fix glBatchViewer

This commit is contained in:
Takahito Tejima 2013-05-09 19:18:32 -07:00
parent 23ba172397
commit 5e5fc97b0c
10 changed files with 1281 additions and 1001 deletions

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@ -57,7 +57,7 @@
if( OPENGL_FOUND AND (GLEW_FOUND AND GLFW_FOUND) OR (APPLE AND GLFW_FOUND))
add_subdirectory(glViewer)
# add_subdirectory(glBatchViewer)
add_subdirectory(glBatchViewer)
add_subdirectory(simpleCpu)
# add_subdirectory(evalTest)
# add_subdirectory(limitEval)

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@ -100,6 +100,9 @@ endforeach()
_add_glfw_executable(glBatchViewer
viewer.cpp
delegate.cpp
effect.cpp
effectRegistry.cpp
../common/font_image.cpp
../common/hud.cpp
../common/gl_hud.cpp

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@ -0,0 +1,169 @@
//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/glew.h>
#endif
#include "delegate.h"
MyDrawContext::MyDrawContext() {
glGenVertexArrays(1, &vao);
}
MyDrawContext::~MyDrawContext() {
glDeleteVertexArrays(1, &vao);
}
// ----------------------------------------------------------------------------
void
MyDrawDelegate::BindBatch(OpenSubdiv::OsdUtilMeshBatchBase<MyDrawContext> *batch) {
MyDrawContext *drawContext = batch->GetDrawContext();
// bind vao
glBindVertexArray(drawContext->vao);
// bind vbo state
// glBindVertexArray(batch->vao);
glBindBuffer(GL_ARRAY_BUFFER, batch->BindVertexBuffer());
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, drawContext->patchIndexBuffer);
// vertex attrib
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 3, 0);
// bind other builtin texture buffers
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_BUFFER, drawContext->vertexTextureBuffer);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_BUFFER, drawContext->vertexValenceTextureBuffer);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_BUFFER, drawContext->quadOffsetTextureBuffer);
glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_BUFFER, drawContext->ptexCoordinateTextureBuffer);
}
void
MyDrawDelegate::UnbindBatch(OpenSubdiv::OsdUtilMeshBatchBase<MyDrawContext> *batch) {
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
void
MyDrawDelegate::BindEffect(MyEffect *effect) {
// cross-patch state
// bind ptex etc
}
void
MyDrawDelegate::UnbindEffect(MyEffect *effect) {
}
void
MyDrawDelegate::DrawElements(MyEffect *effect, OpenSubdiv::OsdDrawContext::PatchArray const &patchArray) {
// bind patchType-wise effect state
// can be skipped (if config is not changed)
MyDrawConfig *config = GetDrawConfig(effect, patchArray.GetDescriptor());
GLuint program = config->program;
if (true /* if config is different from previous call */) {
glUseProgram(program);
glPatchParameteri(GL_PATCH_VERTICES, patchArray.GetDescriptor().GetNumControlVertices());
// bind patchArray state and draw
}
// apply patch color
effect->BindDrawConfig(config, patchArray.GetDescriptor());
glUniform1i(config->levelBaseUniform, patchArray.GetPatchIndex());
if (patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::GREGORY ||
patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::GREGORY_BOUNDARY){
glUniform1i(config->gregoryQuadOffsetBaseUniform, patchArray.GetQuadOffsetIndex());
}
if (patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::QUADS) {
glDrawElements(GL_LINES_ADJACENCY, patchArray.GetNumIndices(), GL_UNSIGNED_INT,
(void*)(patchArray.GetVertIndex()*sizeof(GLuint)));
} else {
glDrawElements(GL_PATCHES, patchArray.GetNumIndices(), GL_UNSIGNED_INT,
(void*)(patchArray.GetVertIndex()*sizeof(GLuint)));
}
_numDrawCalls++;
}
MyDrawConfig *
MyDrawDelegate::GetDrawConfig(MyEffect *effectHandle, OpenSubdiv::OsdDrawContext::PatchDescriptor desc) {
return _effectRegistry.GetDrawConfig(effectHandle->GetEffectDescriptor(), desc);
}

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@ -0,0 +1,116 @@
//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#ifndef DELEGATE_H
#define DELEGATE_H
#include <osd/cpuGLVertexBuffer.h>
#include <osd/glDrawContext.h>
#include <osd/glDrawRegistry.h>
#include <osd_util/batch.h>
#include "effect.h"
#include "effectRegistry.h"
class MyDrawContext : public OpenSubdiv::OsdGLDrawContext {
public:
virtual ~MyDrawContext();
template<class VERTEX_BUFFER>
static MyDrawContext *
Create(OpenSubdiv::FarMesh<OpenSubdiv::OsdVertex> *farMesh,
VERTEX_BUFFER *vertexBuffer,
bool requireFVarData=false) {
if (not vertexBuffer)
return NULL;
MyDrawContext * instance = new MyDrawContext();
if (instance->allocate(farMesh,
vertexBuffer->BindVBO(),
vertexBuffer->GetNumElements(),
requireFVarData)) return instance;
delete instance;
return NULL;
}
//private:
GLuint vao;
private:
MyDrawContext();
};
class MyDrawDelegate {
public:
void BindBatch(OpenSubdiv::OsdUtilMeshBatchBase<MyDrawContext> *batch);
void UnbindBatch(OpenSubdiv::OsdUtilMeshBatchBase<MyDrawContext> *batch);
void BindEffect(MyEffect *effect);
void UnbindEffect(MyEffect *effect);
void DrawElements(MyEffect *effect, OpenSubdiv::OsdDrawContext::PatchArray const &patchArray);
void ResetNumDrawCalls() { _numDrawCalls = 0; }
int GetNumDrawCalls() const { return _numDrawCalls; }
private:
MyDrawConfig *GetDrawConfig(MyEffect *effectHandle, OpenSubdiv::OsdDrawContext::PatchDescriptor desc);
MyEffectRegistry _effectRegistry;
int _numDrawCalls;
};
#endif /* DELEGATE_H */

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@ -0,0 +1,223 @@
//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/glew.h>
#endif
#include "effect.h"
#include "../common/simple_math.h"
#include <stdio.h>
#include <string.h>
GLuint g_transformUB = 0,
g_tessellationUB = 0,
g_lightingUB = 0;
GLuint g_transformBinding = 0;
GLuint g_tessellationBinding = 1;
GLuint g_lightingBinding = 3;
void
MyEffect::SetMatrix(const float *modelview, const float *projection) {
float mvp[16];
multMatrix(mvp, modelview, projection);
struct Transform {
float ModelViewMatrix[16];
float ProjectionMatrix[16];
float ModelViewProjectionMatrix[16];
} transformData;
memcpy(transformData.ModelViewMatrix, modelview, sizeof(float)*16);
