OpenSubdiv/opensubdiv/far/topologyRefiner.cpp

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//
// Copyright 2014 DreamWorks Animation LLC.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../far/topologyRefiner.h"
#include "../vtr/sparseSelector.h"
#include "../vtr/quadRefinement.h"
#include "../vtr/triRefinement.h"
#include <cassert>
#include <cstdio>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
//
// Relatively trivial construction/destruction -- the base level (level[0]) needs
// to be explicitly initialized after construction and refinement then applied
//
TopologyRefiner::TopologyRefiner(Sdc::Type schemeType, Sdc::Options schemeOptions) :
_subdivType(schemeType),
_subdivOptions(schemeOptions),
_isUniform(true),
_hasHoles(false),
_useSingleCreasePatch(false),
_maxLevel(0) {
// Need to revisit allocation scheme here -- want to use smart-ptrs for these
// but will probably have to settle for explicit new/delete...
_levels.reserve(10);
_levels.push_back(new Vtr::Level);
}
TopologyRefiner::~TopologyRefiner() {
for (int i=0; i<(int)_levels.size(); ++i) {
delete _levels[i];
}
for (int i=0; i<(int)_refinements.size(); ++i) {
delete _refinements[i];
}
}
void
TopologyRefiner::Unrefine() {
if (_levels.size()) {
for (int i=1; i<(int)_levels.size(); ++i) {
delete _levels[i];
}
_levels.resize(1);
}
for (int i=0; i<(int)_refinements.size(); ++i) {
delete _refinements[i];
}
_refinements.clear();
}
void
TopologyRefiner::Clear() {
_levels.clear();
_refinements.clear();
}
//
// Accessors to the topology information:
//
int
TopologyRefiner::GetNumVerticesTotal() const {
int sum = 0;
for (int i = 0; i < (int)_levels.size(); ++i) {
sum += _levels[i]->getNumVertices();
}
return sum;
}
int
TopologyRefiner::GetNumEdgesTotal() const {
int sum = 0;
for (int i = 0; i < (int)_levels.size(); ++i) {
sum += _levels[i]->getNumEdges();
}
return sum;
}
int
TopologyRefiner::GetNumFacesTotal() const {
int sum = 0;
for (int i = 0; i < (int)_levels.size(); ++i) {
sum += _levels[i]->getNumFaces();
}
return sum;
}
int
TopologyRefiner::GetNumFaceVerticesTotal() const {
int sum = 0;
for (int i = 0; i < (int)_levels.size(); ++i) {
sum += _levels[i]->getNumFaceVerticesTotal();
}
return sum;
}
int
TopologyRefiner::GetNumFVarValuesTotal(int channel) const {
int sum = 0;
for (int i = 0; i < (int)_levels.size(); ++i) {
sum += _levels[i]->getNumFVarValues(channel);
}
return sum;
}
int
TopologyRefiner::GetNumHoles(int level) const {
int sum = 0;
Vtr::Level const & lvl = getLevel(level);
for (Index face = 0; face < lvl.getNumFaces(); ++face) {
if (lvl.isHole(face)) {
++sum;
}
}
return sum;
}
//
// Ptex information accessors
//
template <Sdc::Type SCHEME_TYPE> void
computePtexIndices(Vtr::Level const & coarseLevel, std::vector<int> & ptexIndices) {
int nfaces = coarseLevel.getNumFaces();
ptexIndices.resize(nfaces+1);
int ptexID=0;
for (int i = 0; i < nfaces; ++i) {
ptexIndices[i] = ptexID;
Vtr::ConstIndexArray fverts = coarseLevel.getFaceVertices(i);
ptexID += fverts.size()==Sdc::TypeTraits<SCHEME_TYPE>::RegularFaceValence() ? 1 : fverts.size();
}
// last entry contains the number of ptex texture faces
ptexIndices[nfaces]=ptexID;
}
void
TopologyRefiner::initializePtexIndices() const {
std::vector<int> & indices = const_cast<std::vector<int> &>(_ptexIndices);
switch (GetSchemeType()) {
case Sdc::TYPE_BILINEAR:
computePtexIndices<Sdc::TYPE_BILINEAR>(getLevel(0), indices); break;
case Sdc::TYPE_CATMARK :
computePtexIndices<Sdc::TYPE_CATMARK>(getLevel(0), indices); break;
