mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-26 01:31:13 +00:00
Fix typos in ReST docs
This commit is contained in:
parent
9519e59aed
commit
2aed68de1e
@ -105,7 +105,7 @@ Heritage
|
||||
|
||||
This is the fifth-generation subdiv library in use by Pixar's proprietary animation
|
||||
system in a lineage that started with code written by Tony DeRose and Tien Truong
|
||||
for Geri\u2019s Game in 1996. Each generation has been a from-scratch rewrite that
|
||||
for Geri's Game in 1996. Each generation has been a from-scratch rewrite that
|
||||
has built upon our experience using subdivision surfaces to make animated films.
|
||||
This code is live, so Pixar's changes to OpenSubdiv for current and future films
|
||||
will be released as open source at the same time they are rolled out to Pixar
|
||||
|
@ -37,7 +37,7 @@ Release 3.0
|
||||
OpenSubdiv 3.0 represents a landmark release, with very profound changes to the
|
||||
core algorithms. While providing faster, more efficient, and more flexible
|
||||
subdivision code remains our principal goal, OpenSubdiv 3.0 introduces many
|
||||
improvements that constitute a fairly radical departures from our previous
|
||||
improvements that constitute a fairly radical departure from our previous
|
||||
versions.
|
||||
|
||||
----
|
||||
@ -76,7 +76,7 @@ was both redundant and inefficient.
|
||||
|
||||
OpenSubdiv 3.0 introduces a new *intermediate* topological representation, named
|
||||
**Vtr** (Vectorized Topology Representation). The topological relationships
|
||||
held by Vtr can populated using either a high-level interface where simplicity
|
||||
held by Vtr can be populated using either a high-level interface where simplicity
|
||||
has been emphasized, or a lower-level interface for enhanced efficiency. Vtr is
|
||||
much more efficient for the kinds of topological analysis required by Far and
|
||||
additionally is more flexible in that it supports the specification of
|
||||
@ -141,13 +141,13 @@ Introducing Stencil Tables
|
||||
OpenSubdiv 3.0 replaces the serialized subdivision tables with factorized
|
||||
stencil tables. Subdivision tables as implemented in 2.x releases still contain
|
||||
a fairly large amount of data inter-dependencies, which incur penalties from
|
||||
fences or force addition kernel launches. Most of these dependencies have now
|
||||
fences or force additional kernel launches. Most of these dependencies have now
|
||||
been factorized away in the pre-computation stage, yielding *stencil tables*
|
||||
instead.
|
||||
|
||||
Stencils remove all data dependencies and simplify all the computations into a
|
||||
single trivial kernel. This simplification results in a faster pre-computation
|
||||
stage, faster execution on GPU, and fewer driver overheads. The new stencil
|
||||
stage, faster execution on GPU, with fewer driver overheads. The new stencil
|
||||
tables Compute back-end is supported on all the same platforms as previous
|
||||
releases (except GCD).
|
||||
|
||||
@ -280,7 +280,7 @@ adopters to start building upon these releases.
|
||||
|
||||
Within 'Master' releases, we expect APIs to be backward compatible so that
|
||||
existing client code can seamlessly build against newer releases. Changes
|
||||
may include bug fixes as well as new features,
|
||||
may include bug fixes as well as new features.
|
||||
|
||||
.. container:: notebox
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user