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Fixing crash of glShareTopology when switching to uniform subdivision.
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@ -622,7 +622,9 @@ createOsdMesh( const std::string &shapeStr, int level, Scheme scheme=kCatmark )
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if (doAdaptive) {
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refiner->RefineAdaptive(Far::TopologyRefiner::AdaptiveOptions(level));
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} else {
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refiner->RefineUniform(Far::TopologyRefiner::UniformOptions(level));
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Far::TopologyRefiner::UniformOptions options(level);
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options.fullTopologyInLastLevel = true;
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refiner->RefineUniform(options);
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}
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Far::StencilTables const * vertexStencils=0, * varyingStencils=0;
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