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https://github.com/PixarAnimationStudios/OpenSubdiv
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fix boundary bug of GLSL/GLSLXFB kernels.
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@ -81,7 +81,7 @@ void computeStencil() {
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int current = int(gl_GlobalInvocationID.x) + batchStart;
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if (current>batchEnd) {
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if (current>=batchEnd) {
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return;
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}
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@ -86,7 +86,7 @@ void computeStencil() {
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int current = gl_VertexID + batchStart;
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if (current>batchEnd) {
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if (current>=batchEnd) {
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return;
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}
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