mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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Merge pull request #1086 from barfowl/doc_examples_and_links
Minor fixes and improvements to the documentation pages
This commit is contained in:
commit
40855edf12
@ -100,9 +100,7 @@ if (DOCUTILS_FOUND AND PYTHONINTERP_FOUND)
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sdc_overview.rst
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subdivision_surfaces.rst
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tutorials.rst
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using_osd.rst
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using_osd_hbr.rst
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using_osd_textures.rst
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vtr_overview.rst
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)
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|
@ -38,12 +38,12 @@ of the software.
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:widths: 50 50
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* - | `glViewer <glviewer.html>`_
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| `glPtexViewer <glptexviewer.html>`_
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| `glEvalLimit <glevallimit.html>`_
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- | `glStencilViewer <glstencilviewer.html>`_
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| `glPaintTest <glpainttest.html>`_
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| `glPtexViewer <glptexviewer.html>`_
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- | `glFVarViewer <glfvarviewer.html>`_
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| `glStencilViewer <glstencilviewer.html>`_
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| `glShareTopology <glsharetopology.html>`_
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| `glFVarViewer <glfvarviewer.html>`_
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.. list-table:: **DirectX examples**
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:class: quickref
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@ -54,10 +54,34 @@ of the software.
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----
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Common Command Line Options
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===========================
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While the following command line options are common, not all examples support
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all -- in some cases, certain options are not applicable.
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::
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-f : launches the application in full-screen mode (if supported)
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-u : apply uniform subdivision to all meshes
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-a : apply adaptive subdivision to create patches for the limit surface
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-l depth : level of uniform or adaptive refinement to apply
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-c count : number of repetitions of the animation loop when supported (default
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of 0 is infinite)
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-anim : interpret a given set of Obj files as an animated sequence rather
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than a set of distinct meshes
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-catmark : apply the Catmark scheme to all meshes in given Obj files (default)
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-loop : apply the Loop scheme to all meshes in given Obj files
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-bilinear : apply the Bilinear scheme to all meshes in given Obj files
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objfile(s) : a set of one or more meshes in Obj format (requiring a .obj extension)
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that may be distinct meshes or animated versions of a single mesh
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----
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Common Keyboard Controls
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========================
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.. code:: c++
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::
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Left mouse button drag : orbit camera
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Middle mouse button drag : pan camera
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@ -83,7 +83,7 @@ simply be changed -- and so an additional mode was added to avoid such behavior.
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All choices are now provided through a single "linear interpolation" enum,
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described and illustrated in more detail in the overview of
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`Face-Varying Interpolation <subdivision_surfaces.html#face-varying-interpolation-rules>`__.
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`Face-Varying Interpolation <subdivision_surfaces.html#face-varying-interpolation>`__.
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The use of "boundary" in the name of the enum was intentionally removed
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as the choice also affects interior interpolation. The new use of "linear"
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is now intended to reflect the fact that interpolation is constrained to be
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|
@ -35,18 +35,14 @@ SYNOPSIS
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.. parsed-literal::
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:class: codefhead
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**dxPtexViewer**
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[**-e** *environment map*]
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[**-d** *HDR diffuse map*]
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[**-s** *HDR specular map*]
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[**-y**]
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[**--disp** *displacement scale*]
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[**-l** *isolation level*]
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*ptex color file*
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*ptex displacement file*
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*ptex occlusion file*
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*ptex specular file*
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*objfile(s)*
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**dxPtexViewer** [**-f**] [**-l** *isolation level*] [**-c** *animation loops*] [**-y**]
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[**-e** *environment map*] [**-d** *HDR diffuse map*] [**-s** *HDR specular map*]
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[**--disp** *displacement scale*]
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*ptex color file*
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*ptex displacement file*
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*ptex occlusion file*
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*ptex specular file*
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*objfile(s)*
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DESCRIPTION
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===========
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@ -61,6 +57,13 @@ are available to experiment with the algorithms.
