGregoryPtexCoordinates(),
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patchTables->GetFullBoundaryGregoryFVarData(),
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farMesh->GetTotalFVarWidth(),
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OsdPatchDescriptor(kBoundaryGregory, 0, 0,
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2013-02-10 04:33:26 +00:00
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static_cast<unsigned char>(maxValence), static_cast<unsigned char>(numElements)),
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2013-03-08 01:50:15 +00:00
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(int)patchTables->GetFullGregoryPatches().first.size());
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2012-12-11 01:15:13 +00:00
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2013-02-10 04:33:26 +00:00
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for (unsigned char p=0; p<5; ++p) {
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2012-12-11 01:15:13 +00:00
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_AppendPatchArray(&indexBase, &levelBase,
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patchTables->GetTransitionRegularPatches(p),
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patchTables->GetTransitionRegularPtexCoordinates(p),
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patchTables->GetTransitionRegularFVarData(p),
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farMesh->GetTotalFVarWidth(),
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OsdPatchDescriptor(kTransitionRegular, p, 0, 0, 0), 0);
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2013-02-10 04:33:26 +00:00
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for (unsigned char r=0; r<4; ++r) {
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2012-12-11 01:15:13 +00:00
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_AppendPatchArray(&indexBase, &levelBase,
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patchTables->GetTransitionBoundaryPatches(p, r),
|
|
|
|
patchTables->GetTransitionBoundaryPtexCoordinates(p, r),
|
|
|
|
patchTables->GetTransitionBoundaryFVarData(p, r),
|
|
|
|
farMesh->GetTotalFVarWidth(),
|
|
|
|
OsdPatchDescriptor(kTransitionBoundary, p, r, 0, 0), 0);
|
|
|
|
_AppendPatchArray(&indexBase, &levelBase,
|
|
|
|
patchTables->GetTransitionCornerPatches(p, r),
|
|
|
|
patchTables->GetTransitionCornerPtexCoordinates(p, r),
|
|
|
|
patchTables->GetTransitionCornerFVarData(p, r),
|
|
|
|
farMesh->GetTotalFVarWidth(),
|
|
|
|
OsdPatchDescriptor(kTransitionCorner, p, r, 0, 0), 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-12-20 18:25:41 +00:00
|
|
|
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
2012-12-11 01:15:13 +00:00
|
|
|
// finalize level texture buffer
|
|
|
|
glGenTextures(1, &patchLevelTextureBuffer);
|
|
|
|
glBindTexture(GL_TEXTURE_BUFFER, patchLevelTextureBuffer);
|
|
|
|
glTexBuffer(GL_TEXTURE_BUFFER, GL_R8I, patchLevelBuffer);
|
|
|
|
glDeleteBuffers(1, &patchLevelBuffer);
|
|
|
|
|
|
|
|
// finalize ptex coordinate texture buffer
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
if (requirePtexCoordinates) {
|
|
|
|
glBindTexture(GL_TEXTURE_BUFFER, ptexCoordinateTextureBuffer);
