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https://github.com/PixarAnimationStudios/OpenSubdiv
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fix compile error
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@ -457,7 +457,7 @@ rebuild()
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} else if (g_kernel == kGLSL) {
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g_batch = new OpenSubdiv::OsdUtilMeshBatch<OpenSubdiv::OsdGLVertexBuffer,
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MyDrawContext,
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OpenSubdiv:OsdGLSLTransformFeedbackComputeController>(
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OpenSubdiv::OsdGLSLTransformFeedbackComputeController>(
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Controller<OpenSubdiv::OsdGLSLTransformFeedbackComputeController>::GetInstance(),
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farMeshes, 0);
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#endif
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