mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-09 13:50:05 +00:00
Updated to support GLES 2.0 on iOS and Android
This commit is contained in:
parent
ce2f29d368
commit
1547b59570
@ -99,12 +99,13 @@ set(CMAKE_SUPPRESS_REGENERATION TRUE)
|
||||
# Check for dependencies
|
||||
find_package(OpenMP)
|
||||
find_package(OpenGL)
|
||||
find_package(OpenGLES)
|
||||
find_package(OpenCL)
|
||||
find_package(CUDA)
|
||||
find_package(GLUT)
|
||||
find_package(PTex)
|
||||
|
||||
if (NOT APPLE)
|
||||
if (NOT APPLE AND NOT ANDROID)
|
||||
find_package(GLEW REQUIRED)
|
||||
endif()
|
||||
|
||||
@ -157,6 +158,12 @@ else()
|
||||
"shared module in your cmake installation.")
|
||||
endif()
|
||||
|
||||
if(OPENGLES_FOUND)
|
||||
add_definitions(
|
||||
-DOPENSUBDIV_HAS_OPENGLES
|
||||
)
|
||||
endif()
|
||||
|
||||
if(OPENCL_FOUND)
|
||||
add_definitions(
|
||||
-DOPENSUBDIV_HAS_OPENCL
|
||||
@ -340,7 +347,9 @@ endmacro()
|
||||
|
||||
add_subdirectory(opensubdiv)
|
||||
|
||||
add_subdirectory(regression)
|
||||
if(NOT ANDROID AND NOT IOS) # XXXdyu
|
||||
add_subdirectory(regression)
|
||||
endif()
|
||||
|
||||
add_subdirectory(examples)
