2015-05-09 00:31:26 +00:00
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//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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2015-05-19 18:22:37 +00:00
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#ifndef OPENSUBDIV3_OSD_CUDA_EVALUATOR_H
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#define OPENSUBDIV3_OSD_CUDA_EVALUATOR_H
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2015-05-09 00:31:26 +00:00
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#include "../version.h"
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#include <vector>
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2015-05-29 16:21:14 +00:00
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#include "../osd/bufferDescriptor.h"
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Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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#include "../osd/types.h"
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2015-05-09 00:31:26 +00:00
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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class PatchTable;
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2015-05-22 18:50:01 +00:00
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class StencilTable;
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2015-05-28 00:23:36 +00:00
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class LimitStencilTable;
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2015-05-09 00:31:26 +00:00
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}
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namespace Osd {
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2015-05-22 18:50:01 +00:00
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/// \brief CUDA stencil table
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2015-05-09 00:31:26 +00:00
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///
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2015-05-22 18:50:01 +00:00
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/// This class is a cuda buffer representation of Far::StencilTable.
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2015-05-09 00:31:26 +00:00
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///
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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/// CudaEvaluator consumes this table to apply stencils
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2015-05-09 00:31:26 +00:00
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///
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///
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2015-05-22 18:50:01 +00:00
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class CudaStencilTable {
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2015-05-09 00:31:26 +00:00
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public:
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2015-05-22 18:50:01 +00:00
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static CudaStencilTable *Create(Far::StencilTable const *stencilTable,
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void *deviceContext = NULL) {
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2015-05-09 00:31:26 +00:00
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(void)deviceContext; // unused
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2015-05-22 18:50:01 +00:00
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return new CudaStencilTable(stencilTable);
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2015-05-09 00:31:26 +00:00
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}
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2015-05-28 00:23:36 +00:00
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static CudaStencilTable *Create(Far::LimitStencilTable const *limitStencilTable,
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void *deviceContext = NULL) {
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(void)deviceContext; // unused
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return new CudaStencilTable(limitStencilTable);
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}
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2015-05-09 00:31:26 +00:00
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2015-05-22 18:50:01 +00:00
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explicit CudaStencilTable(Far::StencilTable const *stencilTable);
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2015-05-28 00:23:36 +00:00
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explicit CudaStencilTable(Far::LimitStencilTable const *limitStencilTable);
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2015-05-22 18:50:01 +00:00
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~CudaStencilTable();
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2015-05-09 00:31:26 +00:00
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// interfaces needed for CudaCompute
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void *GetSizesBuffer() const { return _sizes; }
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void *GetOffsetsBuffer() const { return _offsets; }
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void *GetIndicesBuffer() const { return _indices; }
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void *GetWeightsBuffer() const { return _weights; }
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2015-05-28 00:23:36 +00:00
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void *GetDuWeightsBuffer() const { return _duWeights; }
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void *GetDvWeightsBuffer() const { return _dvWeights; }
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2015-05-09 00:31:26 +00:00
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int GetNumStencils() const { return _numStencils; }
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private:
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void * _sizes,
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* _offsets,
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* _indices,
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2015-05-28 00:23:36 +00:00
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* _weights,
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* _duWeights,
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* _dvWeights;
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2015-05-09 00:31:26 +00:00
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int _numStencils;
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};
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class CudaEvaluator {
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public:
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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/// ----------------------------------------------------------------------
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///
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/// Stencil evaluations with StencilTable
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///
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/// ----------------------------------------------------------------------
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2015-05-09 00:31:26 +00:00
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/// \brief Generic static compute function. This function has a same
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/// signature as other device kernels have so that it can be called
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/// transparently from OsdMesh template interface.
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///
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/// @param srcBuffer Input primvar buffer.
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/// must have BindCudaBuffer() method returning a
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/// const float pointer for read
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///
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/// @param srcDesc vertex buffer descriptor for the input buffer
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///
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/// @param dstBuffer Output primvar buffer
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/// must have BindCudaBuffer() method returning a
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/// float pointer for write
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///
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/// @param dstDesc vertex buffer descriptor for the output buffer
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///
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2015-05-22 18:50:01 +00:00
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/// @param stencilTable stencil table to be applied. The table must have
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2015-05-09 00:31:26 +00:00
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/// Cuda memory interfaces.
