OpenSubdiv/opensubdiv/osd
manuelk bbe4435b19 minor API refactor of for EvalLimit :
- Replaced EvalData and EvalVertexData classes with a simpler DataStream class that only
  accesses a single data stream, binds and unbinds it

- DataStream has both an input and an output version which avoids much of the const-ness
  const-related ambiguity of the previous design pattern

- Vertex, varying and face-varying data now all have a dedicate struct (VertexData, VaryingData, FaceVaryingData)
  as a way of gathering the various data-streams required to perform sampling

- renamd some "Buffers" into "Tables" for better naming consistency with Far
2013-06-17 18:13:13 -07:00
..
Android.mk Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
clComputeContext.cpp Refactor OsdGLDrawContext to be constructed from FarPatchTables, instead of FarMesh. 2013-05-10 19:35:25 -07:00
clComputeContext.h more doxy comment fixes 2013-05-17 14:39:07 -07:00
clComputeController.cpp Refactoring : 2013-05-07 15:25:49 -07:00
clComputeController.h Added early exit to Refine method to avoid unnecessary interop. 2013-06-03 17:06:33 -07:00
clD3D11VertexBuffer.cpp Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc. 2013-03-07 17:50:15 -08:00
clD3D11VertexBuffer.h style cleanup + doxy comments 2013-05-17 10:21:38 -07:00
clGLVertexBuffer.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
clGLVertexBuffer.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
clKernel.cl Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc. 2013-03-07 17:50:15 -08:00
clKernelBundle.cpp make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes) 2013-05-16 19:53:49 -07:00
clKernelBundle.h make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes) 2013-05-16 19:53:49 -07:00
clVertexBuffer.cpp Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc. 2013-03-07 17:50:15 -08:00
clVertexBuffer.h style cleanup + doxy comments 2013-05-17 10:21:38 -07:00
CMakeLists.txt Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
computeController.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cpuComputeContext.cpp make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes) 2013-05-16 19:53:49 -07:00
cpuComputeContext.h more doxy / comment fixes 2013-05-17 14:07:53 -07:00
cpuComputeController.cpp Refactoring : 2013-05-07 15:25:49 -07:00
cpuComputeController.h Added early exit to Refine method to avoid unnecessary interop. 2013-06-03 17:06:33 -07:00
cpuD3D11VertexBuffer.cpp Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc. 2013-03-07 17:50:15 -08:00
cpuD3D11VertexBuffer.h style cleanup + doxy comments 2013-05-17 10:21:38 -07:00
cpuEvalLimitContext.cpp minor API refactor of for EvalLimit : 2013-06-17 18:13:13 -07:00
cpuEvalLimitContext.h minor API refactor of for EvalLimit : 2013-06-17 18:13:13 -07:00
cpuEvalLimitController.cpp minor API refactor of for EvalLimit : 2013-06-17 18:13:13 -07:00
cpuEvalLimitController.h minor API refactor of for EvalLimit : 2013-06-17 18:13:13 -07:00
cpuEvalLimitKernel.cpp first pass at face-varying interpolation for CpuEvalLimit - still 2013-06-06 18:07:46 -07:00
cpuEvalLimitKernel.h first pass at face-varying interpolation for CpuEvalLimit - still 2013-06-06 18:07:46 -07:00
cpuGLVertexBuffer.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
cpuGLVertexBuffer.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
cpuKernel.cpp make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes) 2013-05-16 19:53:49 -07:00
cpuKernel.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
cpuVertexBuffer.cpp Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc. 2013-03-07 17:50:15 -08:00
cpuVertexBuffer.h style cleanup + doxy comments 2013-05-17 10:21:38 -07:00
cudaComputeContext.cpp Added cuda runtime error check. 2013-05-21 19:19:00 -07:00
cudaComputeContext.h Added cuda runtime error check. 2013-05-21 19:19:00 -07:00
cudaComputeController.cpp make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes) 2013-05-16 19:53:49 -07:00
cudaComputeController.h Added early exit to Refine method to avoid unnecessary interop. 2013-06-03 17:06:33 -07:00
cudaD3D11VertexBuffer.cpp Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc. 2013-03-07 17:50:15 -08:00
cudaD3D11VertexBuffer.h style cleanup + doxy comments 2013-05-17 10:21:38 -07:00
cudaGLVertexBuffer.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
cudaGLVertexBuffer.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
cudaKernel.cu Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc. 2013-03-07 17:50:15 -08:00
cudaVertexBuffer.cpp Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc. 2013-03-07 17:50:15 -08:00
cudaVertexBuffer.h style cleanup + doxy comments 2013-05-17 10:21:38 -07:00
d3d11ComputeContext.cpp make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes) 2013-05-16 19:53:49 -07:00
d3d11ComputeContext.h fix d3d11DrawContext and dxViewer to follow API changes 2013-05-17 13:30:43 -07:00
d3d11ComputeController.cpp Fixed DX11 build errors from KernelBatch refactoring 2013-05-06 23:59:58 -07:00
d3d11ComputeController.h Added early exit to Refine method to avoid unnecessary interop. 2013-06-03 17:06:33 -07:00
d3d11DrawContext.cpp fix d3d11DrawContext and dxViewer to follow API changes 2013-05-17 13:30:43 -07:00
d3d11DrawContext.h fix d3d11DrawContext and dxViewer to follow API changes 2013-05-17 13:30:43 -07:00
d3d11DrawRegistry.cpp msvc build fixes 2013-05-13 18:43:05 -07:00
d3d11DrawRegistry.h style cleanup + doxy comments 2013-05-17 10:21:38 -07:00
d3d11KernelBundle.cpp make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes) 2013-05-16 19:53:49 -07:00
d3d11KernelBundle.h fix d3d11DrawContext and dxViewer to follow API changes 2013-05-17 13:30:43 -07:00
d3d11Mesh.h fix d3d11DrawContext and dxViewer to follow API changes 2013-05-17 13:30:43 -07:00