|
||||
|
||||
|
95
cmake/FindOpenGLES.cmake
Normal file
95
cmake/FindOpenGLES.cmake
Normal file
@ -0,0 +1,95 @@
|
||||
#
|
||||
# Copyright (C) Pixar. All rights reserved.
|
||||
#
|
||||
# This license governs use of the accompanying software. If you
|
||||
# use the software, you accept this license. If you do not accept
|
||||
# the license, do not use the software.
|
||||
#
|
||||
# 1. Definitions
|
||||
# The terms "reproduce," "reproduction," "derivative works," and
|
||||
# "distribution" have the same meaning here as under U.S.
|
||||
# copyright law. A "contribution" is the original software, or
|
||||
# any additions or changes to the software.
|
||||
# A "contributor" is any person or entity that distributes its
|
||||
# contribution under this license.
|
||||
# "Licensed patents" are a contributor's patent claims that read
|
||||
# directly on its contribution.
|
||||
#
|
||||
# 2. Grant of Rights
|
||||
# (A) Copyright Grant- Subject to the terms of this license,
|
||||
# including the license conditions and limitations in section 3,
|
||||
# each contributor grants you a non-exclusive, worldwide,
|
||||
# royalty-free copyright license to reproduce its contribution,
|
||||
# prepare derivative works of its contribution, and distribute
|
||||
# its contribution or any derivative works that you create.
|
||||
# (B) Patent Grant- Subject to the terms of this license,
|
||||
# including the license conditions and limitations in section 3,
|
||||
# each contributor grants you a non-exclusive, worldwide,
|
||||
# royalty-free license under its licensed patents to make, have
|
||||
# made, use, sell, offer for sale, import, and/or otherwise
|
||||
# dispose of its contribution in the software or derivative works
|
||||
# of the contribution in the software.
|
||||
#
|
||||
# 3. Conditions and Limitations
|
||||
# (A) No Trademark License- This license does not grant you
|
||||
# rights to use any contributor's name, logo, or trademarks.
|
||||
# (B) If you bring a patent claim against any contributor over
|
||||
# patents that you claim are infringed by the software, your
|
||||
# patent license from such contributor to the software ends
|
||||
# automatically.
|
||||
# (C) If you distribute any portion of the software, you must
|
||||
# retain all copyright, patent, trademark, and attribution
|
||||
# notices that are present in the software.
|
||||
# (D) If you distribute any portion of the software in source
|
||||
# code form, you may do so only under this license by including a
|
||||
# complete copy of this license with your distribution. If you
|
||||
# distribute any portion of the software in compiled or object
|
||||
# code form, you may only do so under a license that complies
|
||||
# with this license.
|
||||
# (E) The software is licensed "as-is." You bear the risk of
|
||||
# using it. The contributors give no express warranties,
|
||||
# guarantees or conditions. You may have additional consumer
|
||||
# rights under your local laws which this license cannot change.
|
||||
# To the extent permitted under your local laws, the contributors
|
||||
# exclude the implied warranties of merchantability, fitness for
|
||||
# a particular purpose and non-infringement.
|
||||
#
|
||||
|
||||
# - Try to find OpenGLES
|
||||
# Once done this will define
|
||||
#
|
||||
# OPENGLES_FOUND - system has OpenGLES
|
||||
# OPENGLES_INCLUDE_DIR - the GL include directory
|
||||
# OPENGLES_LIBRARIES - Link these to use OpenGLES
|
||||
|
||||
if(ANDROID)
|
||||
FIND_PATH(
|
||||
OPENGLES_INCLUDE_DIR GLES2/gl2.h
|
||||
${ANDROID_STANDALONE_TOOLCHAIN}/usr/include
|
||||
)
|
||||
|
||||
FIND_LIBRARY(
|
||||
OPENGLES_LIBRARIES NAMES GLESv2
|
||||
PATHS ${ANDROID_STANDALONE_TOOLCHAIN}/usr/lib
|
||||
)
|
||||
|
||||
elseif(IOS)
|
||||
FIND_LIBRARY(
|
||||
OPENGLES_FRAMEWORKS OpenGLES
|
||||
)
|
||||
if(OPENGLES_FRAMEWORKS)
|
||||
set( OPENGLES_LIBRARIES "-framework OpenGLES" )
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
SET( OPENGLES_FOUND "NO" )
|
||||
IF(OPENGLES_LIBRARIES)
|
||||
SET( OPENGLES_FOUND "YES" )
|
||||
ENDIF(OPENGLES_LIBRARIES)
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
OPENGLES_INCLUDE_DIR
|
||||
OPENGLES_LIBRARIES
|
||||
)
|
||||
|
@ -55,7 +55,9 @@
|
||||
# a particular purpose and non-infringement.
|
||||
#
|
||||
|
||||
add_subdirectory(tools/stringify)
|
||||
if(NOT ANDROID AND NOT IOS) # XXXdyu
|
||||
add_subdirectory(tools/stringify)
|
||||
endif()
|
||||
|
||||
add_subdirectory(hbr)
