OpenSubdiv/opensubdiv/osd/vertexDescriptor.h

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//
// Copyright 2013 Pixar
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//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
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//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
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//
// You may obtain a copy of the Apache License at
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//
// http://www.apache.org/licenses/LICENSE-2.0
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//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
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//
#ifndef OSD_CPU_VERTEX_DESCRIPTOR_H
#define OSD_CPU_VERTEX_DESCRIPTOR_H
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#include "../version.h"
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#include <string.h>
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namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
/// \brief Describes vertex elements in interleaved data buffers
struct VertexBufferDescriptor {
/// Default Constructor
VertexBufferDescriptor() : offset(0), length(0), stride(0) { }
/// Constructor
VertexBufferDescriptor(int o, int l, int s) : offset(o), length(l), stride(s) { }
/// True if the descriptor values are internally consistent
bool IsValid() const {
return ((length>0) and (offset<stride) and (length<=stride-offset));
}
/// True if the 'other' descriptor can be used as a destination for
/// data evaluations.
bool CanEval( VertexBufferDescriptor const & other ) const {
return (IsValid() and
other.IsValid() and
(length==other.length));
}
/// Resets the descriptor to default
void Reset() {
offset = length = stride = 0;
}
/// True if the descriptors are identical
bool operator == ( VertexBufferDescriptor const other ) const {
return (offset == other.offset and
length == other.length and
stride == other.stride);
}
int offset; // offset to desired element data
int length; // number or length of the data
int stride; // stride to the next element
};
} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_CPU_VERTEX_DESCRIPTRO_H */