OpenSubdiv/opensubdiv/osd/glPtexTexture.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
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#ifndef OSD_GL_PTEX_TEXTURE_H
#define OSD_GL_PTEX_TEXTURE_H
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/gl.h>
#endif
#include "../version.h"
#include "../osd/nonCopyable.h"
class PtexTexture;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/// OsdGLPTexture : implements simple support for ptex textures
///
/// The current implementation declares _texels as a GL_TEXTURE_2D_ARRAY of
/// n pages of a resolution that matches that of the largest face in the PTex file.
///
/// Two GL_TEXTURE_BUFFER constructs are used
/// as lookup tables :
/// * _pages stores the array index in which a given face is located
/// * _layout stores 4 float coordinates : top-left corner and width/height for each face
///
/// GLSL fragments use gl_PrimitiveID and gl_TessCoords to access the _pages and _layout
/// indirection tables, which provide then texture coordinates for the texels stored in
/// the _texels texture array.
///
/// Hbr provides per-face support for a ptex face indexing scheme. OsdGLDrawContext
/// class provides ptex face index lookup table as a texture buffer object that
/// can be accessed by GLSL shaders.
///
class OsdGLPtexTexture : OsdNonCopyable<OsdGLPtexTexture> {
public:
static OsdGLPtexTexture * Create(PtexTexture * reader,
unsigned long int targetMemory = 0,
int gutterWidth = 0,
int pageMargin = 0);
/// Returns the texture buffer containing the lookup table associate each ptex
/// face index with its 3D texture page in the texels texture array.
GLuint GetPagesTextureBuffer() const { return _pages; }
/// Returns the texture buffer containing the layout of the ptex faces in the
/// texels texture array.
GLuint GetLayoutTextureBuffer() const { return _layout; }
/// Returns the texels texture array.
GLuint GetTexelsTexture() const { return _texels; }
~OsdGLPtexTexture();
private:
OsdGLPtexTexture();
GLsizei _width, // widht / height / depth of the 3D texel buffer
_height,
_depth;
GLint _format; // texel color format
GLuint _pages, // per-face page indices into the texel array
_layout, // per-face lookup table (vec4 : top-left corner & width / height)
_texels; // texel data
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_GL_PTEX_TEXTURE_H