memcpy(transformData.ProjectionMatrix, projection, sizeof(float)*16);
memcpy(transformData.ModelViewProjectionMatrix, mvp, sizeof(float)*16);
// set transform
if (! g_transformUB) {
glGenBuffers(1, &g_transformUB);
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
glBufferData(GL_UNIFORM_BUFFER,
sizeof(transformData), NULL, GL_STATIC_DRAW);
};
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
glBufferSubData(GL_UNIFORM_BUFFER,
0, sizeof(transformData), &transformData);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
glBindBufferBase(GL_UNIFORM_BUFFER, g_transformBinding, g_transformUB);
}
void
MyEffect::SetTessLevel(float tessLevel) {
struct Tessellation {
float TessLevel;
} tessellationData;
tessellationData.TessLevel = tessLevel;
if (! g_tessellationUB) {
glGenBuffers(1, &g_tessellationUB);
glBindBuffer(GL_UNIFORM_BUFFER, g_tessellationUB);
glBufferData(GL_UNIFORM_BUFFER,
sizeof(tessellationData), NULL, GL_STATIC_DRAW);
};
glBindBuffer(GL_UNIFORM_BUFFER, g_tessellationUB);
glBufferSubData(GL_UNIFORM_BUFFER,
0, sizeof(tessellationData), &tessellationData);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
glBindBufferBase(GL_UNIFORM_BUFFER, g_tessellationBinding, g_tessellationUB);
}
void
MyEffect::SetLighting() {
struct Lighting {
struct Light {
float position[4];
float ambient[4];
float diffuse[4];
float specular[4];
} lightSource[2];
} lightingData = {
{{ { 0.5, 0.2f, 1.0f, 0.0f },
{ 0.1f, 0.1f, 0.1f, 1.0f },
{ 0.7f, 0.7f, 0.7f, 1.0f },
{ 0.8f, 0.8f, 0.8f, 1.0f } },
{ { -0.8f, 0.4f, -1.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 1.0f },
{ 0.5f, 0.5f, 0.5f, 1.0f },
{ 0.8f, 0.8f, 0.8f, 1.0f } }}
};
if (! g_lightingUB) {
glGenBuffers(1, &g_lightingUB);
glBindBuffer(GL_UNIFORM_BUFFER, g_lightingUB);
glBufferData(GL_UNIFORM_BUFFER,
sizeof(lightingData), NULL, GL_STATIC_DRAW);
};
glBindBuffer(GL_UNIFORM_BUFFER, g_lightingUB);
glBufferSubData(GL_UNIFORM_BUFFER,
0, sizeof(lightingData), &lightingData);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
glBindBufferBase(GL_UNIFORM_BUFFER, g_lightingBinding, g_lightingUB);
}
void
MyEffect::BindDrawConfig(MyDrawConfig *config, OpenSubdiv::OsdDrawContext::PatchDescriptor desc) {
// bind uniforms
int patchType = desc.GetType();
int patchPattern = desc.GetPattern();
GLint program = config->program;
GLint diffuseColor = config->diffuseColorUniform;
if (displayPatchColor) {
GLfloat patchColor[10][4] = {
{ 1.0f, 1.0f, 1.0f, 1.0f }, // NON_PATCH
{ 1.0f, 1.0f, 1.0f, 1.0f }, // POLYGON
{ 1.0f, 1.0f, 1.0f, 1.0f }, // QUADS
{ 1.0f, 1.0f, 1.0f, 1.0f }, // TRIANGLES
{ 1.0f, 1.0f, 1.0f, 1.0f }, // LOOP
{ 1.0f, 1.0f, 1.0f, 1.0f }, // REGULAR
{ 0.8f, 0.0f, 0.0f, 1.0f }, // BOUNDARY
{ 0.0f, 1.0f, 0.0f, 1.0f }, // CORNER
{ 1.0f, 1.0f, 0.0f, 1.0f }, // GREGORY
{ 1.0f, 0.5f, 0.0f, 1.0f }, // GREGORY_BOUNDARY
};
GLfloat regularTransitionColor[6][4] = {
{ 1.0f, 1.0f, 1.0f, 1.0f }, // NON_TRANSITION
{ 0.0f, 1.0f, 1.0f, 1.0f }, // PATTERN0
{ 0.0f, 0.5f, 1.0f, 1.0f }, // PATTERN1
{ 0.0f, 0.5f, 0.5f, 1.0f }, // PATTERN2
{ 0.5f, 0.0f, 1.0f, 1.0f }, // PATTERN3
