OpenSubdiv/opensubdiv/far/patchParam.h

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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
2013-07-18 21:19:50 +00:00
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef FAR_PATCH_PARAM_H
#define FAR_PATCH_PARAM_H
#include "../version.h"
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
/// \brief Local patch parameterization descriptor
///
/// Coarse mesh faces are split into sets of patches in both uniform and feature
/// adaptive modes. In order to maintain local patch parameterization, it is
/// necessary to retain some information, such as level of subdivision, face-
/// winding status... This parameterization is directly applicable to ptex textures,
/// but has to be remapped to a specific layout for uv textures.
///
/// Bitfield layout :
///
/// Field | Bits | Content
/// -----------|:----:|------------------------------------------------------
/// level | 4 | the subdivision level of the patch
/// nonquad | 1 | whether the patch is the child of a non-quad face
/// rotation | 2 | patch rotations necessary to match CCW face-winding
/// v | 10 | log2 value of u parameter at first patch corner
/// u | 10 | log2 value of v parameter at first patch corner
/// reserved1 | 5 | padding
///
/// Note : the bitfield is not expanded in the struct due to differences in how
/// GPU & CPU compilers pack bit-fields and endian-ness.
///
struct PatchParam {
unsigned int faceIndex:32; // Ptex face index
struct BitField {
unsigned int field:32;
/// \brief Sets the values of the bit fields
///
/// @param u value of the u parameter for the first corner of the face
/// @param v value of the v parameter for the first corner of the face
///
/// @param rots rotations required to reproduce CCW face-winding
/// @param depth subdivision level of the patch
/// @param nonquad true if the root face is not a quad
///
void Set( short u, short v, unsigned char rots, unsigned char depth, bool nonquad ) {
field = (u << 17) |
(v << 7) |
(rots << 5) |
((nonquad ? 1:0) << 4) |
(nonquad ? depth+1 : depth);
}
/// \brief Returns the log2 value of the u parameter at the top left corner of
/// the patch
unsigned short GetU() const { return (unsigned short)((field >> 17) & 0x3ff); }
/// \brief Returns the log2 value of the v parameter at the top left corner of
/// the patch
unsigned short GetV() const { return (unsigned short)((field >> 7) & 0x3ff); }
/// \brief Returns the rotation of the patch (the number of CCW parameter winding)
unsigned char GetRotation() const { return (unsigned char)((field >> 5) & 0x3); }
/// \brief True if the parent coarse face is a non-quad
bool NonQuadRoot() const { return (field >> 4) & 0x1; }
/// \brief Returns the fratcion of normalized parametric space covered by the
/// sub-patch.
float GetParamFraction() const;
/// \brief Returns the level of subdivision of the patch
unsigned char GetDepth() const { return (unsigned char)(field & 0xf); }
/// The (u,v) pair is normalized to this sub-parametric space.
///
/// @param u u parameter
///
/// @param v v parameter
///
void Normalize( float & u, float & v ) const;
/// \brief Rotate (u,v) pair to compensate for transition pattern and boundary
/// orientations.
///
/// @param u u parameter
///
/// @param v v parameter
///
void Rotate( float & u, float & v ) const;
/// \brief Resets the values to 0
void Clear() { field = 0; }
} bitField;
/// \brief Sets the values of the bit fields
///
/// @param faceid ptex face index
///
/// @param u value of the u parameter for the first corner of the face
/// @param v value of the v parameter for the first corner of the face
///
/// @param rots rotations required to reproduce CCW face-winding
/// @param depth subdivision level of the patch
/// @param nonquad true if the root face is not a quad
///
void Set( unsigned int faceid, short u, short v, unsigned char rots, unsigned char depth, bool nonquad ) {
faceIndex = faceid;
bitField.Set(u,v,rots,depth,nonquad);
}
/// \brief Resets everything to 0
void Clear() {
faceIndex = 0;
bitField.Clear();
}
};
inline float
PatchParam::BitField::GetParamFraction( ) const {
if (NonQuadRoot()) {
return 1.0f / float( 1 << (GetDepth()-1) );
} else {
return 1.0f / float( 1 << GetDepth() );
}
}
inline void
PatchParam::BitField::Normalize( float & u, float & v ) const {
float frac = GetParamFraction();
// top left corner
float pu = (float)GetU()*frac;
float pv = (float)GetV()*frac;
// normalize u,v coordinates
u = (u - pu) / frac,
v = (v - pv) / frac;
}
inline void
PatchParam::BitField::Rotate( float & u, float & v ) const {
switch( GetRotation() ) {
case 0 : break;
case 1 : { float tmp=v; v=1.0f-u; u=tmp; } break;
case 2 : { u=1.0f-u; v=1.0f-v; } break;
case 3 : { float tmp=u; u=1.0f-v; v=tmp; } break;
default:
assert(0);
}
}
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_PATCH_PARAM */