|
||||
|
||||
|
79
opensubdiv/osd/Android.mk
Normal file
79
opensubdiv/osd/Android.mk
Normal file
@ -0,0 +1,79 @@
|
||||
#
|
||||
# Copyright (C) Pixar. All rights reserved.
|
||||
#
|
||||
# This license governs use of the accompanying software. If you
|
||||
# use the software, you accept this license. If you do not accept
|
||||
# the license, do not use the software.
|
||||
#
|
||||
# 1. Definitions
|
||||
# The terms "reproduce," "reproduction," "derivative works," and
|
||||
# "distribution" have the same meaning here as under U.S.
|
||||
# copyright law. A "contribution" is the original software, or
|
||||
# any additions or changes to the software.
|
||||
# A "contributor" is any person or entity that distributes its
|
||||
# contribution under this license.
|
||||
# "Licensed patents" are a contributor's patent claims that read
|
||||
# directly on its contribution.
|
||||
#
|
||||
# 2. Grant of Rights
|
||||
# (A) Copyright Grant- Subject to the terms of this license,
|
||||
# including the license conditions and limitations in section 3,
|
||||
# each contributor grants you a non-exclusive, worldwide,
|
||||
# royalty-free copyright license to reproduce its contribution,
|
||||
# prepare derivative works of its contribution, and distribute
|
||||
# its contribution or any derivative works that you create.
|
||||
# (B) Patent Grant- Subject to the terms of this license,
|
||||
# including the license conditions and limitations in section 3,
|
||||
# each contributor grants you a non-exclusive, worldwide,
|
||||
# royalty-free license under its licensed patents to make, have
|
||||
# made, use, sell, offer for sale, import, and/or otherwise
|
||||
# dispose of its contribution in the software or derivative works
|
||||
# of the contribution in the software.
|
||||
#
|
||||
# 3. Conditions and Limitations
|
||||
# (A) No Trademark License- This license does not grant you
|
||||
# rights to use any contributor's name, logo, or trademarks.
|
||||
# (B) If you bring a patent claim against any contributor over
|
||||
# patents that you claim are infringed by the software, your
|
||||
# patent license from such contributor to the software ends
|
||||
# automatically.
|
||||
# (C) If you distribute any portion of the software, you must
|
||||
# retain all copyright, patent, trademark, and attribution
|
||||
# notices that are present in the software.
|
||||
# (D) If you distribute any portion of the software in source
|
||||
# code form, you may do so only under this license by including a
|
||||
# complete copy of this license with your distribution. If you
|
||||
# distribute any portion of the software in compiled or object
|
||||
# code form, you may only do so under a license that complies
|
||||
# with this license.
|
||||
# (E) The software is licensed "as-is." You bear the risk of
|
||||
# using it. The contributors give no express warranties,
|
||||
# guarantees or conditions. You may have additional consumer
|
||||
# rights under your local laws which this license cannot change.
|
||||
# To the extent permitted under your local laws, the contributors
|
||||
# exclude the implied warranties of merchantability, fitness for
|
||||
# a particular purpose and non-infringement.
|
||||
#
|
||||
#
|
||||
|
||||
# This file is used by the Android NDK to allow OpenSubdiv libraries
|
||||
# to be imported by client modules.
|
||||
|
||||