{ 1.0f, 0.5f, 1.0f, 1.0f }, // PATTERN4
};
if (patchPattern == OpenSubdiv::FarPatchTables::NON_TRANSITION) {
glProgramUniform4fv(program, diffuseColor, 1, patchColor[patchType]);
} else {
if (patchType == OpenSubdiv::FarPatchTables::REGULAR) {
glProgramUniform4fv(program, diffuseColor, 1, regularTransitionColor[patchPattern]);
} else if (patchType == OpenSubdiv::FarPatchTables::BOUNDARY) {
glProgramUniform4f(program, diffuseColor, 0, 0, 0.5f, 1);
} else if (patchType == OpenSubdiv::FarPatchTables::CORNER) {
glProgramUniform4f(program, diffuseColor, 0, 0, 0.5f, 1);
} else {
glProgramUniform4f(program, diffuseColor, 0.4f, 0.4f, 0.8f, 1);
}
}
}
}

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@ -0,0 +1,133 @@
//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#ifndef EFFECT_H
#define EFFECT_H
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/gl.h>
#endif
#include <osd/patch.h>
#include <osd/glDrawRegistry.h>
union EffectDesc {
public:
struct {
unsigned int wire:2;
unsigned int screenSpaceTess:1;
};
int value;
bool operator < (const EffectDesc &e) const {
return value < e.value;
}
int GetWire() const { return wire; }
bool GetScreenSpaceTess() const { return screenSpaceTess; }
};
struct MyDrawConfig : public OpenSubdiv::OsdGLDrawConfig {
MyDrawConfig() :
diffuseColorUniform(-1) {}
virtual ~MyDrawConfig() {}
GLint diffuseColorUniform;
};
class MyEffect { // formerly EffectHandle
public:
EffectDesc GetEffectDescriptor() const {
EffectDesc desc;
desc.value = 0;
desc.wire = wire;
desc.screenSpaceTess = screenSpaceTess;
return desc;
}
void BindDrawConfig(MyDrawConfig *config, OpenSubdiv::OsdDrawContext::PatchDescriptor desc);
void SetMatrix(const float *modelview, const float *projection);
void SetTessLevel(float tessLevel);
void SetLighting();
enum {
kWire, kFill, kLine
};
bool displayPatchColor; // runtime switchable
bool screenSpaceTess; // need recompile (should be considered in effect descriptor)
int wire; // need recompile
};
#endif /* EFFECT_H */

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/glew.h>
#endif
#include "effectRegistry.h"
static const char *shaderSource =
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
#include "shader.inc"
#else
#include "shader_gl3.inc"
#endif
;
MyEffectRegistry::SourceConfigType *
MyEffectRegistry::_CreateDrawSourceConfig(DescType const & desc) {
SourceConfigType * sconfig =
BaseRegistry::_CreateDrawSourceConfig(desc.first);
assert(sconfig);
EffectDesc effectDesc = desc.second;
if (effectDesc.GetScreenSpaceTess()) {
sconfig->commonShader.AddDefine("OSD_ENABLE_PATCH_CULL");
sconfig->commonShader.AddDefine("OSD_ENABLE_SCREENSPACE_TESSELLATION");
}
const char *glslVersion = "#version 400\n";
if (desc.first.GetType() == OpenSubdiv::FarPatchTables::QUADS) {
sconfig->vertexShader.source = shaderSource;
sconfig->vertexShader.version = glslVersion;
sconfig->vertexShader.AddDefine("VERTEX_SHADER");
} else {
sconfig->geometryShader.AddDefine("SMOOTH_NORMALS");
}
sconfig->geometryShader.source = shaderSource;
sconfig->geometryShader.version = glslVersion;
