mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-10 14:20:06 +00:00
Adding a Context / Controller pair for CPU evaluation of smooth normals
This commit is contained in:
parent
8918173fda
commit
6465d3594c
@ -59,6 +59,8 @@ set(CPU_SOURCE_FILES
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cpuEvalLimitKernel.cpp
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cpuEvalStencilsContext.cpp
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cpuEvalStencilsController.cpp
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cpuSmoothNormalContext.cpp
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cpuSmoothNormalController.cpp
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cpuVertexBuffer.cpp
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error.cpp
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evalLimitContext.cpp
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@ -89,6 +91,8 @@ set(PUBLIC_HEADER_FILES
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cpuEvalLimitController.h
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cpuEvalStencilsContext.h
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cpuEvalStencilsController.h
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cpuSmoothNormalContext.h
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cpuSmoothNormalController.h
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cpuVertexBuffer.h
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error.h
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evalLimitContext.h
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46
opensubdiv/osd/cpuSmoothNormalContext.cpp
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46
opensubdiv/osd/cpuSmoothNormalContext.cpp
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@ -0,0 +1,46 @@
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/cpuSmoothNormalContext.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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OsdCpuSmoothNormalContext::OsdCpuSmoothNormalContext(FarPatchTables const *patchTables) {
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// copy the data from the FarTables
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_patches = patchTables->GetPatchTable();
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_patchArrays = patchTables->GetPatchArrayVector();
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}
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OsdCpuSmoothNormalContext *
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OsdCpuSmoothNormalContext::Create(FarPatchTables const *patchTables) {
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return new OsdCpuSmoothNormalContext(patchTables);
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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138
opensubdiv/osd/cpuSmoothNormalContext.h
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138
opensubdiv/osd/cpuSmoothNormalContext.h
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@ -0,0 +1,138 @@
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_CPU_SMOOTHNORMAL_CONTEXT_H
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#define OSD_CPU_SMOOTHNORMAL_CONTEXT_H
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#include "../version.h"
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#include "../osd/nonCopyable.h"
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#include "../osd/vertexDescriptor.h"
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#include "../osd/vertex.h"
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#include "../far/patchTables.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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class OsdCpuSmoothNormalContext : OsdNonCopyable<OsdCpuSmoothNormalContext> {
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public:
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/// Creates an OsdCpuComputeContext instance
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///
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/// @param farmesh the FarMesh used for this Context.
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///
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static OsdCpuSmoothNormalContext * Create(FarPatchTables const *patchTables);
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/// Binds a vertex and a varying data buffers to the context. Binding ensures
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/// that data buffers are properly inter-operated between Contexts and
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/// Controllers operating across multiple devices.
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///
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/// @param in a buffer containing input vertex-interpolated primvar data
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///
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/// @param iOfs offset to the buffer element describing the vertex position
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///
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/// @param out a buffer where the smooth normals will be output
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///
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/// @param oOfs offset to the buffer element describing the normal position
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///
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template<class VERTEX_BUFFER>
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void Bind(VERTEX_BUFFER * in, int iOfs,
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VERTEX_BUFFER * out, int oOfs) {
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assert( ((iOfs+3)<=in->GetNumElements()) and
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((oOfs+3)<=out->GetNumElements()));
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_iBuffer = in ? in->BindCpuBuffer() : 0;
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_oBuffer = out ? out->BindCpuBuffer() : 0;
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_iDesc = OsdVertexBufferDescriptor( iOfs, 3, in->GetNumElements() );
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_oDesc = OsdVertexBufferDescriptor( oOfs, 3, out->GetNumElements() );
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}
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/// Unbinds any previously bound vertex and varying data buffers.