LOCAL_PATH:= $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE = OpenSubdivOsdCPU
|
||||
LOCAL_SRC_FILES = libs/armeabi-v7a/libosdCPU.so
|
||||
LOCAL_EXPORT_C_INCLUDES = $(LOCAL_PATH)/include
|
||||
|
||||
include $(PREBUILT_SHARED_LIBRARY)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE = OpenSubdivOsdGPU
|
||||
LOCAL_SRC_FILES = libs/armeabi-v7a/libosdGPU.so
|
||||
LOCAL_EXPORT_C_INCLUDES = $(LOCAL_PATH)/include
|
||||
|
||||
include $(PREBUILT_SHARED_LIBRARY)
|
||||
|
@ -58,12 +58,21 @@
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
include_directories(
|
||||
${OPENGL_INCLUDE_DIR}
|
||||
${GLEW_INCLUDE_DIR}
|
||||
${DXSDK_INCLUDE_DIR}
|
||||
${PROJECT_SOURCE_DIR}/opensubdiv
|
||||
)
|
||||
|
||||
if( OPENGL_FOUND )
|
||||
include_directories(
|
||||
${OPENGL_INCLUDE_DIR}
|
||||
${GLEW_INCLUDE_DIR}
|
||||
)
|
||||
elseif( OPENGLES_FOUND )
|
||||
include_directories(
|
||||
${OPENGLES_INCLUDE_DIR}
|
||||
)
|
||||
endif()
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# source & headers
|
||||
set(CPU_SOURCE_FILES
|
||||
@ -94,6 +103,7 @@ set(PRIVATE_HEADER_FILES
|
||||
set(PUBLIC_HEADER_FILES
|
||||
computeContext.h
|
||||
computeController.h
|
||||
cpuComputeContext.h
|
||||
cpuComputeController.h
|
||||
cpuDispatcher.h
|
||||
cpuVertexBuffer.h
|
||||
@ -104,6 +114,7 @@ set(PUBLIC_HEADER_FILES
|
||||
drawContext.h
|
||||
drawRegistry.h
|
||||
vertex.h
|
||||
vertexDescriptor.h
|
||||
)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
@ -168,7 +179,7 @@ endif()
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# GL code & dependencies
|
||||
if( OPENGL_FOUND )
|
||||
if( OPENGL_FOUND OR OPENGLES_FOUND )
|
||||
list(APPEND GPU_SOURCE_FILES
|
||||
cpuGLVertexBuffer.cpp
|
||||
glDrawContext.cpp
|
||||
@ -182,17 +193,20 @@ if( OPENGL_FOUND )
|
||||
glVertexBuffer.h
|
||||
glMesh.h
|
||||
)
|
||||
list(APPEND KERNEL_FILES
|
||||
glslPatchCommon.glsl
|
||||
glslPatchRegular.glsl
|
||||
glslPatchBoundary.glsl
|
||||
glslPatchCorner.glsl
|
||||
glslPatchGregory.glsl
|
||||
glslPatchBoundaryGregory.glsl
|
||||
glslPatchTransition.glsl
|
||||
)
|
||||
if ( OPENGL_FOUND )
|
||||
list(APPEND KERNEL_FILES
|
||||
glslPatchCommon.glsl
|
||||
glslPatchRegular.glsl
|
||||
glslPatchBoundary.glsl
|
||||
glslPatchCorner.glsl
|
||||
glslPatchGregory.glsl
|
||||
glslPatchBoundaryGregory.glsl
|
||||
glslPatchTransition.glsl
|
||||
)
|
||||
endif()
|
||||
list(APPEND PLATFORM_LIBRARIES
|
||||
${OPENGL_LIBRARY}
|
||||
${OPENGLES_LIBRARIES}
|
||||
)
|
||||
endif()
|
||||
|
||||
@ -415,7 +429,7 @@ target_link_libraries(osd_static_gpu
|
||||
|
||||
|
||||
|
||||
if (NOT WIN32)
|
||||
if (NOT WIN32 AND NOT IOS)
|
||||
_add_possibly_cuda_library(osd_dynamic_cpu SHARED
|
||||
${CPU_SOURCE_FILES}
|
||||
${PRIVATE_HEADER_FILES}
|
||||
@ -449,4 +463,10 @@ install( FILES ${PUBLIC_HEADER_FILES}
|
||||
DESTINATION include/osd
|
||||
PERMISSIONS OWNER_READ GROUP_READ WORLD_READ )
|
||||
|
||||
if (ANDROID)
|
||||
install( FILES Android.mk
|
||||
DESTINATION ${LIBRARY_OUTPUT_PATH_ROOT}
|
||||
PERMISSIONS OWNER_READ GROUP_READ WORLD_READ )
|
||||
endif()
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
|
@ -57,10 +57,10 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
#include "../osd/clGLVertexBuffer.h"
|
||||
|
@ -60,7 +60,7 @@
|
||||
#elif defined(__APPLE__)
|
||||
#include <OpenGL/OpenGL.h>
|
||||
#else
|
||||
#include <GL/glx.h>
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
|
||||