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///
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/// @param instance not used in the CudaEvaluator
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///
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/// @param deviceContext not used in the CudaEvaluator
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///
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
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static bool EvalStencils(
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2015-05-29 16:21:14 +00:00
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SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
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DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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STENCIL_TABLE const *stencilTable,
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const void *instance = NULL,
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void * deviceContext = NULL) {
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2015-05-09 00:31:26 +00:00
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(void)instance; // unused
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(void)deviceContext; // unused
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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return EvalStencils(srcBuffer->BindCudaBuffer(), srcDesc,
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dstBuffer->BindCudaBuffer(), dstDesc,
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2015-05-19 17:16:56 +00:00
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(int const *)stencilTable->GetSizesBuffer(),
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2015-05-09 00:31:26 +00:00
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(int const *)stencilTable->GetOffsetsBuffer(),
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(int const *)stencilTable->GetIndicesBuffer(),
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(float const *)stencilTable->GetWeightsBuffer(),
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/*start = */ 0,
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/*end = */ stencilTable->GetNumStencils());
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}
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|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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/// \brief Static eval stencils function which takes raw cuda buffers for
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/// input and output.
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///
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/// @param src Input primvar pointer. An offset of srcDesc
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/// will be applied internally (i.e. the pointer
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/// should not include the offset)
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///
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/// @param srcDesc vertex buffer descriptor for the input buffer
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///
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/// @param dst Output primvar pointer. An offset of dstDesc
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/// will be applied internally.
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///
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/// @param dstDesc vertex buffer descriptor for the output buffer
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///
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/// @param sizes pointer to the sizes buffer of the stencil table
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///
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/// @param offsets pointer to the offsets buffer of the stencil table
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///
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/// @param indices pointer to the indices buffer of the stencil table
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///
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/// @param weights pointer to the weights buffer of the stencil table
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///
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/// @param start start index of stencil table
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///
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/// @param end end index of stencil table
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///
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static bool EvalStencils(
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2015-05-29 16:21:14 +00:00
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const float *src, BufferDescriptor const &srcDesc,
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float *dst, BufferDescriptor const &dstDesc,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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const int * sizes,
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const int * offsets,
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const int * indices,
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const float * weights,
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int start, int end);
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/// \brief Generic static eval stencils function with derivatives.
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/// This function has a same signature as other device kernels
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/// have so that it can be called in the same way from OsdMesh
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/// template interface.
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///
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/// @param srcBuffer Input primvar buffer.
|
|
|
|
/// must have BindCudaBuffer() method returning a
|
|
|
|
/// const float pointer for read
|
|
|
|
///
|
|
|
|
/// @param srcDesc vertex buffer descriptor for the input buffer
|
|
|
|
///
|
|
|
|
/// @param dstBuffer Output primvar buffer
|
|
|
|
/// must have BindCudaBuffer() method returning a
|
|
|
|
/// float pointer for write
|
|
|
|
///
|
|
|
|
/// @param dstDesc vertex buffer descriptor for the output buffer
|
|
|
|
///
|
|
|
|
/// @param duBuffer Output U-derivative buffer
|
|
|
|
/// must have BindCudaBuffer() method returning a
|
|
|
|
/// float pointer for write
|
|
|
|
///
|
|
|
|
/// @param duDesc vertex buffer descriptor for the output buffer
|
|
|
|
///
|
|
|
|
/// @param dvBuffer Output V-derivative buffer
|
|
|
|
/// must have BindCudaBuffer() method returning a
|
|
|
|
/// float pointer for write
|
|
|
|
///
|
|
|
|
/// @param dvDesc vertex buffer descriptor for the output buffer
|
|
|
|
///
|
|
|
|
/// @param stencilTable stencil table to be applied.
