mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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140 lines
5.7 KiB
ReStructuredText
140 lines
5.7 KiB
ReStructuredText
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Copyright (C) Pixar. All rights reserved.
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This license governs use of the accompanying software. If you
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use the software, you accept this license. If you do not accept
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the license, do not use the software.
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1. Definitions
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The terms "reproduce," "reproduction," "derivative works," and
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"distribution" have the same meaning here as under U.S.
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copyright law. A "contribution" is the original software, or
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any additions or changes to the software.
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A "contributor" is any person or entity that distributes its
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contribution under this license.
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"Licensed patents" are a contributor's patent claims that read
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directly on its contribution.
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2. Grant of Rights
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(A) Copyright Grant- Subject to the terms of this license,
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including the license conditions and limitations in section 3,
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each contributor grants you a non-exclusive, worldwide,
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royalty-free copyright license to reproduce its contribution,
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prepare derivative works of its contribution, and distribute
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its contribution or any derivative works that you create.
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(B) Patent Grant- Subject to the terms of this license,
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including the license conditions and limitations in section 3,
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each contributor grants you a non-exclusive, worldwide,
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royalty-free license under its licensed patents to make, have
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made, use, sell, offer for sale, import, and/or otherwise
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dispose of its contribution in the software or derivative works
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of the contribution in the software.
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3. Conditions and Limitations
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(A) No Trademark License- This license does not grant you
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rights to use any contributor's name, logo, or trademarks.
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(B) If you bring a patent claim against any contributor over
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patents that you claim are infringed by the software, your
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patent license from such contributor to the software ends
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automatically.
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(C) If you distribute any portion of the software, you must
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retain all copyright, patent, trademark, and attribution
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notices that are present in the software.
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(D) If you distribute any portion of the software in source
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code form, you may do so only under this license by including a
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complete copy of this license with your distribution. If you
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distribute any portion of the software in compiled or object
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code form, you may only do so under a license that complies
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with this license.
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(E) The software is licensed "as-is." You bear the risk of
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using it. The contributors give no express warranties,
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guarantees or conditions. You may have additional consumer
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rights under your local laws which this license cannot change.
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To the extent permitted under your local laws, the contributors
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exclude the implied warranties of merchantability, fitness for
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a particular purpose and non-infringement.
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Release Notes
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-------------
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.. contents::
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:local:
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:backlinks: none
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Release 1.2.4
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=============
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- Adding a much needed API documention system based on Docutils RST markup.
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Release 1.2.3
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=============
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- EvalLimit API refactor : the EvalContext now has dedicated structs to track all
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the vertex, varying and face-varying data streams. Also renamed some "buffers"
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into "tables" to maintain code consistency
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- EvalLimit optimization : switch serial indexing to a quad-tree based search
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- Adding Varying and Face-Varying data interpolation to EvalLimit
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- Face-varying data bug fixes : making sure the data is carried around appropriately
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Fixes for OpenCL use with the new batching APIs
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- GLSL general shader code cleanup & fixes for better portability
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- GLSL Tranform Feedback initialization fix
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- Critical fix for FarMultiMesh batching (indexing was incorrect)
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- Fix osdutil CL implementation (protect #includes on systems with no OpenCL SDK
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installed)
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- Fix face-varying interpolation on adaptive patches
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- FarPatchTables : fix IsFeatureAdaptive() to return the correct answer
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- Fix Far factories to handle the absence of face-varying data correctly.
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- Many GLSL shader code style fixes which should help with ATI / OSX shader compiling
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Release 1.2.2
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=============
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- Introducing the EvalLimit API : the Eval module aims at providing support for
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computational tasks that are not related to drawing the surfaces. The EvalLimit
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sub-module provides an API that enables client code to evaluate primitive variables
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on the limit surface.
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- Osd<xxx>ComputeController : minor optimization. Added early exit to Refine method
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to avoid unnecessary interop.
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- OsdGLDawContext : minor API change. Protecting some member variables and adding
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const accessors
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- OsdError : minor API refactor, added Warning functions.
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- Fix Ptex bug : prevent corner texel guttering code to from going into infinite
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loops
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- Adding the ability for a FarMeshFactory to construct patchTables starting from
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'firstLevel' in uniform subdivision mode
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- Consolidating the color coding of bicubic patch types through all our our code
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examples (this is used mostly as a debugging tool)
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- Fixing some MSVC++ build warnings
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- Update to the outdated README.md
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.. image:: images/evalLimit_hedit0.jpg
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:height: 300px
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:align: center
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:target: images/evalLimit_hedit0.jpg
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Release 1.2.1
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=============
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- Added CUDA runtime error checking
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Release 1.2.0
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=============
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- Major Far refactor around patchTables to introduce the draw batching API
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- Renaming osd_util to osdutil
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- Fix GLSL transform feedback initialization bug in ptexViewer
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- Minor bug & typo fixes
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Release 1.1.0
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=============
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- release initiated because of the switch to Git Flow
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Release 1.0.0
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=============
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Oringal release:
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