#include "../osd/clKernelBundle.h"
|
||||
|
@ -55,6 +55,22 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
#include "../osd/cpuGLVertexBuffer.h"
|
||||
|
||||
#include <string.h>
|
||||
@ -141,9 +157,11 @@ OsdCpuGLVertexBuffer::map() {
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prev);
|
||||
|
||||
_cpuBuffer = new float[size];
|
||||
#if defined(GL_VERSION_2_1)
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
||||
glGetBufferSubData(GL_ARRAY_BUFFER, 0, size * sizeof(float), _cpuBuffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, prev);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -60,10 +60,20 @@
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/glew.h>
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
|
||||
namespace OpenSubdiv {
|
||||
|
@ -55,10 +55,10 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
#include <cuda_runtime.h>
|
||||
|
@ -49,10 +49,20 @@
|
||||
// (E) The software is licensed "as-is." You bear the risk of
|
||||
// using it. The contributors give no express warranties,
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/glew.h>
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
#include "../far/dispatcher.h"
|
||||
@ -72,20 +82,13 @@ OsdGLDrawContext::OsdGLDrawContext() :
|
||||
|
||||
OsdGLDrawContext::~OsdGLDrawContext()
|
||||
{
|
||||
if (patchIndexBuffer)
|
||||
glDeleteBuffers(1, &patchIndexBuffer);
|
||||
if (vertexTextureBuffer)
|
||||
glDeleteTextures(1, &vertexTextureBuffer);
|
||||
if (vertexValenceTextureBuffer)
|
||||
glDeleteTextures(1, &vertexValenceTextureBuffer);
|
||||
if (quadOffsetTextureBuffer)
|
||||
glDeleteTextures(1, &quadOffsetTextureBuffer);
|
||||
if (patchLevelTextureBuffer)
|
||||
glDeleteTextures(1, &patchLevelTextureBuffer);
|
||||
if (ptexCoordinateTextureBuffer)
|
||||
glDeleteTextures(1, &ptexCoordinateTextureBuffer);
|
||||
if (fvarDataTextureBuffer)
|
||||
glDeleteTextures(1, &fvarDataTextureBuffer);
|
||||
glDeleteBuffers(1, &patchIndexBuffer);
|
||||
glDeleteTextures(1, &vertexTextureBuffer);
|
||||
glDeleteTextures(1, &vertexValenceTextureBuffer);
|
||||
glDeleteTextures(1, &quadOffsetTextureBuffer);
|
||||
glDeleteTextures(1, &patchLevelTextureBuffer);
|
||||
glDeleteTextures(1, &ptexCoordinateTextureBuffer);
|
||||
glDeleteTextures(1, &fvarDataTextureBuffer);
|
||||
}
|
||||
|
||||
bool
|
||||
@ -120,6 +123,34 @@ OsdGLDrawContext::allocate(FarMesh<OsdVertex> *farMesh,
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
||||
numIndices * sizeof(unsigned int), &(indices[0]), GL_STATIC_DRAW);
|
||||
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
// OpenGLES 2 supports only triangle topologies for filled
|
||||
// primitives i.e. not QUADS or PATCHES or LINES_ADJACENCY
|
||||
// For the convenience of clients build build a triangles
|
||||
// index buffer by splitting quads.
|
||||
int numQuads = indices.size() / 4;
|
||||
int numTrisIndices = numQuads * 6;
|
||||
|
||||
std::vector<short> trisIndices;
|
||||
trisIndices.reserve(numTrisIndices);
|
||||
for (int i=0; i<numQuads; ++i) {
|
||||
const int * quad = &indices[i*4];
|
||||
trisIndices.push_back(short(quad[0]));
|
||||
trisIndices.push_back(short(quad[1]));
|
||||
trisIndices.push_back(short(quad[2]));
|
||||
|
||||
trisIndices.push_back(short(quad[2]));
|
||||
trisIndices.push_back(short(quad[3]));
|
||||
trisIndices.push_back(short(quad[0]));
|
||||
}
|
||||
|
||||
// Allocate and fill triangles index buffer.