|
|
|
|
glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32I, ptexCoordinateBuffer);
|
|
|
|
glDeleteBuffers(1, &ptexCoordinateBuffer);
|
|
|
|
}
|
|
|
|
// finalize fvar data texture buffer
|
|
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
if (requireFVarData) {
|
|
|
|
glBindTexture(GL_TEXTURE_BUFFER, fvarDataTextureBuffer);
|
|
|
|
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, fvarDataBuffer);
|
|
|
|
glDeleteBuffers(1, &fvarDataBuffer);
|
|
|
|
}
|
2012-12-20 18:25:41 +00:00
|
|
|
#endif
|
2012-12-11 01:15:13 +00:00
|
|
|
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
2012-12-20 18:25:41 +00:00
|
|
|
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
2012-12-11 01:15:13 +00:00
|
|
|
glBindBuffer(GL_TEXTURE_BUFFER, 0);
|
2012-12-20 18:25:41 +00:00
|
|
|
#endif
|
2012-12-11 01:15:13 +00:00
|
|
|
|
|
|
|
// allocate and initialize additional buffer data
|
|
|
|
FarPatchTables::VertexValenceTable const &
|
|
|
|
valenceTable = patchTables->GetVertexValenceTable();
|
|
|
|
|
|
|
|
if (not valenceTable.empty()) {
|
2012-12-20 18:25:41 +00:00
|
|
|
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
2012-12-11 01:15:13 +00:00
|
|
|
GLuint buffer = 0;
|
|
|
|
glGenBuffers(1, &buffer);
|
|
|
|
glBindBuffer(GL_TEXTURE_BUFFER, buffer);
|
|
|
|
glBufferData(GL_TEXTURE_BUFFER,
|
|
|
|
valenceTable.size() * sizeof(unsigned int),
|
|
|
|
&valenceTable[0], GL_STATIC_DRAW);
|
|
|
|
|
|
|
|
glGenTextures(1, &vertexValenceTextureBuffer);
|
|
|
|
glBindTexture(GL_TEXTURE_BUFFER, vertexValenceTextureBuffer);
|
|
|
|
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32I, buffer);
|
|
|
|
glDeleteBuffers(1, &buffer);
|
|
|
|
|
|
|
|
glGenTextures(1, &vertexTextureBuffer);
|
|
|
|
glBindTexture(GL_TEXTURE_BUFFER, vertexTextureBuffer);
|
|
|
|
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, vbo);
|
|
|
|
|
|
|
|
glBindBuffer(GL_TEXTURE_BUFFER, 0);
|
2012-12-20 18:25:41 +00:00
|
|
|
#endif
|
2012-12-11 01:15:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
FarPatchTables::QuadOffsetTable const &
|
|
|
|
quadOffsetTable = patchTables->GetQuadOffsetTable();
|
|
|
|
|
|
|
|
if (not quadOffsetTable.empty()) {
|
2012-12-20 18:25:41 +00:00
|
|
|
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
2012-12-11 01:15:13 +00:00
|
|
|
GLuint buffer = 0;
|
|
|
|
glGenBuffers(1, &buffer);
|
|
|
|
glBindBuffer(GL_TEXTURE_BUFFER, buffer);
|
|
|
|
glBufferData(GL_TEXTURE_BUFFER,
|
|
|
|
quadOffsetTable.size() * sizeof(unsigned int),
|
|
|
|
&quadOffsetTable[0], GL_STATIC_DRAW);
|
|
|
|
|
|
|
|
glGenTextures(1, &quadOffsetTextureBuffer);
|
|
|
|
glBindTexture(GL_TEXTURE_BUFFER, quadOffsetTextureBuffer);
|
|
|
|
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32I, buffer);
|
|
|
|
glDeleteBuffers(1, &buffer);
|
|
|
|
|
|
|
|
glBindBuffer(GL_TEXTURE_BUFFER, 0);
|
2012-12-20 18:25:41 +00:00
|
|
|
#endif
|
2012-12-11 01:15:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
OsdGLDrawContext::_AppendPatchArray(
|
|
|
|
int *indexBase, int *levelBase,
|
2013-03-23 01:20:50 +00:00
|
|
|
FarPatchTables::PTable const & ptable,
|
2012-12-11 01:15:13 +00:00
|
|
|
FarPatchTables::PtexCoordinateTable const & ptexTable,
|
|
|
|