|
|
|
|
///
|
|
|
|
/// @param instance not used in the cuda kernel
|
|
|
|
/// (declared as a typed pointer to prevent
|
|
|
|
/// undesirable template resolution)
|
|
|
|
///
|
|
|
|
/// @param deviceContext not used in the cuda kernel
|
|
|
|
///
|
|
|
|
template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
|
|
|
|
static bool EvalStencils(
|
2015-05-29 16:21:14 +00:00
|
|
|
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
|
|
|
|
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
|
|
|
|
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
|
|
|
|
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
STENCIL_TABLE const *stencilTable,
|
|
|
|
const CudaEvaluator *instance = NULL,
|
|
|
|
void * deviceContext = NULL) {
|
|
|
|
|
|
|
|
(void)instance; // unused
|
|
|
|
(void)deviceContext; // unused
|
|
|
|
|
|
|
|
return EvalStencils(srcBuffer->BindCudaBuffer(), srcDesc,
|
|
|
|
dstBuffer->BindCudaBuffer(), dstDesc,
|
|
|
|
duBuffer->BindCudaBuffer(), duDesc,
|
|
|
|
dvBuffer->BindCudaBuffer(), dvDesc,
|
2015-05-28 00:23:36 +00:00
|
|
|
(int const *)stencilTable->GetSizesBuffer(),
|
|
|
|
(int const *)stencilTable->GetOffsetsBuffer(),
|
|
|
|
(int const *)stencilTable->GetIndicesBuffer(),
|
|
|
|
(float const *)stencilTable->GetWeightsBuffer(),
|
|
|
|
(float const *)stencilTable->GetDuWeightsBuffer(),
|
|
|
|
(float const *)stencilTable->GetDvWeightsBuffer(),
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
/*start = */ 0,
|
|
|
|
/*end = */ stencilTable->GetNumStencils());
|
|
|
|
}
|
2015-05-09 00:31:26 +00:00
|
|
|
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
/// \brief Static eval stencils function with derivatives, which takes
|
|
|
|
/// raw cuda pointers for input and output.
|
|
|
|
///
|
|
|
|
/// @param src Input primvar pointer. An offset of srcDesc
|
|
|
|
/// will be applied internally (i.e. the pointer
|
|
|
|
/// should not include the offset)
|
|
|
|
///
|
|
|
|
/// @param srcDesc vertex buffer descriptor for the input buffer
|
|
|
|
///
|
|
|
|
/// @param dst Output primvar pointer. An offset of dstDesc
|
|
|
|
/// will be applied internally.
|
|
|
|
///
|
|
|
|
/// @param dstDesc vertex buffer descriptor for the output buffer
|
|
|
|
///
|
|
|
|
/// @param du Output U-derivatives pointer. An offset of
|
|
|
|
/// duDesc will be applied internally.
|
|
|
|
///
|
|
|
|
/// @param duDesc vertex buffer descriptor for the output buffer
|
|
|
|
///
|
|
|
|
/// @param dv Output V-derivatives pointer. An offset of
|
|
|
|
/// dvDesc will be applied internally.
|
|
|
|
///
|
|
|
|
/// @param dvDesc vertex buffer descriptor for the output buffer
|
|
|
|
///
|
|
|
|
/// @param sizes pointer to the sizes buffer of the stencil table
|
|
|
|
///
|
|
|
|
/// @param offsets pointer to the offsets buffer of the stencil table
|
|
|
|
///
|
|
|
|
/// @param indices pointer to the indices buffer of the stencil table
|
|
|
|
///
|
|
|
|
/// @param weights pointer to the weights buffer of the stencil table
|
|
|
|
///
|
|
|
|
/// @param duWeights pointer to the du-weights buffer of the stencil table
|
|
|
|
///
|
|
|
|
/// @param dvWeights pointer to the dv-weights buffer of the stencil table
|
|
|
|
///
|
|
|
|
/// @param start start index of stencil table
|
|
|
|
///
|
|
|
|
/// @param end end index of stencil table
|
|
|
|
///
|
|
|
|
static bool EvalStencils(
|
2015-05-29 16:21:14 +00:00
|
|
|
const float *src, BufferDescriptor const &srcDesc,
|
|
|
|
float *dst, BufferDescriptor const &dstDesc,
|
|
|
|
float *du, BufferDescriptor const &duDesc,
|
|
|
|
float *dv, BufferDescriptor const &dvDesc,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
const int * sizes,
|
|
|
|
const int * offsets,
|
|
|
|
const int * indices,
|
|
|
|
const float * weights,
|
|
|
|
const float * duWeights,
|
|
|
|
const float * dvWeights,
|
|
|
|
int start, int end);
|
|
|
|
|
|
|
|
/// ----------------------------------------------------------------------
|
|
|
|
///
|
|
|
|
/// Limit evaluations with PatchTable
|
|
|
|
///
|
|
|
|
/// ----------------------------------------------------------------------
|
|
|
|
|
|
|
|
/// \brief Generic limit eval function. This function has a same
|
|
|
|
/// signature as other device kernels have so that it can be called
|
|
|
|
/// in the same way.