case Sdc::TYPE_LOOP :
computePtexIndices<Sdc::TYPE_LOOP>(getLevel(0), indices); break;
}
}
int
TopologyRefiner::GetNumPtexFaces() const {
if (_ptexIndices.empty()) {
initializePtexIndices();
}
// see computePtexIndices()
return _ptexIndices.back();
}
int
TopologyRefiner::GetPtexIndex(Index f) const {
if (_ptexIndices.empty()) {
initializePtexIndices();
}
assert(f<(int)_ptexIndices.size());
return _ptexIndices[f];
}
namespace {
// Returns the face adjacent to 'face' along edge 'edge'
inline Index
getAdjacentFace(Vtr::Level const & level, Index edge, Index face) {
Far::ConstIndexArray adjFaces = level.getEdgeFaces(edge);
if (adjFaces.size()!=2) {
return -1;
}
return (adjFaces[0]==face) ? adjFaces[1] : adjFaces[0];
}
}
void
TopologyRefiner::GetPtexAdjacency(int face, int quadrant,
int adjFaces[4], int adjEdges[4]) const {
assert(GetSchemeType()==Sdc::TYPE_CATMARK);
if (_ptexIndices.empty()) {
initializePtexIndices();
}
Vtr::Level const & level = getLevel(0);
ConstIndexArray fedges = level.getFaceEdges(face);
if (fedges.size()==4) {
// Regular ptex quad face
for (int i=0; i<4; ++i) {
int edge = fedges[i];
Index adjface = getAdjacentFace(level, edge, face);
if (adjface==-1) {
adjFaces[i] = -1; // boundary or non-manifold
adjEdges[i] = 0;
} else {
ConstIndexArray aedges = level.getFaceEdges(adjface);
if (aedges.size()==4) {
adjFaces[i] = _ptexIndices[adjface];
adjEdges[i] = aedges.FindIndexIn4Tuple(edge);
assert(adjEdges[i]!=-1);
} else {
// neighbor is a sub-face
adjFaces[i] = _ptexIndices[adjface] +
(aedges.FindIndex(edge)+1)%aedges.size();
adjEdges[i] = 3;
}
assert(adjFaces[i]!=-1);
}
}
} else {
// Ptex sub-face 'quadrant' (non-quad)
//
// Ptex adjacency pattern for non-quads:
//
// v2
/* o
// / \
// / \
// /0 3\
// / \
// o_ 1 2 _o
// / -_ _- \
// / 2 -o- 1 \
// /3 | 0\
// / 1|2 \
// / 0 | 3 \
// o----------o----------o
// v0 v1
*/
assert(quadrant>=0 and quadrant<fedges.size());
int nextQuadrant = (quadrant+1) % fedges.size(),
prevQuadrant = (quadrant+fedges.size()-1) % fedges.size();
{ // resolve neighbors within the sub-face (edges 1 & 2)
adjFaces[1] = _ptexIndices[face] + nextQuadrant;
adjEdges[1] = 2;
adjFaces[2] = _ptexIndices[face] + prevQuadrant;
adjEdges[2] = 1;
}
{ // resolve neighbor outisde the sub-face (edge 0)
int edge0 = fedges[quadrant];
Index adjface0 = getAdjacentFace(level, edge0, face);
if (adjface0==-1) {
adjFaces[0] = -1; // boundary or non-manifold
adjEdges[0] = 0;
} else {
ConstIndexArray afedges = level.getFaceEdges(adjface0);
if (afedges.size()==4) {
adjFaces[0] = _ptexIndices[adjface0];
adjEdges[0] = afedges.FindIndexIn4Tuple(edge0);
} else {
int subedge = (afedges.FindIndex(edge0)+1)%afedges.size();
adjFaces[0] = _ptexIndices[adjface0] + subedge;
adjEdges[0] = 3;
}
assert(adjFaces[0]!=-1);
}
// resolve neighbor outisde the sub-face (edge 3)
int edge3 = fedges[prevQuadrant];
Index adjface3 = getAdjacentFace(level, edge3, face);
if (adjface3==-1) {
adjFaces[3]=-1; // boundary or non-manifold
adjEdges[3]=0;
} else {
ConstIndexArray afedges = level.getFaceEdges(adjface3);
if (afedges.size()==4) {
adjFaces[3] = _ptexIndices[adjface3];
adjEdges[3] = afedges.FindIndexIn4Tuple(edge3);
} else {
int subedge = afedges.FindIndex(edge3);
adjFaces[3] = _ptexIndices[adjface3] + subedge;
adjEdges[3] = 0;
}
assert(adjFaces[3]!=-1);
}
}
}
}
//
// Main refinement method -- allocating and initializing levels and refinements:
//
void
TopologyRefiner::RefineUniform(UniformOptions options) {
assert(_levels[0]->getNumVertices() > 0); // Make sure the base level has been initialized