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OPTIONS
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=======
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||||
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See the description of the
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`common comand line options <code_examples.html#common-command-line-options>`__
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for the subset of common options supported here.
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**-y**
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Swap Z-up geometry to Y-UP.
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**-e** *environment map*
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A low dynamic range spherical environment map used as a background. Ideally,
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a color-normalized version of the HDR light probe.
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@ -75,13 +78,6 @@ OPTIONS
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**--disp** *displacement scale*
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A scalar multiplier for the shader displacement values.
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**-y**
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Swap Z-up geometry to Y-UP.
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**-l** *isolation level*
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Select the desired isolation level of adaptive feature isolation. This can be
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useful when trying to load large pieces of geometry.
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*ptex color file*
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A ptex file containing RGB channels read as material albedo color.
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|
@ -35,7 +35,8 @@ SYNOPSIS
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.. parsed-literal::
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:class: codefhead
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**dxViewer** [**-d** *isolation level*] [**-c** *animation loops*] *objfile(s)*
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**dxViewer** [**-u**] [**-a**] [**-l** *refinement level*] [**-c** *animation loops*]
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*objfile(s)* [**-anim**] [**-catmark**] [**-loop**] [**-bilinear**]
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DESCRIPTION
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===========
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@ -58,13 +59,8 @@ shapes. Multiple controls are available to experiment with the algorithms.
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OPTIONS
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=======
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**-d** *isolation level*
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Select the desired isolation level of adaptive feature isolation. This can be
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useful when trying to load large pieces of geometry.
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**-c** *animation frequency*
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Number of repetitions of the animation loop (default=0 is infinite)
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See the description of the
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`common comand line options <code_examples.html#common-command-line-options>`__
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for the subset of common options supported here.
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.. include:: examples_see_also.rst
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@ -3,11 +3,12 @@ SEE ALSO
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Other `examples <code_examples.html>`__ \ :
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`glViewer <glviewer.html>`__, \
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`glShareTopology <glsharetopology.html>`__, \
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`glFVarViewer <glfvarviewer.html>`__, \
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`glEvalLimit <glevallimit.html>`__, \
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`glStencilViewer <glstencilviewer.html>`__, \
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`glPtexViewer <glptexviewer.html>`__, \
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`glEvalLimit <glevallimit.html>`__, \
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`glFVarViewer <glfvarviewer.html>`__, \
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`glPaintTest <glpainttest.html>`__, \
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`glShareTopology <glsharetopology.html>`__, \
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`dxViewer <dxviewer.html>`__, \
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`dxPtexViewer <dxptexviewer.html>`__, \
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|
@ -50,7 +50,8 @@ vertices, edges, and faces. This process is purely topological and does
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not depend on the speciific values of any primvar data (point positions, etc).
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Topology refinement can be either uniform or adaptive, where extraordinary
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features are automatically isolated (see `feature adaptive subdivision <subdivision_surfaces.html#feature-adaptive-subdivision>`__).
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features are automatically isolated (see
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`feature adaptive subdivision <subdivision_surfaces.html#feature-adaptive>`__).
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The *Far* topology classes present a public interface for the refinement
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functionality provided in `Vtr <vtr_overview.html#Vtr>`__,
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@ -541,9 +542,9 @@ reduced only to contributions from vertices from the previous level of
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refinement.
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The latter mode allows client-code to access and insert modifications to the
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vertex data at set refinement levels (see `hierarchical vertex edits
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<subdivision_surfaces.html#hierarchical-edits>`_). Once the edits have been
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applied by the client-code, another set of stencils can be used to smoothe the
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vertex data at set refinement levels -- creating what are often referred
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to as *hierarchical edits*. Once the edits have been
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applied by the client-code, another set of stencils can be used to smooth the
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vertex data to a higher level of refinement.