sconfig->geometryShader.AddDefine("GEOMETRY_SHADER");
sconfig->fragmentShader.source = shaderSource;
sconfig->fragmentShader.version = glslVersion;
sconfig->fragmentShader.AddDefine("FRAGMENT_SHADER");
if (desc.first.GetType() == OpenSubdiv::FarPatchTables::QUADS) {
sconfig->geometryShader.AddDefine("PRIM_QUAD");
sconfig->fragmentShader.AddDefine("PRIM_QUAD");
} else {
sconfig->geometryShader.AddDefine("PRIM_TRI");
sconfig->fragmentShader.AddDefine("PRIM_TRI");
}
int wire = effectDesc.GetWire();
if (wire == MyEffect::kWire) {
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_WIRE");
sconfig->fragmentShader.AddDefine("GEOMETRY_OUT_WIRE");
} else if (wire == MyEffect::kFill) {
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_FILL");
sconfig->fragmentShader.AddDefine("GEOMETRY_OUT_FILL");
} else if (wire == MyEffect::kLine) {
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_LINE");
sconfig->fragmentShader.AddDefine("GEOMETRY_OUT_LINE");
}
return sconfig;
}
MyEffectRegistry::ConfigType *
MyEffectRegistry::_CreateDrawConfig(DescType const & desc, SourceConfigType const * sconfig) {
// XXX: make sure is this downcast correct
ConfigType * config = (ConfigType *)BaseRegistry::_CreateDrawConfig(desc.first, sconfig);
assert(config);
GLuint uboIndex;
GLuint program = config->program;
GLuint g_transformBinding = 0,
g_tessellationBinding = 0,
g_lightingBinding = 0;
// XXXdyu can use layout(binding=) with GLSL 4.20 and beyond
g_transformBinding = 0;
uboIndex = glGetUniformBlockIndex(program, "Transform");
if (uboIndex != GL_INVALID_INDEX)
glUniformBlockBinding(program, uboIndex, g_transformBinding);
g_tessellationBinding = 1;
uboIndex = glGetUniformBlockIndex(program, "Tessellation");
if (uboIndex != GL_INVALID_INDEX)
glUniformBlockBinding(program, uboIndex, g_tessellationBinding);
g_lightingBinding = 3;
uboIndex = glGetUniformBlockIndex(program, "Lighting");
if (uboIndex != GL_INVALID_INDEX)
glUniformBlockBinding(program, uboIndex, g_lightingBinding);
// g_gregoryQuadOffsetBaseMap[program] = glGetUniformLocation(program, "GregoryQuadOffsetBase");
// g_levelBaseMap[program] = glGetUniformLocation(program, "LevelBase");
GLint loc;
if ((loc = glGetUniformLocation(program, "g_VertexBuffer")) != -1) {
glProgramUniform1i(program, loc, 0); // GL_TEXTURE0
}
if ((loc = glGetUniformLocation(program, "g_ValenceBuffer")) != -1) {
glProgramUniform1i(program, loc, 1); // GL_TEXTURE1
}
if ((loc = glGetUniformLocation(program, "g_QuadOffsetBuffer")) != -1) {
glProgramUniform1i(program, loc, 2); // GL_TEXTURE2
}
if ((loc = glGetUniformLocation(program, "g_ptexIndicesBuffer")) != -1) {
glProgramUniform1i(program, loc, 3); // GL_TEXTURE3
}
config->diffuseColorUniform = glGetUniformLocation(program, "diffuseColor");
return config;
}

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#ifndef EFFECT_REGISTRY_H
#define EFFECT_REGISTRY_H
#include <osd/glDrawRegistry.h>
#include "effect.h"
typedef std::pair<OpenSubdiv::OsdDrawContext::PatchDescriptor, EffectDesc> FullEffectDesc; // name!
