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https://github.com/PixarAnimationStudios/OpenSubdiv
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Removed more usage of alloca() dependent on maximum valence:
- replaced alloca() usage in far/gregoryBasis.cpp with StackBuffer
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@ -26,6 +26,7 @@
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#include "../far/error.h"
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#include "../far/stencilTablesFactory.h"
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#include "../far/topologyRefiner.h"
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#include "../vtr/stackBuffer.h"
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#include <cassert>
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#include <cmath>
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@ -140,17 +141,11 @@ GregoryBasis::ProtoBasis::ProtoBasis(
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valences[4],
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zerothNeighbors[4];
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Index * manifoldRing = (int *)alloca((maxvalence+2)*2 * sizeof(int));
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Vtr::internal::StackBuffer<Index,40> manifoldRing((maxvalence+2)*2);
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// Because MSVC does not support VLAs, we have to run alloca() in a macro and
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// call in-place constructors - it's only been standardized for 15 years after
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// all...
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#define AllocaPointsArrays(variable, npoints) \
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Point * variable = (Point *)alloca(npoints*sizeof(Point)); \
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{ for (int i=0; i<npoints; ++i) { new (&variable[i]) Point; } }
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Vtr::internal::StackBuffer<Point,16> f(maxvalence);
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Vtr::internal::StackBuffer<Point,64> r(maxvalence*4);
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AllocaPointsArrays(f, maxvalence);
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AllocaPointsArrays(r, maxvalence*4);
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Point e0[4], e1[4], org[4];
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for (int vid=0; vid<4; ++vid) {
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