FarPatchTables::FVarDataTable const & fvarTable, int fvarDataWidth,
|
|
|
|
OsdPatchDescriptor const & desc, int gregoryQuadOffsetBase)
|
|
|
|
{
|
2013-03-08 01:50:15 +00:00
|
|
|
if (ptable.first.empty()) {
|
2012-12-11 01:15:13 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
OsdPatchArray array;
|
|
|
|
array.desc = desc;
|
|
|
|
array.firstIndex = *indexBase;
|
2013-03-08 01:50:15 +00:00
|
|
|
array.numIndices = (int)ptable.first.size();
|
2012-12-11 01:15:13 +00:00
|
|
|
array.levelBase = *levelBase;
|
|
|
|
array.gregoryQuadOffsetBase = gregoryQuadOffsetBase;
|
|
|
|
|
|
|
|
int numSubPatches = 1;
|
|
|
|
if (desc.type == OpenSubdiv::kTransitionRegular or
|
|
|
|
desc.type == OpenSubdiv::kTransitionBoundary or
|
|
|
|
desc.type == OpenSubdiv::kTransitionCorner) {
|
2013-03-23 01:20:50 +00:00
|
|
|
static int subPatchCounts[] = { 3, 4, 4, 4, 2 };
|
2012-12-11 01:15:13 +00:00
|
|
|
numSubPatches = subPatchCounts[desc.pattern];
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int subpatch = 0; subpatch < numSubPatches; ++subpatch) {
|
|
|
|
array.desc.subpatch = subpatch;
|
|
|
|
patchArrays.push_back(array);
|
|
|
|
}
|
|
|
|
|
|
|
|
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER,
|
|
|
|
array.firstIndex * sizeof(unsigned int),
|
|
|
|
array.numIndices * sizeof(unsigned int),
|
2013-03-08 01:50:15 +00:00
|
|
|
&ptable.first[0]);
|
2012-12-11 01:15:13 +00:00
|
|
|
*indexBase += array.numIndices;
|
|
|
|
|
2012-12-20 18:25:41 +00:00
|
|
|
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
2013-03-23 01:20:50 +00:00
|
|
|
int numElements = array.numIndices/array.desc.GetPatchSize();
|
2013-03-08 01:50:15 +00:00
|
|
|
assert(numElements == (int)ptable.second.size());
|
2012-12-11 01:15:13 +00:00
|
|
|
glBufferSubData(GL_TEXTURE_BUFFER,
|
|
|
|
array.levelBase * sizeof(unsigned char),
|
2013-03-08 01:50:15 +00:00
|
|
|
numElements * sizeof(unsigned char),
|
|
|
|
&ptable.second[0]);
|
|
|
|
*levelBase += numElements;
|
2012-12-20 18:25:41 +00:00
|
|
|
#endif
|
2012-12-11 01:15:13 +00:00
|
|
|
|
|
|
|
if (ptexCoordinateTextureBuffer) {
|
2012-12-20 18:25:41 +00:00
|
|
|
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
2013-03-23 01:20:50 +00:00
|
|
|
assert((int)ptexTable.size() == numElements);
|
2012-12-11 01:15:13 +00:00
|
|
|
|
|
|
|
// populate ptex coordinates
|
|
|
|
glBufferSubData(GL_ARRAY_BUFFER,
|
2013-03-23 01:20:50 +00:00
|
|
|
array.levelBase * sizeof(FarPtexCoord),
|
|
|
|
(int)ptexTable.size() * sizeof(FarPtexCoord),
|
2012-12-11 01:15:13 +00:00
|
|
|
&ptexTable[0]);
|
2012-12-20 18:25:41 +00:00
|
|
|
#endif
|
2012-12-11 01:15:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (fvarDataTextureBuffer) {
|
2012-12-20 18:25:41 +00:00
|
|
|
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
2013-03-08 01:50:15 +00:00
|
|
|
assert((int)fvarTable.size()/(fvarDataWidth*4) == numElements);
|
2012-12-11 01:15:13 +00:00
|
|
|
|
|
|
|
// populate fvar data
|
|
|
|
glBufferSubData(GL_UNIFORM_BUFFER,
|
|
|
|
array.levelBase * sizeof(float) * fvarDataWidth*4,
|
|
|
|
(int)fvarTable.size() * sizeof(float),
|
|
|
|
&fvarTable[0]);
|
2012-12-20 18:25:41 +00:00
|
|
|
#endif
|
2012-12-11 01:15:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
|
|
} // end namespace OpenSubdiv
|