OpenSubdiv/opensubdiv/osd_util/batch.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
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// the license, do not use the software.
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#ifndef OSD_UTIL_MESH_BATCH_H
#define OSD_UTIL_MESH_BATCH_H
#include "../version.h"
#include "../far/multiMeshFactory.h"
#include "../far/patchTables.h"
#include "../osd/vertexDescriptor.h"
#include "../osd_util/meshHandle.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
template <class U> class FarMesh;
class OsdVertex;
// ----------------------------------------------------------------------------
// OsdUtilMeshBatchBase
//
// XXX: abstract...?
// base batching class which holds farMultiMesh and range information of mesh handles.
//
template <typename DRAW_CONTEXT>
class OsdUtilMeshBatchBase {
public:
typedef DRAW_CONTEXT DrawContext;
virtual ~OsdUtilMeshBatchBase();
virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() = 0;
virtual DrawContext * GetDrawContext() const = 0;
int GetVertexOffset(int meshIndex) const { return _vertexOffsets[meshIndex]; }
int GetPtexFaceOffset(int meshIndex) const { return _ptexFaceOffsets[meshIndex]; }
int GetQuadOffset(int meshIndex) const { return _quadOffsets[meshIndex]; }
int GetQuadCount(int meshIndex) const { return _quadCounts[meshIndex]; }
virtual void InitializeVertexBuffers(int numVertexElements, int numVaryingElements) = 0;
// similar methods to OsdGLMesh
virtual void UpdateCoarseVertices(const OsdUtilMeshHandle &handle, const float *ptrs, int numVertices) = 0;
virtual void FinalizeUpdate() = 0;
OsdDrawContext::PatchArrayVector const & GetPatchArrays(const OsdUtilMeshHandle &meshHandle) const;
const typename OsdUtilMeshHandle::Collection & GetMeshHandles() const { return _meshHandles; }
int GetBatchIndex() const { return _batchIndex; }
int GetNumPtexFaces() const { return _numPtexFaces; }
protected:
OsdUtilMeshBatchBase(const std::vector<FarMesh<OsdVertex> const * > &meshVector, int batchIndex);
void setMeshDirty(int meshIndex);
void resetMeshDirty();
void updatePatchArrays(int numVertexElements);
FarKernelBatchVector getKernelBatches();
FarMesh <OsdVertex> * _GetFarMesh() const { return _farMultiMesh; }
private:
typename OsdUtilMeshHandle::Collection _meshHandles;
FarMesh <OsdVertex> *_farMultiMesh;
std::vector<OsdDrawContext::PatchArrayVector> _multiPatchArrays;
FarKernelBatchVector _allKernelBatches;
std::vector<int> _vertexOffsets;
std::vector<int> _ptexFaceOffsets;
std::vector<bool> _dirtyFlags;
std::vector<int> _quadOffsets; // for uniform subdivision
std::vector<int> _quadCounts; // for uniform subdivision
int _batchIndex;
int _numPtexFaces;
};
// ----------------------------------------------------------------------------
// OsdUtilMeshBatch
//
// derived batching class which contains vertexbuffer, computecontext, drawcontext
//
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER>
class OsdUtilMeshBatch : public OsdUtilMeshBatchBase<DRAW_CONTEXT> {
public:
typedef VERTEX_BUFFER VertexBuffer;
typedef typename COMPUTE_CONTROLLER::ComputeContext ComputeContext;
typedef DRAW_CONTEXT DrawContext;
typedef COMPUTE_CONTROLLER ComputeController;
typedef OsdUtilMeshBatchBase<DRAW_CONTEXT> Base;
// XXX: not happy with retaining compute controller..
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OsdUtilMeshBatch(ComputeController *computeController,
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const std::vector<FarMesh<OsdVertex> const * > &meshVector, int batchIndex);
virtual ~OsdUtilMeshBatch();
virtual void InitializeVertexBuffers(int numVertexElements, int numVaryingElements);
virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() { return _vertexBuffer->BindVBO(); }
virtual DrawContext * GetDrawContext() const { return _drawContext; }
// update API
virtual void UpdateCoarseVertices(const OsdUtilMeshHandle &handle,
const float *ptrs, int numVertices) {
assert(handle.batchIndex == Base::GetBatchIndex());
Base::setMeshDirty(handle.meshIndex);
_vertexBuffer->UpdateData(ptrs, Base::GetVertexOffset(handle.meshIndex), numVertices);
}
// utility function
virtual void FinalizeUpdate() {
// create kernel batch for dirty handles
FarKernelBatchVector batches = Base::getKernelBatches();
Base::resetMeshDirty();
_computeController->Refine(_computeContext, batches, _vertexBuffer);
}
VertexBuffer *GetVertexBuffer() const { return _vertexBuffer; }
VertexBuffer *GetVaryingBuffer() const { return _varyingBuffer; }
private:
ComputeController *_computeController;
ComputeContext *_computeContext;
VertexBuffer *_vertexBuffer, *_varyingBuffer;
DrawContext *_drawContext;
};
// -----------------------------------------------------------------------------
template <typename DRAW_CONTEXT>
OsdUtilMeshBatchBase<DRAW_CONTEXT>::
OsdUtilMeshBatchBase(const std::vector<FarMesh<OsdVertex> const * > &meshVector, int batchIndex) :
