OpenSubdiv/opensubdiv/osd/glslTransformFeedbackKernelBundle.h
2012-12-20 10:25:41 -08:00

244 lines
9.4 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
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// contribution under this license.
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// directly on its contribution.
//
// 2. Grant of Rights
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// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
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// distribute any portion of the software in compiled or object
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#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
#define OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/gl.h>
#endif
#include "../version.h"
#include "../osd/computeContext.h"
#include "../osd/nonCopyable.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdGLSLTransformFeedbackKernelBundle
: OsdNonCopyable<OsdGLSLTransformFeedbackKernelBundle> {
public:
OsdGLSLTransformFeedbackKernelBundle();
~OsdGLSLTransformFeedbackKernelBundle();
bool Compile(int numVertexElements, int numVaryingElements);
void ApplyBilinearFaceVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int F_IT_ofs, int F_ITa_ofs, int offset, int start, int end);
void ApplyBilinearEdgeVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int E_IT_ofs, int offset, int start, int end);
void ApplyBilinearVertexVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int V_ITa_ofs, int offset, int start, int end);
void ApplyCatmarkFaceVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int F_IT_ofs, int F_ITa_ofs, int offset, int start, int end);
void ApplyCatmarkEdgeVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int E_IT_ofs, int E_W_ofs, int offset, int start, int end);
void ApplyCatmarkVertexVerticesKernelB(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int V_IT_ofs, int V_ITa_ofs, int V_W_ofs,
int offset, int start, int end);
void ApplyCatmarkVertexVerticesKernelA(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int V_ITa_ofs, int V_W_ofs,
int offset, bool pass, int start, int end);
void ApplyLoopEdgeVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int E_IT_ofs, int E_W_ofs, int offset, int start, int end);
void ApplyLoopVertexVerticesKernelB(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int V_IT_ofs, int V_ITa_ofs, int V_W_ofs,
int offset, int start, int end);
void ApplyLoopVertexVerticesKernelA(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int V_ITa_ofs, int V_W_ofs,
int offset, bool pass, int start, int end);
void ApplyEditAdd(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int numEditVertices,
int editIndices_ofs, int editValues_ofs,
int primvarOffset, int primvarWidth);
void UseProgram() const;
GLuint GetTableUniformLocation(int tableIndex) const {
return _uniformTables[tableIndex];
}
GLuint GetVertexUniformLocation() const {
return _uniformVertexBuffer;
}
GLuint GetVaryingUniformLocation() const {
return _uniformVaryingBuffer;
}
GLuint GetEditIndicesUniformLocation() const {
return _uniformEditIndices;
}
GLuint GetEditValuesUniformLocation() const {
return _uniformEditValues;
}
GLuint GetVertexBufferImageUniformLocation() const {
return _uniformVertexBufferImage;
}
struct Match {
Match(int numVertexElements, int numVaryingElements) :
_numVertexElements(numVertexElements),
_numVaryingElements(numVaryingElements) {}
bool operator() (const OsdGLSLTransformFeedbackKernelBundle *kernel) {
return (kernel->_numVertexElements == _numVertexElements
&& kernel->_numVaryingElements == _numVaryingElements);
}
int _numVertexElements, _numVaryingElements;
};
friend struct Match;
protected:
void transformGpuBufferData(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
GLint offset, int start, int end) const;
GLuint _program;
// uniform locations
GLuint _uniformTables[Table::TABLE_MAX];
GLuint _uniformTableOffsets[Table::TABLE_MAX];
GLuint _uniformVertexPass;
GLuint _uniformIndexStart;
GLuint _uniformIndexOffset;
GLuint _uniformVertexBuffer;
GLuint _uniformVaryingBuffer;
GLuint _uniformEditNumVertices;
GLuint _uniformEditIndicesOffset;
GLuint _uniformEditValuesOffset;
GLuint _uniformEditPrimVarOffset;
GLuint _uniformEditPrimVarWidth;
GLuint _uniformEditIndices;
GLuint _uniformEditValues;
GLuint _uniformVertexBufferImage;
// subroutines
// general face-vertex kernel (all schemes)
GLuint _subComputeFace;
// edge-vertex kernel (catmark + loop schemes)
GLuint _subComputeEdge;
// edge-vertex kernel (bilinear scheme)
GLuint _subComputeBilinearEdge;
// vertex-vertex kernel (bilinear scheme)
GLuint _subComputeVertex;
// vertex-vertex kernel A (catmark + loop schemes)
GLuint _subComputeVertexA;
// vertex-vertex kernel B (catmark scheme)
GLuint _subComputeCatmarkVertexB;
// vertex-vertex kernel B (loop scheme)
GLuint _subComputeLoopVertexB;
// hedit kernel (add)
GLuint _subEditAdd;
int _numVertexElements,
_numVaryingElements;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H