|
|
|
|
///
|
|
|
|
/// @param srcBuffer Input primvar buffer.
|
|
|
|
/// must have BindCudaBuffer() method returning a
|
|
|
|
/// const float pointer for read
|
|
|
|
///
|
|
|
|
/// @param srcDesc vertex buffer descriptor for the input buffer
|
|
|
|
///
|
|
|
|
/// @param dstBuffer Output primvar buffer
|
|
|
|
/// must have BindCudaBuffer() method returning a
|
|
|
|
/// float pointer for write
|
|
|
|
///
|
|
|
|
/// @param dstDesc vertex buffer descriptor for the output buffer
|
|
|
|
///
|
|
|
|
/// @param numPatchCoords number of patchCoords.
|
|
|
|
///
|
|
|
|
/// @param patchCoords array of locations to be evaluated.
|
|
|
|
/// must have BindCudaBuffer() method returning an
|
|
|
|
/// array of PatchCoord struct in cuda memory.
|
|
|
|
///
|
|
|
|
/// @param patchTable CudaPatchTable or equivalent
|
|
|
|
///
|
|
|
|
/// @param instance not used in the cuda evaluator
|
|
|
|
///
|
|
|
|
/// @param deviceContext not used in the cuda evaluator
|
|
|
|
///
|
|
|
|
template <typename SRC_BUFFER, typename DST_BUFFER,
|
|
|
|
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
|
|
|
|
static bool EvalPatches(
|
2015-05-29 16:21:14 +00:00
|
|
|
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
|
|
|
|
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
int numPatchCoords,
|
|
|
|
PATCHCOORD_BUFFER *patchCoords,
|
|
|
|
PATCH_TABLE *patchTable,
|
|
|
|
CudaEvaluator const *instance,
|
|
|
|
void * deviceContext = NULL) {
|
|
|
|
|
|
|
|
(void)instance; // unused
|
|
|
|
(void)deviceContext; // unused
|
|
|
|
|
|
|
|
return EvalPatches(srcBuffer->BindCudaBuffer(), srcDesc,
|
|
|
|
dstBuffer->BindCudaBuffer(), dstDesc,
|
|
|
|
numPatchCoords,
|
|
|
|
(const PatchCoord *)patchCoords->BindCudaBuffer(),
|
|
|
|
(const PatchArray *)patchTable->GetPatchArrayBuffer(),
|
|
|
|
(const int *)patchTable->GetPatchIndexBuffer(),
|
|
|
|
(const PatchParam *)patchTable->GetPatchParamBuffer());
|
|
|
|
}
|
|
|
|
|
|
|
|
/// \brief Generic limit eval function with derivatives. This function has
|
|
|
|
/// a same signature as other device kernels have so that it can be
|
|
|
|
/// called in the same way.
|
|
|
|
///
|
|
|
|
/// @param srcBuffer Input primvar buffer.