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.. image:: images/far_stencil8.png
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@ -580,7 +581,7 @@ Also: just as discrete stencils, limit stencils that are factorized from coarse
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control vertices do not have inter-dependencies and can be evaluated in
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parallel.
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For implementation details, see the `glStencilViewer <glStencilViewer.html>`_
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For implementation details, see the `glStencilViewer <glstencilviewer.html>`_
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code example.
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Sample Location On Extraordinary Faces
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|
@ -1,89 +0,0 @@
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..
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Copyright 2013 Pixar
|
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|
||||
Licensed under the Apache License, Version 2.0 (the "Apache License")
|
||||
with the following modification; you may not use this file except in
|
||||
compliance with the Apache License and the following modification to it:
|
||||
Section 6. Trademarks. is deleted and replaced with:
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor
|
||||
and its affiliates, except as required to comply with Section 4(c) of
|
||||
the License and to reproduce the content of the NOTICE file.
|
||||
|
||||
You may obtain a copy of the Apache License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the Apache License with the above modification is
|
||||
distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
KIND, either express or implied. See the Apache License for the specific
|
||||
language governing permissions and limitations under the Apache License.
|
||||
|
||||
|
||||
glBatchViewer
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-------------
|
||||
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.. contents::
|
||||
:local:
|
||||
:backlinks: none
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|
||||
SYNOPSIS
|
||||
========
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||||
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||||
.. parsed-literal::
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:class: codefhead
|
||||
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||||
**glBatchViewer** [**-d** *isolation level*] [**-c** *animation loops*] [**-f**] *objfile(s)*
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|
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DESCRIPTION
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||||
===========
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||||
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||||
``glBatchViewer`` is a stand-alone application that showcases the primitive
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batching capabilities of the OpenSubdiv API. Batching is an optimization that
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enables the merging together of the data tables of many primitives in order to
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||||
reduce the number of GPU calls.
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||||
|
||||
Multiple controls are available to experiment with the algorithms.
|
||||
|
||||
.. image:: images/glbatchviewer.jpg
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||||
:width: 400px
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||||
:align: center
|
||||
:target: images/glbatchviewer.jpg
|
||||
|
||||
|
||||
OPTIONS
|
||||
=======
|
||||
|
||||
**-d** *isolation level*
|
||||
Select the desired isolation level of adaptive feature isolation. This can be
|
||||
useful when trying to load large pieces of geometry.
|
||||
|
||||
**-c** *animation frequency*
|
||||
Number of repetitions of the animation loop (default=0 is infinite)
|
||||
|
||||
**-f**
|
||||
Launches the application in full-screen mode (if is supported by GLFW on the
|
||||
OS)
|
||||
|
||||
Keyboard Controls
|
||||
=================
|
||||
|
||||
.. code:: c++
|
||||
|
||||
. , : increase / decrease the number of animated primitives
|
||||
i, o : add / remove primitives
|
||||
|
||||
SEE ALSO
|
||||
========
|
||||
|
||||
`Code Examples <code_examples.html>`__, \
|
||||
`glViewer <glviewer.html>`__, \
|
||||
`glStencilViewer <glstencilviewer.html>`__, \
|
||||
`ptexViewer <ptexviewer.html>`__, \
|
||||
`paintTest <painttest.html>`__, \
|
||||
`limitEval <limiteval.html>`__, \
|
||||
`dxViewer <dxviewer.html>`__, \
|
||||
`uvViewer <uvviewer.html>`__, \
|
||||
|
@ -35,7 +35,8 @@ SYNOPSIS
|
||||
.. parsed-literal::
|
||||
:class: codefhead
|
||||
|
||||
**limitEval** [**-f**] *objfile(s)*
|
||||
**glEvalLimit** [**-f**] [**-u**] [**-a**] [**-l** *refinement level*]
|
||||
*objfile(s)* [**-catmark**] [**-loop**] [**-bilinear**]
|
||||
|
||||
DESCRIPTION
|
||||
===========
|
||||
@ -75,8 +76,8 @@ Multiple controls are available to experiment with the algorithms.
|
||||
OPTIONS
|
||||
=======
|
||||
|
||||
**-f**
|
||||
Launches the application in full-screen mode (if is supported by GLFW on the
|
||||
OS)
|
||||
See the description of the
|
||||
`common comand line options <code_examples.html#common-command-line-options>`__
|
||||
for the subset of common options supported here.
|
||||
|
||||
.. include:: examples_see_also.rst
|
||||
|
@ -32,7 +32,12 @@ glFVarViewer
|
||||
SYNOPSIS
|
||||
========
|
||||
|
||||
**glFVarViewer** [**-d** *isolation level*] [**-c** *animation loops*] [**-f**] *objfile(s)*
|
||||
.. parsed-literal::
|
||||
:class: codefhead
|
||||
|
||||
**glFVarViewer** [**-f**] [**-u**] [**-a**] [**-l** *refinement level*] [**-c** *animation loops*]
|
||||
*objfile(s)* [**-catmark**] [**-loop**] [**-bilinear**]
|
||||
|
||||
|
||||
DESCRIPTION
|
||||
===========
|
||||
@ -54,16 +59,8 @@ interpolation rules and tags.
|
||||
OPTIONS
|
||||
=======
|
||||
|
||||
**-d** *isolation level*
|
||||
Select the desired isolation level of adaptive feature isolation. This can be
|
||||
useful when trying to load large pieces of geometry.
|
||||
|
||||
**-c** *animation frequency*
|
||||
Number of repetitions of the animation loop (default=0 is infinite)
|
||||
|
||||
**-f**
|
||||
Launches the application in full-screen mode (if is supported by GLFW on the
|
||||
OS)
|
||||
|
||||
See the description of the
|
||||
`common comand line options <code_examples.html#common-command-line-options>`__
|
||||
for the subset of common options supported here.
|
||||
|
||||
.. include:: examples_see_also.rst
|
||||
|
@ -35,9 +35,9 @@ SYNOPSIS
|
||||
.. parsed-literal::
|
||||
:class: codefhead
|
||||
|
||||
**glPaintTest**
|
||||
[**-f**]
|
||||
*objfile(s)*
|
||||
**glPaintTest** [**-f**] [**-l** *adaptive refinement level*]
|
||||
*objfile(s)* [**-catmark**] [**-loop**]
|
||||
|
||||
|
||||
DESCRIPTION
|
||||
===========
|
||||
@ -53,16 +53,11 @@ using GPU limit tessellation for painting and sculpting applications.
|
||||
OPTIONS
|
||||
=======
|
||||
|
||||
**-f**
|
||||
Launches the application in full-screen mode (if is supported by GLFW on the
|
||||
OS)
|
||||
See the description of the
|
||||
`common comand line options <code_examples.html#common-command-line-options>`__
|
||||
for the subset of common options supported here.
|
||||
|
||||
*objfile(s)*
|
||||
A sequence of obj files used as an animation loop (the topology has to match
|
||||
the data contained in all the ptex files !)
|
||||
|
||||
|
||||
Keyboard Controls
|
||||
KEYBOARD CONTROLS
|
||||
=================
|
||||
|
||||
.. code:: c++
|
||||
|
@ -35,21 +35,14 @@ SYNOPSIS
|
||||
.. parsed-literal::
|
||||
:class: codefhead
|
||||
|
||||
**glPtexViewer**
|
||||
[**-e** *environment map*]
|
||||
[**-d** *HDR diffuse map*]
|
||||
[**-s** *HDR specular map*]
|
||||
[**-y**]
|
||||
[**--disp** *displacement scale*]
|
||||
[**--bump** *bump scale*]
|
||||
[**-l** *isolation level*]
|
||||
[**-c** *animation loops*]
|
||||
[**-f**]
|
||||
*ptex color file*
|
||||
*ptex displacement file*
|
||||
*ptex occlusion file*
|
||||
*ptex specular file*
|
||||
*objfile(s)*
|
||||
**glPtexViewer** [**-f**] [**-u**] [**-a**] [**-l** *isolation level*] [**-c** *animation loops*] [**-y**]
|
||||
[**-e** *environment map*] [**-d** *HDR diffuse map*] [**-s** *HDR specular map*]
|
||||
[**--disp** *displacement scale*] [**--bump** *bump scale*]
|
||||
*ptex color file*
|
||||
*ptex displacement file*
|
||||
*ptex occlusion file*
|
||||
*ptex specular file*
|
||||
*objfile(s)*
|
||||
|
||||
DESCRIPTION
|
||||
===========
|
||||
@ -66,6 +59,13 @@ are available to experiment with the algorithms.
|
||||
OPTIONS
|
||||
=======
|
||||
|
||||
See the description of the
|
||||
`common comand line options <code_examples.html#common-command-line-options>`__
|
||||
for the subset of common options supported here.
|
||||
|
||||
**-y**
|
||||
Swap Z-up geometry to Y-UP.
|
||||
|
||||
**-e** *environment map*
|
||||
A low dynamic range spherical environment map used as a background. Ideally,
|
||||
a color-normalized version of the HDR light probe.
|
||||
@ -83,20 +83,6 @@ OPTIONS
|
||||
**--bump** *displacement scale*
|
||||
A scalar multiplier for the shader bump values.
|
||||
|
||||
**-y**
|
||||
Swap Z-up geometry to Y-UP.
|
||||
|
||||
**-l** *isolation level*
|
||||
Select the desired isolation level of adaptive feature isolation. This can be
|
||||
useful when trying to load large pieces of geometry.
|
||||
|
||||
**-c** *animation frequency*
|
||||
Number of repetitions of the animation loop (default=0 is infinite)
|
||||
|
||||
**-f**
|
||||
Launches the application in full-screen mode (if is supported by GLFW on the
|
||||
OS)
|
||||
|
||||
*ptex color file*
|
||||
A ptex file containing RGB channels read as material albedo color.
|
||||
|
||||
@ -112,12 +98,7 @@ OPTIONS
|
||||
A single-channel ptex file (preferably 8 bits precision) applied to modulate
|
||||
the specular reflectance of the material
|
||||
|
||||
*objfile(s)*
|
||||
A sequence of obj files used as an animation loop (the topology has to match
|
||||
the data contained in all the ptex files !)
|
||||
|
||||
|
||||
Keyboard Controls
|
||||
KEYBOARD CONTROLS
|
||||
=================
|
||||
|
||||
.. code:: c++
|
||||
@ -131,5 +112,4 @@ Keyboard Controls
|
||||
e : draw normals
|
||||
|
||||
|
||||
|
||||
.. include:: examples_see_also.rst
|
||||
|
@ -35,7 +35,7 @@ SYNOPSIS
|
||||
.. parsed-literal::
|
||||
:class: codefhead
|
||||
|
||||
**glShareTopology** [**-d** *isolation level*] *objfile(s)*
|
||||
**glShareTopology** [**-u**] [**-a**] [**-l** *refinement level*]
|
||||
|
||||
DESCRIPTION
|
||||
===========
|
||||
@ -51,8 +51,8 @@ instancing across Compute contexts. Multiple controls are available to experimen
|
||||
OPTIONS
|
||||
=======
|
||||
|
||||
**-d** *isolation level*
|
||||
Select the desired isolation level of adaptive feature isolation. This can be
|
||||
useful when trying to load large pieces of geometry.
|
||||
See the description of the
|
||||
`common comand line options <code_examples.html#common-command-line-options>`__
|
||||
for the subset of common options supported here.