class MyEffectRegistry : public OpenSubdiv::OsdGLDrawRegistry<FullEffectDesc, MyDrawConfig> {
typedef OpenSubdiv::OsdGLDrawRegistry<FullEffectDesc, MyDrawConfig> BaseClass;
protected:
virtual ConfigType *_CreateDrawConfig(DescType const & desc, SourceConfigType const * sconfig);
virtual SourceConfigType *_CreateDrawSourceConfig(DescType const & desc);
public:
ConfigType * GetDrawConfig(EffectDesc effectDesc, OpenSubdiv::OsdDrawContext::PatchDescriptor desc) {
return BaseClass::GetDrawConfig(FullEffectDesc(desc, effectDesc));
}
};
#endif /* EFFECT_REGISTRY_H */

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
void initializeShapes( ) {
#include <shapes/catmark_cube_corner0.h>
g_defaultShapes.push_back(SimpleShape(catmark_cube_corner0, "catmark_cube_corner0", kCatmark));
#include <shapes/catmark_cube_corner1.h>
g_defaultShapes.push_back(SimpleShape(catmark_cube_corner1, "catmark_cube_corner1", kCatmark));
#include <shapes/catmark_cube_corner2.h>
g_defaultShapes.push_back(SimpleShape(catmark_cube_corner2, "catmark_cube_corner2", kCatmark));
#include <shapes/catmark_cube_corner3.h>
g_defaultShapes.push_back(SimpleShape(catmark_cube_corner3, "catmark_cube_corner3", kCatmark));
#include <shapes/catmark_cube_corner4.h>
g_defaultShapes.push_back(SimpleShape(catmark_cube_corner4, "catmark_cube_corner4", kCatmark));
#include <shapes/catmark_cube_creases0.h>
g_defaultShapes.push_back(SimpleShape(catmark_cube_creases0, "catmark_cube_creases0", kCatmark));
#include <shapes/catmark_cube_creases1.h>
g_defaultShapes.push_back(SimpleShape(catmark_cube_creases1, "catmark_cube_creases1", kCatmark));
#include <shapes/catmark_cube.h>
g_defaultShapes.push_back(SimpleShape(catmark_cube, "catmark_cube", kCatmark));
#include <shapes/catmark_dart_edgecorner.h>
g_defaultShapes.push_back(SimpleShape(catmark_dart_edgecorner, "catmark_dart_edgecorner", kCatmark));
#include <shapes/catmark_dart_edgeonly.h>
g_defaultShapes.push_back(SimpleShape(catmark_dart_edgeonly, "catmark_dart_edgeonly", kCatmark));
#include <shapes/catmark_edgecorner.h>
g_defaultShapes.push_back(SimpleShape(catmark_edgecorner ,"catmark_edgecorner", kCatmark));
#include <shapes/catmark_edgeonly.h>
g_defaultShapes.push_back(SimpleShape(catmark_edgeonly, "catmark_edgeonly", kCatmark));
#include <shapes/catmark_gregory_test1.h>
g_defaultShapes.push_back(SimpleShape(catmark_gregory_test1, "catmark_gregory_test1", kCatmark));
#include <shapes/catmark_gregory_test2.h>
g_defaultShapes.push_back(SimpleShape(catmark_gregory_test2, "catmark_gregory_test2", kCatmark));
#include <shapes/catmark_gregory_test3.h>
g_defaultShapes.push_back(SimpleShape(catmark_gregory_test3, "catmark_gregory_test3", kCatmark));
#include <shapes/catmark_gregory_test4.h>
g_defaultShapes.push_back(SimpleShape(catmark_gregory_test4, "catmark_gregory_test4", kCatmark));
#include <shapes/catmark_pyramid_creases0.h>
g_defaultShapes.push_back(SimpleShape(catmark_pyramid_creases0, "catmark_pyramid_creases0", kCatmark));
#include <shapes/catmark_pyramid_creases1.h>
g_defaultShapes.push_back(SimpleShape(catmark_pyramid_creases1, "catmark_pyramid_creases1", kCatmark));
#include <shapes/catmark_pyramid.h>
g_defaultShapes.push_back(SimpleShape(catmark_pyramid, "catmark_pyramid", kCatmark));