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void Unbind() {
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_iBuffer = _oBuffer = 0;
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_iDesc.Reset();
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_oDesc.Reset();
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}
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/// Returns the vector of patch arrays
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const FarPatchTables::PatchArrayVector & GetPatchArrayVector() const {
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return _patchArrays;
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}
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/// The ordered array of control vertex indices for all the patches
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const std::vector<unsigned int> & GetControlVertices() const {
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return _patches;
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}
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/// Returns a pointer to the data of the input buffer
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float const * GetCurrentInputVertexBuffer() const {
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return _iBuffer;
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}
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/// Returns a pointer to the data of the output buffer
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float * GetCurrentOutputVertexBuffer() {
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return _oBuffer;
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}
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/// Returns an OsdVertexDescriptor for the input vertex data
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OsdVertexBufferDescriptor const & GetInputVertexDescriptor() const {
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return _iDesc;
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}
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/// Returns an OsdVertexDescriptor for the buffer where the normals data
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/// will be stored
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OsdVertexBufferDescriptor const & GetOutputVertexDescriptor() const {
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return _oDesc;
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}
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protected:
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// Constructor
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explicit OsdCpuSmoothNormalContext(FarPatchTables const *patchTables);
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private:
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// Topology data for a mesh
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FarPatchTables::PatchArrayVector _patchArrays; // patch descriptor for each patch in the mesh
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FarPatchTables::PTable _patches; // patch control vertices
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OsdVertexBufferDescriptor _iDesc,
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_oDesc;
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float * _iBuffer,
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* _oBuffer;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_CPU_SMOOTHNORMAL_CONTEXT_H
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120
opensubdiv/osd/cpuSmoothNormalController.cpp
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120
opensubdiv/osd/cpuSmoothNormalController.cpp
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@ -0,0 +1,120 @@
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/cpuSmoothNormalController.h"
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#include <math.h>
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#include <string.h>
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#include <stdio.h>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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OsdCpuSmoothNormalController::OsdCpuSmoothNormalController() {
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}
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OsdCpuSmoothNormalController::~OsdCpuSmoothNormalController() {
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}
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void
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OsdCpuSmoothNormalController::Synchronize() {
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}
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inline void
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cross(float *n, const float *p0, const float *p1, const float *p2) {
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float a[3] = { p1[0]-p0[0], p1[1]-p0[1], p1[2]-p0[2] };
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float b[3] = { p2[0]-p0[0], p2[1]-p0[1], p2[2]-p0[2] };
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n[0] = a[1]*b[2]-a[2]*b[1];
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n[1] = a[2]*b[0]-a[0]*b[2];
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n[2] = a[0]*b[1]-a[1]*b[0];
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float rn = 1.0f/sqrtf(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
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n[0] *= rn;
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n[1] *= rn;
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n[2] *= rn;
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}
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void OsdCpuSmoothNormalController::_smootheNormals(OsdCpuSmoothNormalContext * context) {
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OsdVertexBufferDescriptor const & iDesc = context->GetInputVertexDescriptor(),
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& oDesc = context->GetOutputVertexDescriptor();
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assert(iDesc.length==3 and oDesc.length==3);
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float const * iBuffer = context->GetCurrentInputVertexBuffer() + iDesc.offset;
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float * oBuffer = context->GetCurrentOutputVertexBuffer() + oDesc.offset;
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std::vector<unsigned int> const & verts = context->GetControlVertices();
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FarPatchTables::PatchArrayVector const & parrays = context->GetPatchArrayVector();
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if (verts.empty() or parrays.empty() or (not iBuffer) or (not oBuffer)) {
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return;
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}
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for (int i=0; i<(int)parrays.size(); ++i) {
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FarPatchTables::PatchArray const & pa = parrays[i];
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FarPatchTables::Type type = pa.GetDescriptor().GetType();
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if (type==FarPatchTables::QUADS or type==FarPatchTables::TRIANGLES) {
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int nv = FarPatchTables::Descriptor::GetNumControlVertices(type);
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// reset all normal values to 0
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for (int j=0, idx=pa.GetVertIndex(); j<(int)pa.GetNumPatches()*nv; ++j, ++idx) {
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memset(oBuffer + verts[idx]*oDesc.stride, 0, oDesc.length*sizeof(float));
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}
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for (int j=0, idx=pa.GetVertIndex(); j<(int)pa.GetNumPatches(); ++j, idx+=nv) {
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float const * p0 = iBuffer + verts[idx+0]*iDesc.stride,
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* p1 = iBuffer + verts[idx+1]*iDesc.stride,
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* p2 = iBuffer + verts[idx+2]*iDesc.stride;
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// compute face normal
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float n[3];
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cross( n, p0, p1, p2 );
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// add normal to all vertices of the face
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for (int k=0; k<nv; ++k) {
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float * dst = oBuffer + verts[idx+k]*oDesc.stride;
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dst[0] += n[0];
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dst[1] += n[1];
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dst[2] += n[2];
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}
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}
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}
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}
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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74
opensubdiv/osd/cpuSmoothNormalController.h
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74
opensubdiv/osd/cpuSmoothNormalController.h
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@ -0,0 +1,74 @@
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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||||
//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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||||
// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_CPU_SMOOTHNORMAL_CONTROLLER_H
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#define OSD_CPU_SMOOTHNORMAL_CONTROLLER_H
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#include "../version.h"
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#include "../osd/nonCopyable.h"
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#include "../osd/cpuSmoothNormalContext.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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class OsdCpuSmoothNormalController {
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public:
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/// Constructor
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OsdCpuSmoothNormalController();
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/// Destructor
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~OsdCpuSmoothNormalController();
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/// Computes smooth vertex normals
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template<class VERTEX_BUFFER>
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void SmootheNormals( OsdCpuSmoothNormalContext * context,
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VERTEX_BUFFER * iBuffer, int iOfs,
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VERTEX_BUFFER * oBuffer, int oOfs ) {
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if (not context) return;
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context->Bind(iBuffer, iOfs, oBuffer, oOfs);
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_smootheNormals(context);
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context->Unbind();
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}
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/// Waits until all running subdivision kernels finish.
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void Synchronize();
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private:
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void _smootheNormals(OsdCpuSmoothNormalContext * context);
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_CPU_SMOOTHNORMAL_CONTROLLER_H
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