OpenSubdiv/opensubdiv/osd/d3d11PatchTable.cpp

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//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/d3d11PatchTable.h"
#include <D3D11.h>
#include "../far/patchTables.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
D3D11PatchTable::D3D11PatchTable() :
_indexBuffer(0), _patchParamBuffer(0), _patchParamBufferSRV(0) {
}
D3D11PatchTable::~D3D11PatchTable() {
if (_indexBuffer) _indexBuffer->Release();
if (_patchParamBuffer) _patchParamBuffer->Release();
if (_patchParamBufferSRV) _patchParamBufferSRV->Release();
}
D3D11PatchTable *
D3D11PatchTable::Create(Far::PatchTables const *farPatchTables,
ID3D11DeviceContext *pd3d11DeviceContext) {
D3D11PatchTable *instance = new D3D11PatchTable();
if (instance->allocate(farPatchTables, pd3d11DeviceContext))
return instance;
delete instance;
return 0;
}
bool
D3D11PatchTable::allocate(Far::PatchTables const *farPatchTables,
ID3D11DeviceContext *pd3d11DeviceContext) {
ID3D11Device *pd3d11Device = NULL;
pd3d11DeviceContext->GetDevice(&pd3d11Device);
assert(pd3d11Device);
std::vector<int> buffer;
std::vector<unsigned int> ppBuffer;
// needs reserve?
int nPatchArrays = farPatchTables->GetNumPatchArrays();
// for each patchArray
for (int j = 0; j < nPatchArrays; ++j) {
PatchArray patchArray(farPatchTables->GetPatchArrayDescriptor(j),
farPatchTables->GetNumPatches(j),
(int)buffer.size(),
(int)ppBuffer.size()/3);
_patchArrays.push_back(patchArray);
// indices
Far::ConstIndexArray indices = farPatchTables->GetPatchArrayVertices(j);
for (int k = 0; k < indices.size(); ++k) {
buffer.push_back(indices[k]);
}
// patchParams
#if 0
// XXX: we need sharpness interface for patcharray or put sharpness
// into patchParam.
Far::ConstPatchParamArray patchParams =
farPatchTables->GetPatchParams(j);
for (int k = 0; k < patchParams.size(); ++k) {
float sharpness = 0.0;
ppBuffer.push_back(patchParams[k].faceIndex);
ppBuffer.push_back(patchParams[k].bitField.field);
ppBuffer.push_back(*((unsigned int *)&sharpness));
}
#else
// XXX: workaround. GetPatchParamTable() will be deprecated though.
Far::PatchParamTable const & patchParamTables =
farPatchTables->GetPatchParamTable();
std::vector<Far::Index> const &sharpnessIndexTable =
farPatchTables->GetSharpnessIndexTable();
int numPatches = farPatchTables->GetNumPatches(j);
for (int k = 0; k < numPatches; ++k) {
float sharpness = 0.0;
int patchIndex = (int)ppBuffer.size()/3;
if (patchIndex < (int)sharpnessIndexTable.size()) {
int sharpnessIndex = sharpnessIndexTable[patchIndex];
if (sharpnessIndex >= 0)
sharpness = farPatchTables->GetSharpnessValues()[sharpnessIndex];
}
ppBuffer.push_back(patchParamTables[patchIndex].faceIndex);
ppBuffer.push_back(patchParamTables[patchIndex].bitField.field);
ppBuffer.push_back(*((unsigned int *)&sharpness));
}
#endif
}
// index buffer
D3D11_BUFFER_DESC bd;
ZeroMemory(&bd, sizeof(bd));
bd.ByteWidth = (int)buffer.size() * sizeof(int);
bd.Usage = D3D11_USAGE_DYNAMIC;
bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
bd.MiscFlags = 0;
bd.StructureByteStride = sizeof(int);
HRESULT hr = pd3d11Device->CreateBuffer(&bd, NULL, &_indexBuffer);
if (FAILED(hr)) {
return false;
}
D3D11_MAPPED_SUBRESOURCE mappedResource;
hr = pd3d11DeviceContext->Map(_indexBuffer, 0,
D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(hr)) {
return false;
}
unsigned int * indexBuffer = (unsigned int *) mappedResource.pData;
memcpy(indexBuffer, &buffer[0], buffer.size() * sizeof(unsigned int));
pd3d11DeviceContext->Unmap(_indexBuffer, 0);
// patchparam buffer
ZeroMemory(&bd, sizeof(bd));
bd.ByteWidth = (int)ppBuffer.size() * sizeof(int);
bd.Usage = D3D11_USAGE_DYNAMIC;
bd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
bd.MiscFlags = 0;
bd.StructureByteStride = sizeof(unsigned int);
hr = pd3d11Device->CreateBuffer(&bd, NULL, &_patchParamBuffer);
if (FAILED(hr)) {
return false;
}
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
ZeroMemory(&srvd, sizeof(srvd));
srvd.Format = DXGI_FORMAT_R32G32B32_UINT;
srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
srvd.Buffer.FirstElement = 0;
srvd.Buffer.NumElements = (int)ppBuffer.size()/3;
hr = pd3d11Device->CreateShaderResourceView(
_patchParamBuffer, &srvd, &_patchParamBufferSRV);
if (FAILED(hr)) {
return false;
}
hr = pd3d11DeviceContext->Map(_patchParamBuffer, 0,
D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(hr)) {
return false;
}
unsigned int *dst = (unsigned int *) mappedResource.pData;
memcpy(dst, &ppBuffer[0], ppBuffer.size() * sizeof(int));
pd3d11DeviceContext->Unmap(_patchParamBuffer, 0);
return true;
}
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv