OpenSubdiv/examples/mayaViewer/CMakeLists.txt

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#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
2013-07-18 21:19:50 +00:00
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
# *** mayaViewer ***
set(MAYA_FIND_QUIETLY TRUE)
if(NOT MAYA_FOUND)
message(STATUS
"Maya could not be found, so the OpenSubdiv mayaViwer plugin will not "
"be available. If you do have Maya installed and see this message, "
"please add your Maya path to cmake/FindMaya.cmake or set it in "
"the MAYA_LOCATION environment variable."
)
return()
endif()
set(PLATFORM_LIBRARIES
"${OSD_LINK_TARGET}"
"${OPENGL_LIBRARY}"
"${GLEW_LIBRARY}"
)
include_directories(
"${PROJECT_SOURCE_DIR}/opensubdiv"
"${MAYA_INCLUDE_DIRS}"
"${GLEW_INCLUDE_DIR}"
)
set(SHADER_FILES
shader.glsl
)
set(SOURCE_FILES
OpenSubdivShaderOverride.cpp
OpenSubdivShader.cpp
osdMeshData.cpp
hbrUtil.cpp
)
set(HEADER_FILES
)
if(UNIX)
set(PLATFORM_COMPILE_FLAGS
-D_BOOL
-DREQUIRE_IOSTREAM
-DLINUX
)
set(PLATFORM_PLUGIN_EXTENSION
.so
)
set(PLATFORM_LINK_FLAGS
)
endif(UNIX)
if(WIN32)
set(PLATFORM_COMPILE_FLAGS
/D_AFXDLL
/DNT_PLUGIN
/DREQUIRE_IOSTREAM
)
set(PLATFORM_PLUGIN_EXTENSION
.mll
)
set(PLATFORM_LINK_FLAGS
"/export:initializePlugin /export:uninitializePlugin"
)
endif(WIN32)
#-------------------------------------------------------------------------------
# CUDA code & dependencies
if( CUDA_FOUND )
list(APPEND SOURCE_FILES cudaUtil.cpp)
include_directories(${CUDA_INCLUDE_DIRS})
endif()
#-------------------------------------------------------------------------------
# Shader Stringification
# We want to use preprocessor include directives to include GLSL and OpenCL
# shader source files in cpp files, but since the sources contain newline
# characters we would need raw string literals from C++11 to do this directly.
# To avoid depending on C++11 we instead use a small tool called "line_quote"
# to generate source files that are suitable for direct inclusion.
foreach(shader_file ${SHADER_FILES})
string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
list(APPEND INC_FILES ${inc_file})
add_custom_command(
OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}"
COMMAND stringify "${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}"
"${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}"
DEPENDS stringify "${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}"
)
endforeach()
add_definitions(
${PLATFORM_COMPILE_FLAGS}
)
add_library(maya_plugin SHARED
"${SOURCE_FILES}"
"${HEADER_FILES}"
"${SHADER_FILES}"
"${INC_FILES}"
)
set_target_properties(maya_plugin
PROPERTIES
OUTPUT_NAME "MayaViewer"
PREFIX "osd"
SUFFIX ${PLATFORM_PLUGIN_EXTENSION}
LINK_FLAGS "${PLATFORM_LINK_FLAGS}"
)
target_link_libraries(maya_plugin
"${MAYA_Foundation_LIBRARY}"
"${MAYA_OpenMaya_LIBRARY}"
"${MAYA_OpenMayaRender_LIBRARY}"
"${MAYA_OpenMayaUI_LIBRARY}"
"${PLATFORM_LIBRARIES}"
)
install(TARGETS maya_plugin DESTINATION "${CMAKE_PLUGINDIR_BASE}")