|
|
|
|
/// must have BindCudaBuffer() method returning a
|
|
|
|
/// const float pointer for read
|
|
|
|
///
|
|
|
|
/// @param srcDesc vertex buffer descriptor for the input buffer
|
|
|
|
///
|
|
|
|
/// @param dstBuffer Output primvar buffer
|
|
|
|
/// must have BindCudaBuffer() method returning a
|
|
|
|
/// float pointer for write
|
|
|
|
///
|
|
|
|
/// @param dstDesc vertex buffer descriptor for the output buffer
|
|
|
|
///
|
|
|
|
/// @param duBuffer Output U-derivatives buffer
|
|
|
|
/// must have BindCudaBuffer() method returning a
|
|
|
|
/// float pointer for write
|
|
|
|
///
|
|
|
|
/// @param duDesc vertex buffer descriptor for the duBuffer
|
|
|
|
///
|
|
|
|
/// @param dvBuffer Output V-derivatives buffer
|
|
|
|
/// must have BindCudaBuffer() method returning a
|
|
|
|
/// float pointer for write
|
|
|
|
///
|
|
|
|
/// @param dvDesc vertex buffer descriptor for the dvBuffer
|
|
|
|
///
|
|
|
|
/// @param numPatchCoords number of patchCoords.
|
|
|
|
///
|
|
|
|
/// @param patchCoords array of locations to be evaluated.
|
|
|
|
///
|
|
|
|
/// @param patchTable CudaPatchTable or equivalent
|
|
|
|
///
|
|
|
|
/// @param instance not used in the cuda evaluator
|
|
|
|
///
|
|
|
|
/// @param deviceContext not used in the cuda evaluator
|
|
|
|
///
|
|
|
|
template <typename SRC_BUFFER, typename DST_BUFFER,
|
|
|
|
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
|
|
|
|
static bool EvalPatches(
|
2015-05-29 16:21:14 +00:00
|
|
|
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
|
|
|
|
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
|
|
|
|
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
|
|
|
|
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
int numPatchCoords,
|
|
|
|
PATCHCOORD_BUFFER *patchCoords,
|
|
|
|
PATCH_TABLE *patchTable,
|
|
|
|
CudaEvaluator const *instance,
|
|
|
|
void * deviceContext = NULL) {
|
|
|
|
|
|
|
|
(void)instance; // unused
|
|
|
|
(void)deviceContext; // unused
|
|
|
|
|
|
|
|
return EvalPatches(srcBuffer->BindCudaBuffer(), srcDesc,
|
|
|
|
dstBuffer->BindCudaBuffer(), dstDesc,
|
|
|
|
duBuffer->BindCudaBuffer(), duDesc,
|
|
|
|
dvBuffer->BindCudaBuffer(), dvDesc,
|
|
|
|
numPatchCoords,
|
|
|
|
(const PatchCoord *)patchCoords->BindCudaBuffer(),
|
|
|
|
(const PatchArray *)patchTable->GetPatchArrayBuffer(),
|
|
|
|
(const int *)patchTable->GetPatchIndexBuffer(),
|
|
|
|
(const PatchParam *)patchTable->GetPatchParamBuffer());
|
|
|
|
}
|
|
|
|
|
|
|
|
/// \brief Static limit eval function. It takes an array of PatchCoord
|
|
|
|
/// and evaluate limit values on given PatchTable.
|
|
|
|
///
|
|
|
|
/// @param src Input primvar pointer. An offset of srcDesc
|
|
|
|
/// will be applied internally (i.e. the pointer
|
|
|
|
/// should not include the offset)
|
|
|
|
///
|
|
|
|
/// @param srcDesc vertex buffer descriptor for the input buffer
|
|
|
|
///
|
|
|
|
/// @param dst Output primvar pointer. An offset of dstDesc
|
|
|
|
/// will be applied internally.
|
|
|
|
///
|
|
|
|
/// @param dstDesc vertex buffer descriptor for the output buffer
|
|
|
|
///
|
|
|
|
/// @param numPatchCoords number of patchCoords.
|
|
|
|
///
|
|
|
|
/// @param patchCoords array of locations to be evaluated.
