mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-27 14:00:10 +00:00
145 lines
5.0 KiB
C++
145 lines
5.0 KiB
C++
//
|
|
// Copyright (C) Pixar. All rights reserved.
|
|
//
|
|
// This license governs use of the accompanying software. If you
|
|
// use the software, you accept this license. If you do not accept
|
|
// the license, do not use the software.
|
|
//
|
|
// 1. Definitions
|
|
// The terms "reproduce," "reproduction," "derivative works," and
|
|
// "distribution" have the same meaning here as under U.S.
|
|
// copyright law. A "contribution" is the original software, or
|
|
// any additions or changes to the software.
|
|
// A "contributor" is any person or entity that distributes its
|
|
// contribution under this license.
|
|
// "Licensed patents" are a contributor's patent claims that read
|
|
// directly on its contribution.
|
|
//
|
|
// 2. Grant of Rights
|
|
// (A) Copyright Grant- Subject to the terms of this license,
|
|
// including the license conditions and limitations in section 3,
|
|
// each contributor grants you a non-exclusive, worldwide,
|
|
// royalty-free copyright license to reproduce its contribution,
|
|
// prepare derivative works of its contribution, and distribute
|
|
// its contribution or any derivative works that you create.
|
|
// (B) Patent Grant- Subject to the terms of this license,
|
|
// including the license conditions and limitations in section 3,
|
|
// each contributor grants you a non-exclusive, worldwide,
|
|
// royalty-free license under its licensed patents to make, have
|
|
// made, use, sell, offer for sale, import, and/or otherwise
|
|
// dispose of its contribution in the software or derivative works
|
|
// of the contribution in the software.
|
|
//
|
|
// 3. Conditions and Limitations
|
|
// (A) No Trademark License- This license does not grant you
|
|
// rights to use any contributor's name, logo, or trademarks.
|
|
// (B) If you bring a patent claim against any contributor over
|
|
// patents that you claim are infringed by the software, your
|
|
// patent license from such contributor to the software ends
|
|
// automatically.
|
|
// (C) If you distribute any portion of the software, you must
|
|
// retain all copyright, patent, trademark, and attribution
|
|
// notices that are present in the software.
|
|
// (D) If you distribute any portion of the software in source
|
|
// code form, you may do so only under this license by including a
|
|
// complete copy of this license with your distribution. If you
|
|
// distribute any portion of the software in compiled or object
|
|
// code form, you may only do so under a license that complies
|
|
// with this license.
|
|
// (E) The software is licensed "as-is." You bear the risk of
|
|
// using it. The contributors give no express warranties,
|
|
// guarantees or conditions. You may have additional consumer
|
|
// rights under your local laws which this license cannot change.
|
|
// To the extent permitted under your local laws, the contributors
|
|
// exclude the implied warranties of merchantability, fitness for
|
|
// a particular purpose and non-infringement.
|
|
//
|
|
|
|
#include "../osd/cpuGLVertexBuffer.h"
|
|
|
|
#include "../osd/opengl.h"
|
|
|
|
#include <string.h>
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
OsdCpuGLVertexBuffer::OsdCpuGLVertexBuffer(int numElements, int numVertices)
|
|
: _numElements(numElements), _numVertices(numVertices),
|
|
_vbo(0), _cpuBuffer(0), _dataDirty(true) {
|
|
}
|
|
|
|
OsdCpuGLVertexBuffer::~OsdCpuGLVertexBuffer() {
|
|
|
|
delete[] _cpuBuffer;
|
|
glDeleteBuffers(1, &_vbo);
|
|
}
|
|
|
|
OsdCpuGLVertexBuffer *
|
|
OsdCpuGLVertexBuffer::Create(int numElements, int numVertices) {
|
|
OsdCpuGLVertexBuffer *instance =
|
|
new OsdCpuGLVertexBuffer(numElements, numVertices);
|
|
if (instance->allocate()) return instance;
|
|
delete instance;
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
OsdCpuGLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices) {
|
|
|
|
memcpy(_cpuBuffer + startVertex * GetNumElements(), src, GetNumElements() * numVertices * sizeof(float));
|
|
_dataDirty = true;
|
|
}
|
|
|
|
int
|
|
OsdCpuGLVertexBuffer::GetNumElements() const {
|
|
|
|
return _numElements;
|
|
}
|
|
|
|
int
|
|
OsdCpuGLVertexBuffer::GetNumVertices() const {
|
|
|
|
return _numVertices;
|
|
}
|
|
|
|
float*
|
|
OsdCpuGLVertexBuffer::BindCpuBuffer() {
|
|
_dataDirty = true; // caller might modify data
|
|
return _cpuBuffer;
|
|
}
|
|
|
|
GLuint
|
|
OsdCpuGLVertexBuffer::BindVBO() {
|
|
if (not _dataDirty)
|
|
return _vbo;
|
|
|
|
int size = GetNumElements() * GetNumVertices() * sizeof(float);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
|
glBufferData(GL_ARRAY_BUFFER, size, _cpuBuffer, GL_STATIC_DRAW);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
_dataDirty = false;
|
|
return _vbo;
|
|
}
|
|
|
|
bool
|
|
OsdCpuGLVertexBuffer::allocate() {
|
|
_cpuBuffer = new float[GetNumElements() * GetNumVertices()];
|
|
_dataDirty = true;
|
|
int size = GetNumElements() * GetNumVertices() * sizeof(float);
|
|
|
|
glGenBuffers(1, &_vbo);
|
|
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
|
glBufferData(GL_ARRAY_BUFFER, size, 0, GL_STATIC_DRAW);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
if (glGetError() == GL_NO_ERROR) return true;
|
|
return false;
|
|
}
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|
|
|