OpenSubdiv/examples/glBatchViewer/delegate.h
2013-05-09 19:18:32 -07:00

117 lines
4.6 KiB
C++

//
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//
// This license governs use of the accompanying software. If you
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// any additions or changes to the software.
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#ifndef DELEGATE_H
#define DELEGATE_H
#include <osd/cpuGLVertexBuffer.h>
#include <osd/glDrawContext.h>
#include <osd/glDrawRegistry.h>
#include <osd_util/batch.h>
#include "effect.h"
#include "effectRegistry.h"
class MyDrawContext : public OpenSubdiv::OsdGLDrawContext {
public:
virtual ~MyDrawContext();
template<class VERTEX_BUFFER>
static MyDrawContext *
Create(OpenSubdiv::FarMesh<OpenSubdiv::OsdVertex> *farMesh,
VERTEX_BUFFER *vertexBuffer,
bool requireFVarData=false) {
if (not vertexBuffer)
return NULL;
MyDrawContext * instance = new MyDrawContext();
if (instance->allocate(farMesh,
vertexBuffer->BindVBO(),
vertexBuffer->GetNumElements(),
requireFVarData)) return instance;
delete instance;
return NULL;
}
//private:
GLuint vao;
private:
MyDrawContext();
};
class MyDrawDelegate {
public:
void BindBatch(OpenSubdiv::OsdUtilMeshBatchBase<MyDrawContext> *batch);
void UnbindBatch(OpenSubdiv::OsdUtilMeshBatchBase<MyDrawContext> *batch);
void BindEffect(MyEffect *effect);
void UnbindEffect(MyEffect *effect);
void DrawElements(MyEffect *effect, OpenSubdiv::OsdDrawContext::PatchArray const &patchArray);
void ResetNumDrawCalls() { _numDrawCalls = 0; }
int GetNumDrawCalls() const { return _numDrawCalls; }
private:
MyDrawConfig *GetDrawConfig(MyEffect *effectHandle, OpenSubdiv::OsdDrawContext::PatchDescriptor desc);
MyEffectRegistry _effectRegistry;
int _numDrawCalls;
};
#endif /* DELEGATE_H */