|
||||
glGenBuffers(1, &patchTrianglesIndexBuffer);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, patchTrianglesIndexBuffer);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
||||
numTrisIndices * sizeof(short), &(trisIndices[0]), GL_STATIC_DRAW);
|
||||
#endif
|
||||
|
||||
OsdPatchArray array;
|
||||
array.desc.type = kNonPatch;
|
||||
array.patchSize = loop ? 3 : 4;
|
||||
@ -130,6 +161,7 @@ OsdGLDrawContext::allocate(FarMesh<OsdVertex> *farMesh,
|
||||
|
||||
// Allocate ptex coordinate buffer if requested (for non-adaptive)
|
||||
if (requirePtexCoordinates) {
|
||||
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
||||
GLuint ptexCoordinateBuffer = 0;
|
||||
glGenTextures(1, &ptexCoordinateTextureBuffer);
|
||||
glGenBuffers(1, &ptexCoordinateBuffer);
|
||||
@ -145,10 +177,12 @@ OsdGLDrawContext::allocate(FarMesh<OsdVertex> *farMesh,
|
||||
glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32I, ptexCoordinateBuffer);
|
||||
glDeleteBuffers(1, &ptexCoordinateBuffer);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Allocate fvar data buffer if requested (for non-adaptive)
|
||||
if (requireFVarData) {
|
||||
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
||||
GLuint fvarDataBuffer = 0;
|
||||
glGenTextures(1, &fvarDataTextureBuffer);
|
||||
glGenBuffers(1, &fvarDataBuffer);
|
||||
@ -163,6 +197,7 @@ OsdGLDrawContext::allocate(FarMesh<OsdVertex> *farMesh,
|
||||
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, fvarDataBuffer);
|
||||
glDeleteBuffers(1, &fvarDataBuffer);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -210,30 +245,36 @@ OsdGLDrawContext::allocate(FarMesh<OsdVertex> *farMesh,
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
||||
totalPatchIndices * sizeof(unsigned int), NULL, GL_STATIC_DRAW);
|
||||
|
||||
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
||||
GLuint patchLevelBuffer = 0;
|
||||
glGenBuffers(1, &patchLevelBuffer);
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, patchLevelBuffer);
|
||||
glBufferData(GL_TEXTURE_BUFFER,
|
||||
totalPatchLevels * sizeof(unsigned char), NULL, GL_STATIC_DRAW);
|
||||
#endif
|
||||
|
||||
// Allocate ptex coordinate buffer if requested
|
||||
GLuint ptexCoordinateBuffer = 0;
|
||||
if (requirePtexCoordinates) {
|
||||
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
||||
glGenTextures(1, &ptexCoordinateTextureBuffer);
|
||||
glGenBuffers(1, &ptexCoordinateBuffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, ptexCoordinateBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
totalPatchLevels * sizeof(int) * 2, NULL, GL_STATIC_DRAW);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Allocate fvar data buffer if requested
|
||||
GLuint fvarDataBuffer = 0;
|
||||
if (requireFVarData) {
|
||||
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
||||
glGenTextures(1, &fvarDataTextureBuffer);
|
||||
glGenBuffers(1, &fvarDataBuffer);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, fvarDataBuffer);
|
||||
glBufferData(GL_UNIFORM_BUFFER,
|
||||
totalPatchLevels * sizeof(float) * farMesh->GetTotalFVarWidth()*4, NULL, GL_STATIC_DRAW);
|
||||
#endif
|
||||
}
|
||||
|
||||
int indexBase = 0;
|
||||
@ -305,6 +346,7 @@ OsdGLDrawContext::allocate(FarMesh<OsdVertex> *farMesh,
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
||||
// finalize level texture buffer
|
||||
glGenTextures(1, &patchLevelTextureBuffer);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, patchLevelTextureBuffer);
|
||||
@ -325,15 +367,19 @@ OsdGLDrawContext::allocate(FarMesh<OsdVertex> *farMesh,
|
||||
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, fvarDataBuffer);
|
||||
glDeleteBuffers(1, &fvarDataBuffer);
|
||||
}
|
||||
#endif
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, 0);
|
||||
#endif
|
||||
|
||||
// allocate and initialize additional buffer data
|
||||
FarPatchTables::VertexValenceTable const &
|
||||
valenceTable = patchTables->GetVertexValenceTable();
|
||||
|
||||
if (not valenceTable.empty()) {