#include <shapes/catmark_tent_creases0.h>
g_defaultShapes.push_back(SimpleShape(catmark_tent_creases0, "catmark_tent_creases0", kCatmark));
#include <shapes/catmark_tent_creases1.h>
g_defaultShapes.push_back(SimpleShape(catmark_tent_creases1, "catmark_tent_creases1", kCatmark));
#include <shapes/catmark_tent.h>
g_defaultShapes.push_back(SimpleShape(catmark_tent, "catmark_tent", kCatmark));
#include <shapes/catmark_torus.h>
g_defaultShapes.push_back(SimpleShape(catmark_torus, "catmark_torus", kCatmark));
#include <shapes/catmark_torus_creases0.h>
g_defaultShapes.push_back(SimpleShape(catmark_torus_creases0, "catmark_torus_creases0", kCatmark));
#include <shapes/catmark_square_hedit0.h>
g_defaultShapes.push_back(SimpleShape(catmark_square_hedit0, "catmark_square_hedit0", kCatmark));
#include <shapes/catmark_square_hedit1.h>
g_defaultShapes.push_back(SimpleShape(catmark_square_hedit1, "catmark_square_hedit1", kCatmark));
#include <shapes/catmark_square_hedit2.h>
g_defaultShapes.push_back(SimpleShape(catmark_square_hedit2, "catmark_square_hedit2", kCatmark));
#include <shapes/catmark_square_hedit3.h>
g_defaultShapes.push_back(SimpleShape(catmark_square_hedit3, "catmark_square_hedit3", kCatmark));
#ifndef WIN32 // exceeds max string literal (65535 chars)
#include <shapes/catmark_bishop.h>
g_defaultShapes.push_back(SimpleShape(catmark_bishop, "catmark_bishop", kCatmark));
#endif
#ifndef WIN32 // exceeds max string literal (65535 chars)
#include <shapes/catmark_car.h>
g_defaultShapes.push_back(SimpleShape(catmark_car, "catmark_car", kCatmark));
#endif
#include <shapes/catmark_helmet.h>
g_defaultShapes.push_back(SimpleShape(catmark_helmet, "catmark_helmet", kCatmark));
#include <shapes/catmark_pawn.h>
g_defaultShapes.push_back(SimpleShape(catmark_pawn, "catmark_pawn", kCatmark));
#ifndef WIN32 // exceeds max string literal (65535 chars)
#include <shapes/catmark_rook.h>
g_defaultShapes.push_back(SimpleShape(catmark_rook, "catmark_rook", kCatmark));
#endif
#include <shapes/bilinear_cube.h>
g_defaultShapes.push_back(SimpleShape(bilinear_cube, "bilinear_cube", kBilinear));
#include <shapes/loop_cube_creases0.h>
g_defaultShapes.push_back(SimpleShape(loop_cube_creases0, "loop_cube_creases0", kLoop));
#include <shapes/loop_cube_creases1.h>
g_defaultShapes.push_back(SimpleShape(loop_cube_creases1, "loop_cube_creases1", kLoop));
#include <shapes/loop_cube.h>
g_defaultShapes.push_back(SimpleShape(loop_cube, "loop_cube", kLoop));
#include <shapes/loop_icosahedron.h>
g_defaultShapes.push_back(SimpleShape(loop_icosahedron, "loop_icosahedron", kLoop));
#include <shapes/loop_saddle_edgecorner.h>
g_defaultShapes.push_back(SimpleShape(loop_saddle_edgecorner, "loop_saddle_edgecorner", kLoop));
#include <shapes/loop_saddle_edgeonly.h>
g_defaultShapes.push_back(SimpleShape(loop_saddle_edgeonly, "loop_saddle_edgeonly", kLoop));
#include <shapes/loop_triangle_edgecorner.h>
g_defaultShapes.push_back(SimpleShape(loop_triangle_edgecorner, "loop_triangle_edgecorner", kLoop));
#include <shapes/loop_triangle_edgeonly.h>
g_defaultShapes.push_back(SimpleShape(loop_triangle_edgeonly, "loop_triangle_edgeonly", kLoop));
}

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