d3d11PtexTexture.cpp clean access permissions on files (rw-rw-r--) 2013-01-18 13:40:39 -08:00
d3d11PtexTexture.h clean access permissions on files (rw-rw-r--) 2013-01-18 13:40:39 -08:00
d3d11VertexBuffer.cpp change access permissions on files 2013-03-08 08:57:42 -08:00
d3d11VertexBuffer.h style cleanup + doxy comments 2013-05-17 10:21:38 -07:00
debug.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
drawContext.cpp make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes) 2013-05-16 19:53:49 -07:00
drawContext.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
drawRegistry.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
drawRegistry.h style cleanup + doxy comments 2013-05-17 10:21:38 -07:00
error.cpp - prevent corner gutter texels from going into an infinite loop by 2013-06-03 17:33:02 -07:00
error.h - prevent corner gutter texels from going into an infinite loop by 2013-06-03 17:33:02 -07:00
evalLimitContext.cpp re-factoring the EvalLimit portion of the code (and other minor comment / typo fixes) 2013-05-16 14:21:11 -07:00
evalLimitContext.h removing osd/patch.h (and cleaning up attending dependencies) 2013-05-17 09:06:40 -07:00
gcdComputeController.cpp Refactoring : 2013-05-07 15:25:49 -07:00
gcdComputeController.h Added early exit to Refine method to avoid unnecessary interop. 2013-06-03 17:06:33 -07:00
gcdKernel.cpp Updated GCD kernel interfaces. 2013-05-17 15:29:05 -07:00
gcdKernel.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glDrawContext.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glDrawContext.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glDrawRegistry.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glDrawRegistry.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glMesh.h style cleanup + doxy comments 2013-05-17 10:21:38 -07:00
glPtexTexture.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glPtexTexture.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glslComputeContext.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glslComputeContext.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glslComputeController.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glslComputeController.h Added early exit to Refine method to avoid unnecessary interop. 2013-06-03 17:06:33 -07:00
glslComputeKernel.glsl Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc. 2013-03-07 17:50:15 -08:00
glslKernelBundle.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glslKernelBundle.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glslPatchBoundary.glsl Removed extraneous clipFlag declaration. 2013-06-10 23:00:38 -07:00
glslPatchBoundaryGregory.glsl Fixed glsl shader portability (input,output) 2013-06-10 16:31:30 -07:00
glslPatchCommon.glsl Fixed glsl shader portability edgeDistance 2013-06-10 16:32:45 -07:00
glslPatchCorner.glsl Fixed glsl shader portability (input,output) 2013-06-10 16:31:30 -07:00
glslPatchGregory.glsl Fixed glsl shader portability (input,output) 2013-06-10 16:31:30 -07:00
glslPatchRegular.glsl Fixed glsl shader portability (input,output) 2013-06-10 16:31:30 -07:00
glslPatchTransition.glsl Fixed glsl shader portability (input,output) 2013-06-10 16:31:30 -07:00
glslTransformFeedbackComputeContext.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glslTransformFeedbackComputeContext.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glslTransformFeedbackComputeController.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glslTransformFeedbackComputeController.h Added early exit to Refine method to avoid unnecessary interop. 2013-06-03 17:06:33 -07:00
glslTransformFeedbackKernel.glsl Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc. 2013-03-07 17:50:15 -08:00
glslTransformFeedbackKernelBundle.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glslTransformFeedbackKernelBundle.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glVertexBuffer.cpp Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
glVertexBuffer.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
hlslComputeKernel.hlsl Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc. 2013-03-07 17:50:15 -08:00
hlslPatchBoundary.hlsl more msvc fixes. make dxViewer working. 2013-05-14 10:48:48 -07:00
hlslPatchBoundaryGregory.hlsl more msvc fixes. make dxViewer working. 2013-05-14 10:48:48 -07:00
hlslPatchCommon.hlsl more msvc fixes. make dxViewer working. 2013-05-14 10:48:48 -07:00
hlslPatchCorner.hlsl more msvc fixes. make dxViewer working. 2013-05-14 10:48:48 -07:00
hlslPatchGregory.hlsl more msvc fixes. make dxViewer working. 2013-05-14 10:48:48 -07:00
hlslPatchRegular.hlsl more msvc fixes. make dxViewer working. 2013-05-14 10:48:48 -07:00
hlslPatchTransition.hlsl more msvc fixes. make dxViewer working. 2013-05-14 10:48:48 -07:00
mesh.h style cleanup + doxy comments 2013-05-17 10:21:38 -07:00
nonCopyable.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
ompComputeController.cpp Refactoring : 2013-05-07 15:25:49 -07:00
ompComputeController.h Added early exit to Refine method to avoid unnecessary interop. 2013-06-03 17:06:33 -07:00
ompKernel.cpp make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes) 2013-05-16 19:53:49 -07:00
ompKernel.h make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes) 2013-05-16 19:53:49 -07:00
opengl.h Consolidated OpenGL includes into osd/opengl.h 2013-06-10 16:32:45 -07:00
ptexTextureLoader.cpp - prevent corner gutter texels from going into an infinite loop by 2013-06-03 17:33:02 -07:00
ptexTextureLoader.h - fix broken ptex block allocation : iterates over all faces to find the longest edge 2012-12-17 10:31:55 -08:00
vertex.h style cleanup + doxy comments 2013-05-17 10:21:38 -07:00
vertexDescriptor.h - adding varying data interpolation to the EvalLimit module 2013-06-05 11:44:30 -07:00