mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2025-01-10 00:30:07 +00:00
183 lines
6.5 KiB
C++
183 lines
6.5 KiB
C++
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//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/d3d11PatchTable.h"
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#include <D3D11.h>
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#include "../far/patchTables.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Osd {
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D3D11PatchTable::D3D11PatchTable() :
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_indexBuffer(0), _patchParamBuffer(0), _patchParamBufferSRV(0) {
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}
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D3D11PatchTable::~D3D11PatchTable() {
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if (_indexBuffer) _indexBuffer->Release();
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if (_patchParamBuffer) _patchParamBuffer->Release();
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if (_patchParamBufferSRV) _patchParamBufferSRV->Release();
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}
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D3D11PatchTable *
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D3D11PatchTable::Create(Far::PatchTables const *farPatchTables,
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ID3D11DeviceContext *pd3d11DeviceContext) {
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D3D11PatchTable *instance = new D3D11PatchTable();
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if (instance->allocate(farPatchTables, pd3d11DeviceContext))
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return instance;
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delete instance;
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return 0;
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}
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bool
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D3D11PatchTable::allocate(Far::PatchTables const *farPatchTables,
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ID3D11DeviceContext *pd3d11DeviceContext) {
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ID3D11Device *pd3d11Device = NULL;
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pd3d11DeviceContext->GetDevice(&pd3d11Device);
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assert(pd3d11Device);
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std::vector<int> buffer;
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std::vector<unsigned int> ppBuffer;
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// needs reserve?
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int nPatchArrays = farPatchTables->GetNumPatchArrays();
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// for each patchArray
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for (int j = 0; j < nPatchArrays; ++j) {
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PatchArray patchArray(farPatchTables->GetPatchArrayDescriptor(j),
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farPatchTables->GetNumPatches(j),
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(int)buffer.size(),
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(int)ppBuffer.size()/3);
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_patchArrays.push_back(patchArray);
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// indices
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Far::ConstIndexArray indices = farPatchTables->GetPatchArrayVertices(j);
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for (int k = 0; k < indices.size(); ++k) {
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buffer.push_back(indices[k]);
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}
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// patchParams
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#if 0
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// XXX: we need sharpness interface for patcharray or put sharpness
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// into patchParam.
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Far::ConstPatchParamArray patchParams =
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farPatchTables->GetPatchParams(j);
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for (int k = 0; k < patchParams.size(); ++k) {
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float sharpness = 0.0;
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ppBuffer.push_back(patchParams[k].faceIndex);
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ppBuffer.push_back(patchParams[k].bitField.field);
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ppBuffer.push_back(*((unsigned int *)&sharpness));
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}
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#else
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// XXX: workaround. GetPatchParamTable() will be deprecated though.
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Far::PatchParamTable const & patchParamTables =
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farPatchTables->GetPatchParamTable();
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std::vector<Far::Index> const &sharpnessIndexTable =
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farPatchTables->GetSharpnessIndexTable();
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int numPatches = farPatchTables->GetNumPatches(j);
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for (int k = 0; k < numPatches; ++k) {
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float sharpness = 0.0;
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int patchIndex = (int)ppBuffer.size()/3;
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if (patchIndex < (int)sharpnessIndexTable.size()) {
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int sharpnessIndex = sharpnessIndexTable[patchIndex];
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if (sharpnessIndex >= 0)
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sharpness = farPatchTables->GetSharpnessValues()[sharpnessIndex];
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}
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ppBuffer.push_back(patchParamTables[patchIndex].faceIndex);
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ppBuffer.push_back(patchParamTables[patchIndex].bitField.field);
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ppBuffer.push_back(*((unsigned int *)&sharpness));
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}
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#endif
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}
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// index buffer
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D3D11_BUFFER_DESC bd;
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ZeroMemory(&bd, sizeof(bd));
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bd.ByteWidth = (int)buffer.size() * sizeof(int);
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bd.Usage = D3D11_USAGE_DYNAMIC;
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bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
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bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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bd.MiscFlags = 0;
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bd.StructureByteStride = sizeof(int);
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HRESULT hr = pd3d11Device->CreateBuffer(&bd, NULL, &_indexBuffer);
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if (FAILED(hr)) {
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return false;
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}
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D3D11_MAPPED_SUBRESOURCE mappedResource;
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hr = pd3d11DeviceContext->Map(_indexBuffer, 0,
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D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
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if (FAILED(hr)) {
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return false;
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}
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unsigned int * indexBuffer = (unsigned int *) mappedResource.pData;
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memcpy(indexBuffer, &buffer[0], buffer.size() * sizeof(unsigned int));
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pd3d11DeviceContext->Unmap(_indexBuffer, 0);
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// patchparam buffer
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ZeroMemory(&bd, sizeof(bd));
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bd.ByteWidth = (int)ppBuffer.size() * sizeof(int);
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bd.Usage = D3D11_USAGE_DYNAMIC;
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bd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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bd.MiscFlags = 0;
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bd.StructureByteStride = sizeof(unsigned int);
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hr = pd3d11Device->CreateBuffer(&bd, NULL, &_patchParamBuffer);
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if (FAILED(hr)) {
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return false;
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}
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D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
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ZeroMemory(&srvd, sizeof(srvd));
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srvd.Format = DXGI_FORMAT_R32G32B32_UINT;
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srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
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srvd.Buffer.FirstElement = 0;
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srvd.Buffer.NumElements = (int)ppBuffer.size()/3;
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hr = pd3d11Device->CreateShaderResourceView(
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_patchParamBuffer, &srvd, &_patchParamBufferSRV);
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if (FAILED(hr)) {
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return false;
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}
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hr = pd3d11DeviceContext->Map(_patchParamBuffer, 0,
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D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
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if (FAILED(hr)) {
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return false;
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}
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unsigned int *dst = (unsigned int *) mappedResource.pData;
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memcpy(dst, &ppBuffer[0], ppBuffer.size() * sizeof(int));
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pd3d11DeviceContext->Unmap(_patchParamBuffer, 0);
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return true;
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}
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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