|
||||
|
||||
.. include:: examples_see_also.rst
|
||||
|
@ -35,7 +35,8 @@ SYNOPSIS
|
||||
.. parsed-literal::
|
||||
:class: codefhead
|
||||
|
||||
**glStencilViewer** [**-d** *isolation level*] [**-f**] *objfile(s)*
|
||||
**glStencilViewer** [**-f**] [**-u**] [**-a**] [**-l** *refinement level*]
|
||||
*objfile(s)* [**-catmark**] [**-loop**] [**-bilinear**]
|
||||
|
||||
DESCRIPTION
|
||||
===========
|
||||
@ -52,12 +53,8 @@ controls are available to experiment with the algorithms.
|
||||
OPTIONS
|
||||
=======
|
||||
|
||||
**-d** *isolation level*
|
||||
Select the desired isolation level of adaptive feature isolation. This can be
|
||||
useful when trying to load large pieces of geometry.
|
||||
|
||||
**-f**
|
||||
Launches the application in full-screen mode (if is supported by GLFW on the
|
||||
OS)
|
||||
See the description of the
|
||||
`common comand line options <code_examples.html#common-command-line-options>`__
|
||||
for the subset of common options supported here.
|
||||
|
||||
.. include:: examples_see_also.rst
|
||||
|
@ -35,12 +35,8 @@ SYNOPSIS
|
||||
.. parsed-literal::
|
||||
:class: codefhead
|
||||
|
||||
**glViewer**
|
||||
[**-d** *isolation level*]
|
||||
[**-c** *animation loops*]
|
||||
[**-f**]
|
||||
[**-axis**]
|
||||
*objfile(s)*
|
||||
**glViewer** [**-f**] [**-u**] [**-a**] [**-l** *refinement level*] [**-axis**] [**-c** *animation loops*]
|
||||
*objfile(s)* [**-anim**] [**-catmark**] [**-loop**] [**-bilinear**]
|
||||
|
||||
DESCRIPTION
|
||||
===========
|
||||
@ -57,22 +53,11 @@ shapes. Multiple controls are available to experiment with the algorithms.
|
||||
OPTIONS
|
||||
=======
|
||||
|
||||
**-d** *isolation level*
|
||||
Select the desired isolation level of adaptive feature isolation. This can be
|
||||
useful when trying to load large pieces of geometry.
|
||||
|
||||
**-c** *animation frequency*
|
||||
Number of repetitions of the animation loop (default=0 is infinite)
|
||||
|
||||
**-f**
|
||||
Launches the application in full-screen mode (if is supported by GLFW on the
|
||||
OS)
|
||||
See the description of the
|
||||
`common comand line options <code_examples.html#common-command-line-options>`__
|
||||
for the subset of common options supported here.
|
||||
|
||||
**-axis**
|
||||
Swap Y-up / Z-up axis when loading obj files
|
||||
|
||||
*objfile(s)*
|
||||
A sequence of obj files used as an animation loop (the topology has to match
|
||||
the data contained in all the ptex files !)
|
||||
Swap Y-up / Z-up axis when loading Obj files
|
||||
|
||||
.. include:: examples_see_also.rst
|
||||
|
@ -111,7 +111,7 @@ Boundary Interpolation Rules
|
||||
+------------------------------------+
|
||||
|
||||
This enum is shared for both `vertex and face-varying interpolation
|
||||
<subdivision_surfaces.html#boundary-interpolation-rules>`__, with the following
|
||||
<subdivision_surfaces.html#boundary-interpolation>`__, with the following
|
||||
distinctions:
|
||||
|
||||
- vertex boundaries:
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 298 KiB |
@ -48,10 +48,10 @@ Topology
|
||||
|
||||
Well-constructed subdivision meshes have several important properties:
|
||||
|
||||
* They consist primarily of quad faces
|
||||
* They consist primarily of regular faces (quads for Catmull-Clark, tris for Loop)
|
||||
* They contain few extraordinary vertices
|
||||
* They efficiently describe the intended shape
|
||||
* They are topologically `manifold <subdivision_surfaces.html#manifold-geometry>`__
|
||||
* They are topologically `manifold <subdivision_surfaces.html#non-manifold-topology>`__
|
||||
|
||||
----
|
||||
|
||||
|
@ -65,8 +65,8 @@ identical results across different computational devices.
|
||||
Refinement
|
||||
==========
|
||||
|
||||
**Osd** supports both `uniform subdivision <subdivision_surfaces.html#uniform-subdivision>`__
|
||||
and `adaptive subdivision <subdivision_surfaces.html#feature-adaptive-subdivision>`__.
|
||||
**Osd** supports both uniform and
|
||||
`feature adaptive <subdivision_surfaces.html#feature-adaptive>`__ subdivision.
|
||||
|
||||
|
||||
.. image:: images/osd_refinement.png
|
||||
|
@ -130,7 +130,7 @@ options used to control its interpolation have changed. The documentation on
|
||||
`Compatibility with OpenSubdiv 2.x <compatibility.html#compatibility-with-opensubdiv-2.x>`__
|
||||
details the equivalence of interpolation options between Hbr and the new
|
||||
*Sdc::Options::FVarLinearInterpolation* enum, while the section on
|
||||
`Face Varying Interpolation <subdivision_surfaces.html#face-varying-interpolation-rules>`__
|
||||
`Face Varying Interpolation <subdivision_surfaces.html#face-varying-interpolation>`__
|
||||
illustrates their effects.
|
||||
|
||||
Face varying data is now specified by index rather than by value, or as often
|
||||
|
@ -37,7 +37,7 @@ Bicubic Face-Varying Patches
|
||||
|
||||
The motivation for this feature is to improve drawing and evaluation of face-varying
|
||||
primvar values for all
|
||||
`face-varying interpolation options <subdivision_surfaces.html#face-varying-interpolation-rules>`__.
|
||||
`face-varying interpolation options <subdivision_surfaces.html#face-varying-interpolation>`__.
|
||||
|
||||
A common use of non-linear face-varying data is to capture a UV projection on
|
||||
the surface. The following example shows a simple shape with the face-varying
|
||||
|
@ -264,6 +264,8 @@ help deal with that complexity:
|
||||
| Two valence-5 vertices nearby | Isolation subdivided once | Isolation subdivided twice |
|
||||
+--------------------------------------+--------------------------------------+--------------------------------------+
|
||||
|
||||
.. _feature-adaptive:
|
||||
|
||||
It's generally necessary to perform some kind of local subdivision in these areas
|
||||
to break these pieces of surface into smaller, more manageable pieces, and the
|
||||
term "feature adaptive subdivision" has become popular in recent years to describe
|
||||
|
@ -1,62 +0,0 @@
|
||||
..
|
||||
Copyright 2013 Pixar
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "Apache License")
|
||||
with the following modification; you may not use this file except in
|
||||
compliance with the Apache License and the following modification to it:
|
||||
Section 6. Trademarks. is deleted and replaced with:
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor
|
||||
and its affiliates, except as required to comply with Section 4(c) of
|
||||
the License and to reproduce the content of the NOTICE file.
|
||||
|
||||
You may obtain a copy of the Apache License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the Apache License with the above modification is
|
||||
distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
KIND, either express or implied. See the Apache License for the specific
|
||||
language governing permissions and limitations under the Apache License.