|
||||
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
||||
GLuint buffer = 0;
|
||||
glGenBuffers(1, &buffer);
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, buffer);
|
||||
@ -351,12 +397,14 @@ OsdGLDrawContext::allocate(FarMesh<OsdVertex> *farMesh,
|
||||
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, vbo);
|
||||
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
FarPatchTables::QuadOffsetTable const &
|
||||
quadOffsetTable = patchTables->GetQuadOffsetTable();
|
||||
|
||||
if (not quadOffsetTable.empty()) {
|
||||
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
||||
GLuint buffer = 0;
|
||||
glGenBuffers(1, &buffer);
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, buffer);
|
||||
@ -370,6 +418,7 @@ OsdGLDrawContext::allocate(FarMesh<OsdVertex> *farMesh,
|
||||
glDeleteBuffers(1, &buffer);
|
||||
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -423,13 +472,16 @@ OsdGLDrawContext::_AppendPatchArray(
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
||||
glBufferSubData(GL_TEXTURE_BUFFER,
|
||||
array.levelBase * sizeof(unsigned char),
|
||||
levels.size() * sizeof(unsigned char),
|
||||
&levels[0]);
|
||||
*levelBase += (int)levels.size();
|
||||
#endif
|
||||
|
||||
if (ptexCoordinateTextureBuffer) {
|
||||
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
||||
assert(ptexTable.size()/2 == levels.size());
|
||||
|
||||
// populate ptex coordinates
|
||||
@ -437,9 +489,11 @@ OsdGLDrawContext::_AppendPatchArray(
|
||||
array.levelBase * sizeof(int) * 2,
|
||||
(int)ptexTable.size() * sizeof(int),
|
||||
&ptexTable[0]);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (fvarDataTextureBuffer) {
|
||||
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
|
||||
assert(fvarTable.size()/(fvarDataWidth*4) == levels.size());
|
||||
|
||||
// populate fvar data
|
||||
@ -447,6 +501,7 @@ OsdGLDrawContext::_AppendPatchArray(
|
||||
array.levelBase * sizeof(float) * fvarDataWidth*4,
|
||||
(int)fvarTable.size() * sizeof(float),
|
||||
&fvarTable[0]);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -51,13 +51,20 @@
|
||||
#ifndef OSD_GL_DRAW_CONTEXT_H
|
||||
#define OSD_GL_DRAW_CONTEXT_H
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
|
||||
#include "../version.h"
|
||||
@ -97,6 +104,11 @@ public:
|
||||
}
|
||||
|
||||
GLuint patchIndexBuffer;
|
||||
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
GLuint patchTrianglesIndexBuffer;
|
||||
#endif
|
||||
|
||||
GLuint ptexCoordinateTextureBuffer;
|
||||
GLuint fvarDataTextureBuffer;
|
||||
|
||||
|
@ -49,10 +49,20 @@
|
||||
// (E) The software is licensed "as-is." You bear the risk of
|
||||
// using it. The contributors give no express warranties,
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/glew.h>
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
#include "../osd/glDrawRegistry.h"
|
||||
@ -68,6 +78,7 @@ OsdGLDrawConfig::~OsdGLDrawConfig()
|
||||
glDeleteProgram(program);
|
||||
}
|
||||
|
||||
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
|
||||
static const char *commonShaderSource =
|
||||
#include "glslPatchCommon.inc"
|
||||
;
|
||||
@ -89,6 +100,7 @@ static const char *boundaryGregoryShaderSource =
|
||||
static const char *transitionShaderSource =
|
||||
#include "glslPatchTransition.inc"
|
||||
;
|
||||
#endif
|
||||
|
||||
OsdGLDrawRegistryBase::~OsdGLDrawRegistryBase() {}
|
||||
|
||||
@ -97,6 +109,7 @@ OsdGLDrawRegistryBase::_CreateDrawSourceConfig(OsdPatchDescriptor const & desc)
|
||||
{
|
||||
OsdGLDrawSourceConfig * sconfig = _NewDrawSourceConfig();
|
||||
|
||||
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
|
||||
sconfig->commonShader.source = commonShaderSource;
|
||||
{
|
||||
std::ostringstream ss;
|
||||
@ -228,6 +241,7 @@ OsdGLDrawRegistryBase::_CreateDrawSourceConfig(OsdPatchDescriptor const & desc)
|
||||
sconfig = NULL;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
return sconfig;
|
||||
}
|
||||
@ -307,10 +321,14 @@ OsdGLDrawRegistryBase::_CreateDrawConfig(