|
|
|
|
///
|
|
|
|
/// @param patchArrays an array of Osd::PatchArray struct
|
|
|
|
/// indexed by PatchCoord::arrayIndex
|
|
|
|
///
|
|
|
|
/// @param patchIndices an array of patch indices
|
|
|
|
/// indexed by PatchCoord::vertIndex
|
|
|
|
///
|
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/// @param patchParams an array of Osd::PatchParam struct
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/// indexed by PatchCoord::patchIndex
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///
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static bool EvalPatches(
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2015-05-29 16:21:14 +00:00
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const float *src, BufferDescriptor const &srcDesc,
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|
|
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float *dst, BufferDescriptor const &dstDesc,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
int numPatchCoords,
|
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|
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const PatchCoord *patchCoords,
|
|
|
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const PatchArray *patchArrays,
|
|
|
|
const int *patchIndices,
|
|
|
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const PatchParam *patchParams);
|
|
|
|
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|
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|
/// \brief Static limit eval function. It takes an array of PatchCoord
|
|
|
|
/// and evaluate limit values on given PatchTable.
|
|
|
|
///
|
|
|
|
/// @param src Input primvar pointer. An offset of srcDesc
|
|
|
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/// will be applied internally (i.e. the pointer
|
|
|
|
/// should not include the offset)
|
|
|
|
///
|
|
|
|
/// @param srcDesc vertex buffer descriptor for the input buffer
|
|
|
|
///
|
|
|
|
/// @param dst Output primvar pointer. An offset of dstDesc
|
|
|
|
/// will be applied internally.
|
|
|
|
///
|
|
|
|
/// @param dstDesc vertex buffer descriptor for the output buffer
|
|
|
|
///
|
|
|
|
/// @param du Output U-derivatives pointer. An offset of
|
|
|
|
/// duDesc will be applied internally.
|
|
|
|
///
|
|
|
|
/// @param duDesc vertex buffer descriptor for the du buffer
|
|
|
|
///
|
|
|
|
/// @param dv Output V-derivatives pointer. An offset of
|
|
|
|
/// dvDesc will be applied internally.
|
|
|
|
///
|
|
|
|
/// @param dvDesc vertex buffer descriptor for the dv buffer
|
|
|
|
///
|
|
|
|
/// @param numPatchCoords number of patchCoords.
|
|
|
|
///
|
|
|
|
/// @param patchCoords array of locations to be evaluated.
|
|
|
|
///
|
|
|
|
/// @param patchArrays an array of Osd::PatchArray struct
|
|
|
|
/// indexed by PatchCoord::arrayIndex
|
|
|
|
///
|
|
|
|
/// @param patchIndices an array of patch indices
|
|
|
|
/// indexed by PatchCoord::vertIndex
|
|
|
|
///
|
|
|
|
/// @param patchParams an array of Osd::PatchParam struct
|
|
|
|
/// indexed by PatchCoord::patchIndex
|
|
|
|
///
|
|
|
|
static bool EvalPatches(
|
2015-05-29 16:21:14 +00:00
|
|
|
const float *src, BufferDescriptor const &srcDesc,
|
|
|
|
float *dst, BufferDescriptor const &dstDesc,
|
|
|
|
float *du, BufferDescriptor const &duDesc,
|
|
|
|
float *dv, BufferDescriptor const &dvDesc,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
int numPatchCoords,
|
|
|
|
const PatchCoord *patchCoords,
|
|
|
|
const PatchArray *patchArrays,
|
|
|
|
const int *patchIndices,
|
|
|
|
const PatchParam *patchParams);
|
|
|
|
|
|
|
|
/// ----------------------------------------------------------------------
|
|
|
|
///
|
|
|
|
/// Other methods
|
|
|
|
///
|
|
|
|
/// ----------------------------------------------------------------------
|
2015-05-09 00:31:26 +00:00
|
|
|
static void Synchronize(void *deviceContext = NULL);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
} // end namespace Osd
|
|
|
|
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
|
|
|
|
|
2015-05-19 18:22:37 +00:00
|
|
|
#endif // OPENSUBDIV3_OSD_CUDA_EVALUATOR_H
|