|
||||
|
||||
|
||||
Using OpenSubdiv
|
||||
----------------
|
||||
|
||||
.. contents::
|
||||
:local:
|
||||
:backlinks: none
|
||||
|
||||
.. image:: images/osd_splash.png
|
||||
:align: center
|
||||
:target: images/osd_splash.png
|
||||
|
||||
OpenSubdiv APIs
|
||||
===============
|
||||
|
||||
.. list-table:: **APIs Overview**
|
||||
:class: quickref
|
||||
:widths: 50 50
|
||||
|
||||
* - | `Overview <api_overview.html>`_
|
||||
- | `Sdc API <sdc_overview.html>`_
|
||||
| `Vtr API <vtr_overview.html>`_
|
||||
| `Far API <far_overview.html>`_
|
||||
| `Osd API <osd_overview.html>`_
|
||||
|
||||
|
||||
|
||||
Coding With OpenSubdiv
|
||||
======================
|
||||
|
||||
.. list-table:: **General Topics**
|
||||
:class: quickref
|
||||
:widths: 50 50
|
||||
|
||||
* - | `Compiling & Linking <using_osd_compile.html>`_
|
||||
| `Tutorials <tutorials.html>`_
|
||||
- | Writing Shaders
|
||||
| `Textures (UV & Ptex) <using_osd_textures.html>`_
|
||||
|
@ -213,7 +213,7 @@ to know the number of vertices in the face and the indices of these vertices.
|
||||
mesh->NewFace(nv, fv, 0);
|
||||
}
|
||||
|
||||
However, currently **Hbr** is not able to handle `non-manifold <subdivision_surfaces.html#manifold-geometry>`__
|
||||
However, **Hbr** is not able to handle `non-manifold <subdivision_surfaces.html#non-manifold-topology>`__
|
||||
geometry. In order to avoid tripping asserts or causing memory violations, let's
|
||||
rewrite the previous loop with some some prototype code to check the validity of
|
||||
the topology.
|
||||
@ -312,7 +312,7 @@ The rule-set can be selected using the following accessors:
|
||||
|
||||
|
||||
Additional information on boundary interpolation rules can be found
|
||||
`here <subdivision_surfaces.html#boundary-interpolation-rules>`__ and
|
||||
`here <subdivision_surfaces.html#boundary-interpolation>`__ and
|
||||
`here <hbr_overview.html#boundary-interpolation-rules>`__
|
||||
|
||||
.. container:: impnotip
|
||||
@ -442,8 +442,7 @@ Modifications are one of the following 3 operations:
|
||||
| Subtract |
|
||||
+-----------+
|
||||
|
||||
Here is a simple example that creates a hierarchical vertex edit that corresponds
|
||||
to `this example <subdivision_surfaces.html#hierarchical-edits-paths>`__.
|
||||
Here is a simple example that creates a hierarchical vertex edit.
|
||||
|
||||
.. code:: c++
|
||||
|
||||
|
@ -1,52 +0,0 @@
|
||||
..
|
||||
Copyright 2013 Pixar
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "Apache License")
|
||||
with the following modification; you may not use this file except in
|
||||
compliance with the Apache License and the following modification to it:
|
||||
Section 6. Trademarks. is deleted and replaced with:
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor
|
||||
and its affiliates, except as required to comply with Section 4(c) of
|
||||
the License and to reproduce the content of the NOTICE file.
|
||||
|
||||
You may obtain a copy of the Apache License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the Apache License with the above modification is
|
||||
distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
KIND, either express or implied. See the Apache License for the specific
|
||||
language governing permissions and limitations under the Apache License.
|
||||
|
||||
|
||||
Using Textures
|
||||
--------------
|
||||
|
||||
.. contents::
|
||||
:local:
|
||||
:backlinks: none
|
||||
|
||||
|
||||
Ptex Face Indices
|
||||
=================
|
||||
|
||||
.. image:: images/ptex_coarse.png
|
||||
:align: center
|
||||
:target: images/ptex_coarse.png
|
||||
|
||||
Non-quad topology
|
||||
_________________
|
||||
|
||||
.. image:: images/ptex_quadrangulated.png
|
||||
:align: center
|
||||
:target: images/ptex_quadrangulated.png
|
||||
|
||||
|
||||
Filtering
|
||||
_________
|
||||
|
||||
.. include:: under_development.rst
|
||||
|
Loading…
Reference in New Issue
Block a user