_farMultiMesh(NULL), _batchIndex(batchIndex) {
// create multimesh
FarMultiMeshFactory<OsdVertex> multiMeshFactory;
_farMultiMesh = multiMeshFactory.Create(meshVector);
// copy batches
_allKernelBatches = _farMultiMesh->GetKernelBatches();
FarPatchTables const * patchTables = _farMultiMesh->GetPatchTables();
// prepare patch arrays
std::vector<FarPatchTables::PatchArrayVector> const & multiFarPatchArray = multiMeshFactory.GetMultiPatchArrays();
// create osd patch array per mesh (note: numVertexElements will be updated later on InitializeVertexBuffers)
_multiPatchArrays.resize(multiFarPatchArray.size());
for (int i = 0; i < (int)multiFarPatchArray.size(); ++i) {
OsdDrawContext::ConvertPatchArrays(multiFarPatchArray[i], _multiPatchArrays[i], patchTables->GetMaxValence(), 0);
}
bool adaptive = (patchTables != 0);
_numPtexFaces = _farMultiMesh->GetNumPtexFaces();
// create mesh handles and prepare patch offsets
_meshHandles.reserve(meshVector.size());
int vertexOffset = 0, ptexFaceOffset = 0, quadOffset = 0;
for (size_t i = 0; i < meshVector.size(); ++i) {
int numVertices = meshVector[i]->GetNumVertices();
int numPtexFaces = meshVector[i]->GetNumPtexFaces();
int maxLevel = meshVector[i]->GetSubdivisionTables()->GetMaxLevel();
int numQuads = adaptive ? 0 : meshVector[i]->GetFaceVertices(maxLevel-1).size()/4;
_meshHandles.push_back(OsdUtilMeshHandle(batchIndex, (int)i));
_vertexOffsets.push_back(vertexOffset);
_ptexFaceOffsets.push_back(ptexFaceOffset);
_quadOffsets.push_back(quadOffset);
_quadCounts.push_back(numQuads);
vertexOffset += numVertices;
ptexFaceOffset += numPtexFaces;
quadOffset += numQuads;
}
_dirtyFlags.resize(meshVector.size());
resetMeshDirty();
}
template <typename DRAW_CONTEXT>
OsdUtilMeshBatchBase<DRAW_CONTEXT>::~OsdUtilMeshBatchBase() {
delete _farMultiMesh;
}
template <typename DRAW_CONTEXT> void
OsdUtilMeshBatchBase<DRAW_CONTEXT>::setMeshDirty(int meshIndex) {
assert(meshIndex < (int)_dirtyFlags.size());
_dirtyFlags[meshIndex] = true;
}
template <typename DRAW_CONTEXT> void
OsdUtilMeshBatchBase<DRAW_CONTEXT>::resetMeshDirty() {
std::fill(_dirtyFlags.begin(), _dirtyFlags.end(), false);
}
template <typename DRAW_CONTEXT> void
OsdUtilMeshBatchBase<DRAW_CONTEXT>::updatePatchArrays(int numVertexElements) {
for (int i = 0; i < (int)_multiPatchArrays.size(); ++i) {
for (int j = 0; j < (int)_multiPatchArrays[i].size(); ++j) {
OsdDrawContext::PatchDescriptor desc = _multiPatchArrays[i][j].GetDescriptor();
desc.SetNumElements(numVertexElements);
_multiPatchArrays[i][j].SetDescriptor(desc);
}
}
}
template <typename DRAW_CONTEXT> FarKernelBatchVector
OsdUtilMeshBatchBase<DRAW_CONTEXT>::getKernelBatches() {
FarKernelBatchVector result;
for (FarKernelBatchVector::const_iterator it = _allKernelBatches.begin();
it != _allKernelBatches.end(); ++it) {
if (_dirtyFlags[it->GetMeshIndex()]) {
result.push_back(*it);
}
}
return result;
}
template <typename DRAW_CONTEXT> OsdDrawContext::PatchArrayVector const &
OsdUtilMeshBatchBase<DRAW_CONTEXT>::GetPatchArrays(const OsdUtilMeshHandle &meshHandle) const {
return _multiPatchArrays[meshHandle.meshIndex];
}
// -----------------------------------------------------------------------------
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER>
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>::
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OsdUtilMeshBatch(ComputeController *computeController,
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const std::vector<FarMesh<OsdVertex> const * > &meshVector, int batchIndex) :
OsdUtilMeshBatchBase<DRAW_CONTEXT>(meshVector, batchIndex),
_computeController(computeController),
_computeContext(NULL), _vertexBuffer(NULL), _varyingBuffer(NULL), _drawContext(NULL) {
// create compute contexts
_computeContext = ComputeContext::Create(Base::_GetFarMesh());
}
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER>
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>::~OsdUtilMeshBatch() {
delete _computeContext;
delete _drawContext;
delete _vertexBuffer;
delete _varyingBuffer;
}
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER> void
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>::InitializeVertexBuffers(int numVertexElements, int numVaryingElements) {
delete _vertexBuffer;
delete _varyingBuffer;
delete _drawContext;
int numVerts = Base::_GetFarMesh()->GetNumVertices();
_vertexBuffer = numVertexElements ? VertexBuffer::Create(numVertexElements, numVerts) : NULL;
_varyingBuffer = numVaryingElements ? VertexBuffer::Create(numVaryingElements, numVerts) : NULL;
_drawContext = DrawContext::Create(Base::_GetFarMesh(), _vertexBuffer, /*fvar=*/false);
assert(_drawContext);
// update patch arrays
Base::updatePatchArrays(numVertexElements);
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_UTIL_MESH_BATCH_H */