OpenSubdiv/opensubdiv/osd/cudaVertexBuffer.h

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//
// Copyright (C) Pixar. All rights reserved.
//
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// any additions or changes to the software.
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#ifndef OSD_CUDA_VERTEX_BUFFER_H
#define OSD_CUDA_VERTEX_BUFFER_H
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#include "../version.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/// \brief Concrete vertex buffer class for Cuda subvision.
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///
/// OsdCudaVertexBuffer implements OsdCudaVertexBufferInterface.
/// An instance of this buffer class can be passed to OsdCudaComputeController
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///
class OsdCudaVertexBuffer {
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public:
/// Creator. Returns NULL if error.
static OsdCudaVertexBuffer * Create(int numElements, int numVertices);
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/// Destructor.
~OsdCudaVertexBuffer();
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/// This method is meant to be used in client code in order to provide coarse
/// vertices data to Osd.
void UpdateData(const float *src, int startVertex, int numVertices);
/// Returns how many elements defined in this vertex buffer.
int GetNumElements() const;
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/// Returns how many vertices allocated in this vertex buffer.
int GetNumVertices() const;
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/// Returns cuda memory.
float * BindCudaBuffer();
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protected:
/// Constructor.
OsdCudaVertexBuffer(int numElements, int numVertices);
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/// Allocates Cuda memory for this buffer.
/// Returns true if success.
bool allocate();
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private:
int _numElements;
int _numVertices;
void *_cudaMem;
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};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_CUDA_VERTEX_BUFFER_H