//
// Allocate the stack of levels and the refinements between them:
//
_isUniform = true;
_maxLevel = options.refinementLevel;
Sdc::Split splitType = (_subdivType == Sdc::TYPE_LOOP) ? Sdc::SPLIT_TO_TRIS : Sdc::SPLIT_TO_QUADS;
//
// Initialize refinement options for Vtr -- adjusting full-topology for the last level:
//
Vtr::Refinement::Options refineOptions;
refineOptions._sparse = false;
for (int i = 1; i <= options.refinementLevel; ++i) {
refineOptions._faceTopologyOnly =
options.fullTopologyInLastLevel ? false : (i == options.refinementLevel);
Vtr::Level& parentLevel = getLevel(i-1);
Vtr::Level& childLevel = *(new Vtr::Level);
Vtr::Refinement* refinement = 0;
if (splitType == Sdc::SPLIT_TO_QUADS) {
refinement = new Vtr::QuadRefinement(parentLevel, childLevel, _subdivOptions);
} else {
refinement = new Vtr::TriRefinement(parentLevel, childLevel, _subdivOptions);
}
refinement->refine(refineOptions);
_levels.push_back(&childLevel);
_refinements.push_back(refinement);
}
}
void
TopologyRefiner::RefineAdaptive(AdaptiveOptions options) {
assert(_levels[0]->getNumVertices() > 0); // Make sure the base level has been initialized
//
// Allocate the stack of levels and the refinements between them:
//
_isUniform = false;
_maxLevel = options.isolationLevel;
_useSingleCreasePatch = options.useSingleCreasePatch;
//
// Initialize refinement options for Vtr:
//
Vtr::Refinement::Options refineOptions;
refineOptions._sparse = true;
refineOptions._faceTopologyOnly = not options.fullTopologyInLastLevel;
Sdc::Split splitType = (_subdivType == Sdc::TYPE_LOOP) ? Sdc::SPLIT_TO_TRIS : Sdc::SPLIT_TO_QUADS;
for (int i = 1; i <= options.isolationLevel; ++i) {
// Keeping full topology on for debugging -- may need to go back a level and "prune"
// its topology if we don't use the full depth
refineOptions._faceTopologyOnly = false;
Vtr::Level& parentLevel = getLevel(i-1);
Vtr::Level& childLevel = *(new Vtr::Level);
Vtr::Refinement* refinement = 0;
if (splitType == Sdc::SPLIT_TO_QUADS) {
refinement = new Vtr::QuadRefinement(parentLevel, childLevel, _subdivOptions);
} else {
refinement = new Vtr::TriRefinement(parentLevel, childLevel, _subdivOptions);
}
//
// Initialize a Selector to mark a sparse set of components for refinement. If
// nothing was selected, discard the new refinement and child level, trim the
// maximum level and stop refinining any further. Otherwise, refine and append
// the new refinement and child.
//
// Note that if we support the "full topology at last level" option properly,
// we should prune the previous level generated, as it is now the last...
//
Vtr::SparseSelector selector(*refinement);
selectFeatureAdaptiveComponents(selector);
if (selector.isSelectionEmpty()) {
_maxLevel = i - 1;
delete refinement;
delete &childLevel;
break;
}
refinement->refine(refineOptions);
_levels.push_back(&childLevel);
_refinements.push_back(refinement);
//childLevel.print(refinement);
//assert(childLevel.validateTopology());
}
}
//
// Method for selecting components for sparse refinement based on the feature-adaptive needs
// of patch generation.
//
// It assumes we have a freshly initialized Vtr::SparseSelector (i.e. nothing already selected)
// and will select all relevant topological features for inclusion in the subsequent sparse
// refinement.
//
// This was originally written specific to the quad-centric Catmark scheme and was since
// generalized to support Loop given the enhanced tagging of components based on the scheme.