|
||||
sconfig->commonShader, sconfig->tessEvalShader);
|
||||
#endif
|
||||
|
||||
GLuint geometryShader =
|
||||
GLuint geometryShader = 0;
|
||||
|
||||
#if defined(GL_ARB_geometry_shader4) || defined(GL_VERSION_3_1)
|
||||
geometryShader =
|
||||
sconfig->geometryShader.source.empty() ? 0 :
|
||||
_CompileShader(GL_GEOMETRY_SHADER,
|
||||
sconfig->commonShader, sconfig->geometryShader);
|
||||
#endif
|
||||
|
||||
GLuint fragmentShader =
|
||||
sconfig->fragmentShader.source.empty() ? 0 :
|
||||
|
@ -52,13 +52,20 @@
|
||||
#ifndef OSD_GL_DRAW_REGISTRY_H
|
||||
#define OSD_GL_DRAW_REGISTRY_H
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
|
||||
#include "../version.h"
|
||||
|
@ -55,10 +55,10 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
#include "../osd/glPtexTexture.h"
|
||||
|
@ -57,13 +57,20 @@
|
||||
#ifndef OSD_GL_PTEX_TEXTURE_H
|
||||
#define OSD_GL_PTEX_TEXTURE_H
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
|
||||
#include "../version.h"
|
||||
|
@ -55,10 +55,20 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/glew.h>
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
#include "../osd/glVertexBuffer.h"
|
||||
@ -85,7 +95,7 @@ OsdGLVertexBuffer::Create(int numElements, int numVertices) {
|
||||
new OsdGLVertexBuffer(numElements, numVertices);
|
||||
if (instance->allocate()) return instance;
|
||||
delete instance;
|
||||
return NULL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -57,13 +57,20 @@
|
||||
#ifndef OSD_GL_VERTEX_BUFFER_H
|
||||
#define OSD_GL_VERTEX_BUFFER_H
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
|
||||
#include "../version.h"
|
||||
|
@ -55,13 +55,20 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
|
||||
#include "../osd/debug.h"
|
||||
|
@ -57,10 +57,20 @@
|
||||
#ifndef OSD_GLSL_COMPUTE_CONTEXT_H
|
||||
#define OSD_GLSL_COMPUTE_CONTEXT_H
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/gl.h>
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
|
||||
#include "../version.h"
|
||||
|
@ -55,13 +55,20 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
|
||||
#include "../osd/glslComputeController.h"
|
||||
|
@ -55,10 +55,20 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/glew.h>
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
#include "../osd/glslComputeContext.h"
|
||||
|
@ -55,10 +55,10 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
|
@ -58,13 +58,20 @@
|
||||
#ifndef OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H
|
||||
#define OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
|
||||
#include "../version.h"
|
||||
|
@ -55,13 +55,20 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
|
||||
#include "../osd/glslTransformFeedbackComputeContext.h"
|
||||
|
@ -58,10 +58,20 @@
|
||||
#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H
|
||||
#define OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/gl.h>
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
|
||||
#include "../version.h"
|
||||
|
@ -55,10 +55,10 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
#include "../osd/glslTransformFeedbackComputeController.h"
|
||||
|
@ -55,10 +55,10 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
#include "../osd/glslTransformFeedbackDispatcher.h"
|
||||
|
@ -55,10 +55,10 @@
|
||||
// a particular purpose and non-infringement.
|
||||
//
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
|
@ -57,13 +57,20 @@
|
||||
#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
|
||||
#define OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
|
||||
|
||||
#if not defined(__APPLE__)
|
||||
#if defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#if defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
|
||||
#include "../version.h"
|
||||
|
@ -58,6 +58,7 @@
|
||||
#define OSD_CPU_VERTEX_DESCRIPTOR_H
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
namespace OpenSubdiv {
|
||||
namespace OPENSUBDIV_VERSION {
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user