2013-05-10 02:18:05 +00:00
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//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef OSD_UTIL_MESH_BATCH_H
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#define OSD_UTIL_MESH_BATCH_H
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#include "../version.h"
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#include "../far/multiMeshFactory.h"
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#include "../far/patchTables.h"
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#include "../osd/vertexDescriptor.h"
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#include "../osd_util/meshHandle.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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template <class U> class FarMesh;
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class OsdVertex;
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// ----------------------------------------------------------------------------
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// OsdUtilMeshBatchBase
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//
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// XXX: abstract...?
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// base batching class which holds farMultiMesh and range information of mesh handles.
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//
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template <typename DRAW_CONTEXT>
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class OsdUtilMeshBatchBase {
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public:
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typedef DRAW_CONTEXT DrawContext;
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virtual ~OsdUtilMeshBatchBase();
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virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() = 0;
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virtual DrawContext * GetDrawContext() const = 0;
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int GetVertexOffset(int meshIndex) const { return _vertexOffsets[meshIndex]; }
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int GetPtexFaceOffset(int meshIndex) const { return _ptexFaceOffsets[meshIndex]; }
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int GetQuadOffset(int meshIndex) const { return _quadOffsets[meshIndex]; }
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int GetQuadCount(int meshIndex) const { return _quadCounts[meshIndex]; }
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virtual void InitializeVertexBuffers(int numVertexElements, int numVaryingElements) = 0;
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// similar methods to OsdGLMesh
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virtual void UpdateCoarseVertices(const OsdUtilMeshHandle &handle, const float *ptrs, int numVertices) = 0;
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virtual void FinalizeUpdate() = 0;
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OsdDrawContext::PatchArrayVector const & GetPatchArrays(const OsdUtilMeshHandle &meshHandle) const;
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const typename OsdUtilMeshHandle::Collection & GetMeshHandles() const { return _meshHandles; }
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int GetBatchIndex() const { return _batchIndex; }
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int GetNumPtexFaces() const { return _numPtexFaces; }
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protected:
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OsdUtilMeshBatchBase(const std::vector<FarMesh<OsdVertex> const * > &meshVector, int batchIndex);
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void setMeshDirty(int meshIndex);
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void resetMeshDirty();
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void updatePatchArrays(int numVertexElements);
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FarKernelBatchVector getKernelBatches();
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FarMesh <OsdVertex> * _GetFarMesh() const { return _farMultiMesh; }
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private:
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typename OsdUtilMeshHandle::Collection _meshHandles;
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FarMesh <OsdVertex> *_farMultiMesh;
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std::vector<OsdDrawContext::PatchArrayVector> _multiPatchArrays;
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FarKernelBatchVector _allKernelBatches;
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std::vector<int> _vertexOffsets;
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std::vector<int> _ptexFaceOffsets;
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std::vector<bool> _dirtyFlags;
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std::vector<int> _quadOffsets; // for uniform subdivision
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std::vector<int> _quadCounts; // for uniform subdivision
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int _batchIndex;
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int _numPtexFaces;
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};
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// ----------------------------------------------------------------------------
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// OsdUtilMeshBatch
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//
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// derived batching class which contains vertexbuffer, computecontext, drawcontext
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//
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER>
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class OsdUtilMeshBatch : public OsdUtilMeshBatchBase<DRAW_CONTEXT> {
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public:
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typedef VERTEX_BUFFER VertexBuffer;
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typedef typename COMPUTE_CONTROLLER::ComputeContext ComputeContext;
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typedef DRAW_CONTEXT DrawContext;
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typedef COMPUTE_CONTROLLER ComputeController;
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typedef OsdUtilMeshBatchBase<DRAW_CONTEXT> Base;
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// XXX: not happy with retaining compute controller..
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OsdUtilMeshBatch(ComputeController *computeController,
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2013-05-10 02:18:05 +00:00
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const std::vector<FarMesh<OsdVertex> const * > &meshVector, int batchIndex);
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virtual ~OsdUtilMeshBatch();
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virtual void InitializeVertexBuffers(int numVertexElements, int numVaryingElements);
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virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() { return _vertexBuffer->BindVBO(); }
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virtual DrawContext * GetDrawContext() const { return _drawContext; }
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// update API
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virtual void UpdateCoarseVertices(const OsdUtilMeshHandle &handle,
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const float *ptrs, int numVertices) {
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assert(handle.batchIndex == Base::GetBatchIndex());
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Base::setMeshDirty(handle.meshIndex);
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_vertexBuffer->UpdateData(ptrs, Base::GetVertexOffset(handle.meshIndex), numVertices);
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}
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// utility function
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virtual void FinalizeUpdate() {
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// create kernel batch for dirty handles
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FarKernelBatchVector batches = Base::getKernelBatches();
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Base::resetMeshDirty();
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_computeController->Refine(_computeContext, batches, _vertexBuffer);
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}
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VertexBuffer *GetVertexBuffer() const { return _vertexBuffer; }
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VertexBuffer *GetVaryingBuffer() const { return _varyingBuffer; }
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private:
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ComputeController *_computeController;
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ComputeContext *_computeContext;
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VertexBuffer *_vertexBuffer, *_varyingBuffer;
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DrawContext *_drawContext;
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};
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// -----------------------------------------------------------------------------
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template <typename DRAW_CONTEXT>
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::
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OsdUtilMeshBatchBase(const std::vector<FarMesh<OsdVertex> const * > &meshVector, int batchIndex) :
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_farMultiMesh(NULL), _batchIndex(batchIndex) {
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// create multimesh
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FarMultiMeshFactory<OsdVertex> multiMeshFactory;
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_farMultiMesh = multiMeshFactory.Create(meshVector);
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// copy batches
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_allKernelBatches = _farMultiMesh->GetKernelBatches();
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FarPatchTables const * patchTables = _farMultiMesh->GetPatchTables();
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// prepare patch arrays
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std::vector<FarPatchTables::PatchArrayVector> const & multiFarPatchArray = multiMeshFactory.GetMultiPatchArrays();
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// create osd patch array per mesh (note: numVertexElements will be updated later on InitializeVertexBuffers)
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_multiPatchArrays.resize(multiFarPatchArray.size());
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for (int i = 0; i < (int)multiFarPatchArray.size(); ++i) {
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OsdDrawContext::ConvertPatchArrays(multiFarPatchArray[i], _multiPatchArrays[i], patchTables->GetMaxValence(), 0);
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}
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bool adaptive = (patchTables != 0);
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_numPtexFaces = _farMultiMesh->GetNumPtexFaces();
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// create mesh handles and prepare patch offsets
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_meshHandles.reserve(meshVector.size());
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int vertexOffset = 0, ptexFaceOffset = 0, quadOffset = 0;
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for (size_t i = 0; i < meshVector.size(); ++i) {
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int numVertices = meshVector[i]->GetNumVertices();
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int numPtexFaces = meshVector[i]->GetNumPtexFaces();
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int maxLevel = meshVector[i]->GetSubdivisionTables()->GetMaxLevel();
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int numQuads = adaptive ? 0 : meshVector[i]->GetFaceVertices(maxLevel-1).size()/4;
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_meshHandles.push_back(OsdUtilMeshHandle(batchIndex, (int)i));
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_vertexOffsets.push_back(vertexOffset);
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_ptexFaceOffsets.push_back(ptexFaceOffset);
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_quadOffsets.push_back(quadOffset);
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_quadCounts.push_back(numQuads);
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vertexOffset += numVertices;
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ptexFaceOffset += numPtexFaces;
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quadOffset += numQuads;
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}
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_dirtyFlags.resize(meshVector.size());
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resetMeshDirty();
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}
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template <typename DRAW_CONTEXT>
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::~OsdUtilMeshBatchBase() {
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delete _farMultiMesh;
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}
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template <typename DRAW_CONTEXT> void
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::setMeshDirty(int meshIndex) {
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assert(meshIndex < (int)_dirtyFlags.size());
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_dirtyFlags[meshIndex] = true;
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}
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template <typename DRAW_CONTEXT> void
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::resetMeshDirty() {
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std::fill(_dirtyFlags.begin(), _dirtyFlags.end(), false);
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}
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template <typename DRAW_CONTEXT> void
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::updatePatchArrays(int numVertexElements) {
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for (int i = 0; i < (int)_multiPatchArrays.size(); ++i) {
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for (int j = 0; j < (int)_multiPatchArrays[i].size(); ++j) {
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OsdDrawContext::PatchDescriptor desc = _multiPatchArrays[i][j].GetDescriptor();
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desc.SetNumElements(numVertexElements);
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_multiPatchArrays[i][j].SetDescriptor(desc);
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}
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}
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}
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template <typename DRAW_CONTEXT> FarKernelBatchVector
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::getKernelBatches() {
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FarKernelBatchVector result;
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for (FarKernelBatchVector::const_iterator it = _allKernelBatches.begin();
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it != _allKernelBatches.end(); ++it) {
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if (_dirtyFlags[it->GetMeshIndex()]) {
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result.push_back(*it);
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}
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}
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return result;
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}
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template <typename DRAW_CONTEXT> OsdDrawContext::PatchArrayVector const &
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::GetPatchArrays(const OsdUtilMeshHandle &meshHandle) const {
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return _multiPatchArrays[meshHandle.meshIndex];
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}
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// -----------------------------------------------------------------------------
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER>
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>::
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OsdUtilMeshBatch(ComputeController *computeController,
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2013-05-10 02:18:05 +00:00
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const std::vector<FarMesh<OsdVertex> const * > &meshVector, int batchIndex) :
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OsdUtilMeshBatchBase<DRAW_CONTEXT>(meshVector, batchIndex),
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_computeController(computeController),
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_computeContext(NULL), _vertexBuffer(NULL), _varyingBuffer(NULL), _drawContext(NULL) {
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// create compute contexts
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_computeContext = ComputeContext::Create(Base::_GetFarMesh());
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}
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER>
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>::~OsdUtilMeshBatch() {
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delete _computeContext;
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delete _drawContext;
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delete _vertexBuffer;
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delete _varyingBuffer;
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}
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER> void
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>::InitializeVertexBuffers(int numVertexElements, int numVaryingElements) {
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delete _vertexBuffer;
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delete _varyingBuffer;
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delete _drawContext;
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int numVerts = Base::_GetFarMesh()->GetNumVertices();
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_vertexBuffer = numVertexElements ? VertexBuffer::Create(numVertexElements, numVerts) : NULL;
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_varyingBuffer = numVaryingElements ? VertexBuffer::Create(numVaryingElements, numVerts) : NULL;
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_drawContext = DrawContext::Create(Base::_GetFarMesh(), _vertexBuffer, /*fvar=*/false);
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assert(_drawContext);
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// update patch arrays
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Base::updatePatchArrays(numVertexElements);
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSD_UTIL_MESH_BATCH_H */
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