// Any further enhancements here, e.g. new approaches for dealing with infinitely sharp
// creases, should be aware of the intended generality. Ultimately it may not be worth
// trying to keep this general and we will be better off specializing it for each scheme.
// The fact that this method is intimately tied to patch generation also begs for it to
// become part of a class that encompasses both the feature adaptive tagging and the
// identification of the intended patch that result from it.
//
void
TopologyRefiner::selectFeatureAdaptiveComponents(Vtr::SparseSelector& selector) {
Vtr::Level const& level = selector.getRefinement().parent();
int regularFaceSize = selector.getRefinement()._regFaceSize;
bool considerSingleCreasePatch = _useSingleCreasePatch && (regularFaceSize == 4);
for (Vtr::Index face = 0; face < level.getNumFaces(); ++face) {
if (level.isHole(face)) {
continue;
}
Vtr::ConstIndexArray faceVerts = level.getFaceVertices(face);
//
// Testing irregular faces is only necessary at level 0, and potentially warrants
// separating out as the caller can detect these:
//
if (faceVerts.size() != regularFaceSize) {
//
// We need to also ensure that all adjacent faces to this are selected, so we
// select every face incident every vertex of the face. This is the only place
// where other faces are selected as a side effect and somewhat undermines the
// whole intent of the per-face traversal.
//
Vtr::ConstIndexArray fVerts = level.getFaceVertices(face);
for (int i = 0; i < fVerts.size(); ++i) {
ConstIndexArray fVertFaces = level.getVertexFaces(fVerts[i]);
for (int j = 0; j < fVertFaces.size(); ++j) {
selector.selectFace(fVertFaces[j]);
}
}
continue;
}
//
// Combine the tags for all vertices of the face and quickly accept/reject based on
// the presence/absence of properties where we can (further inspection is likely to
// be necessary in some cases, particularly when we start trying to be clever about
// minimizing refinement for inf-sharp creases, etc.):
//
Vtr::Level::VTag compFaceVTag = level.getFaceCompositeVTag(faceVerts);
if (compFaceVTag._incomplete) {
continue;
}
bool selectFace = false;
if (compFaceVTag._xordinary) {
selectFace = true;
} else if (compFaceVTag._rule & Sdc::Crease::RULE_DART) {
// Get this case out of the way before testing hard features
selectFace = true;
} else if (compFaceVTag._nonManifold) {
// Warrants further inspection -- isolate for now
// - will want to defer inf-sharp treatment to below
selectFace = true;
} else if (!(compFaceVTag._rule & Sdc::Crease::RULE_SMOOTH)) {
// None of the vertices is Smooth, so we have all vertices either Crease or Corner,
// though some may be regular patches, this currently warrants isolation as we only
// support regular patches with one corner or one boundary.
selectFace = true;
} else if (compFaceVTag._semiSharp) {
// if this is regular and the adjacent edges have same sharpness
// and no vertex corner sharpness,
// we can stop refinning and use single-crease patch.
if (considerSingleCreasePatch) {
selectFace = not level.isSingleCreasePatch(face);
} else {
selectFace = true;
}
} else {
// This leaves us with at least one Smooth vertex (and so two smooth adjacent edges
// of the quad) and the rest hard Creases or Corners. This includes the regular
// corner and boundary cases that we don't want to isolate, but leaves a few others
// that do warrant isolation -- needing further inspection.
//
// For now go with the boundary cases and don't isolate...
//selectFace = false;
}
if (not selectFace) {
// Infinitely sharp edges do not influence vertex flags, but they need to
// isolated unless they can be treated as 'single-crease' cases.
// XXXX manuelk this will probably have to be revisited once infinitely
// sharp creases are handled correctly.
Vtr::ConstIndexArray faceEdges = level.getFaceEdges(face);
Vtr::Level::ETag compFaceETag = level.getFaceCompositeETag(faceEdges);
if (compFaceETag._infSharp and not compFaceETag._boundary) {
// XXXX manuelk we are testing an 'and' aggregate of flags for all
// edges : this should be safe, because if the sharp edge is not
// the edge on the boundary, this face would have been selected
// with one of the previous tests
selectFace = considerSingleCreasePatch ?
not level.isSingleCreasePatch(face) : true;
}
}
if (selectFace) {
selector.selectFace(face);
}
}
}
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv