mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-26 17:51:10 +00:00
Minor additions and revisions to TopologyRefiner interface:
- new Options for Refine() methods for base face and vertex ordering - removed ignored/unused "full topology" choice from AdaptiveOptions - added base face and vertex ordering logic to Refinement - addition of TopologyRefiner members for component counts and max valence - refactoring of Level additions to update all new member totals - addition of GetMaxValence() to TopologyRefiner - updated PatchTablesFactory to user new GetMaxValence() method - renaming of "Hole" methods for TopologyRefiner and Vtr::Level
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@ -1065,7 +1065,7 @@ PatchTablesFactory::createUniform(TopologyRefiner const & refiner, Options optio
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options.triangulateQuads &= (refiner.GetSchemeType()==Sdc::SCHEME_BILINEAR or
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refiner.GetSchemeType()==Sdc::SCHEME_CATMARK);
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int maxvalence = refiner.getLevel(0).getMaxValence(),
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int maxvalence = refiner.GetMaxValence(),
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maxlevel = refiner.GetMaxLevel(),
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firstlevel = options.generateAllLevels ? 0 : maxlevel,
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nlevels = maxlevel-firstlevel+1;
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@ -1150,7 +1150,7 @@ PatchTablesFactory::createUniform(TopologyRefiner const & refiner, Options optio
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if (level>=firstlevel) {
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for (int face=0; face<nfaces; ++face) {
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if (refiner.HasHoles() and refiner.IsHole(level, face)) {
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if (refiner.HasHoles() and refiner.IsFaceHole(level, face)) {
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continue;
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}
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@ -1222,7 +1222,7 @@ PatchTablesFactory::createAdaptive(TopologyRefiner const & refiner, Options opti
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// Create the instance of the tables and allocate and initialize its members based on
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// the inventory of patches determined above:
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//
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int maxValence = refiner.getLevel(0).getMaxValence();
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int maxValence = refiner.GetMaxValence();
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context.tables = new PatchTables(maxValence);
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@ -1323,7 +1323,7 @@ PatchTablesFactory::identifyAdaptivePatches(AdaptiveContext & context) {
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patchTag.clear();
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patchTag._hasPatch = false;
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if (level->isHole(faceIndex)) {
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if (level->isFaceHole(faceIndex)) {
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continue;
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}
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@ -1613,7 +1613,7 @@ PatchTablesFactory::populateAdaptivePatches(AdaptiveContext & context) {
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assert(not context.RequiresLegacyGregoryPatches());
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int maxvalence = refiner.getLevel(0).getMaxValence(),
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int maxvalence = refiner.GetMaxValence(),
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npatches = context.patchInventory.GP;
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gregoryStencilsFactory =
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@ -1646,7 +1646,7 @@ PatchTablesFactory::populateAdaptivePatches(AdaptiveContext & context) {
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for (int faceIndex = 0; faceIndex < level->getNumFaces(); ++faceIndex) {
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if (level->isHole(faceIndex)) {
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if (level->isFaceHole(faceIndex)) {
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continue;
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}
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@ -44,8 +44,14 @@ TopologyRefiner::TopologyRefiner(Sdc::SchemeType schemeType, Sdc::Options scheme
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_subdivOptions(schemeOptions),
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_isUniform(true),
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_hasHoles(false),
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_useSingleCreasePatch(false),
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_maxLevel(0) {
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_maxLevel(0),
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_uniformOptions(0),
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_adaptiveOptions(0),
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_totalVertices(0),
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_totalEdges(0),
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_totalFaces(0),
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_totalFaceVertices(0),
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_maxValence(0) {
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// Need to revisit allocation scheme here -- want to use smart-ptrs for these
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// but will probably have to settle for explicit new/delete...
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@ -72,6 +78,7 @@ TopologyRefiner::Unrefine() {
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delete _levels[i];
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}
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_levels.resize(1);
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initializeInventory();
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}
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for (int i=0; i<(int)_refinements.size(); ++i) {
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delete _refinements[i];
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@ -80,42 +87,73 @@ TopologyRefiner::Unrefine() {
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}
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//
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// Intializing and updating the component inventory:
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//
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void
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TopologyRefiner::initializeInventory() {
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if (_levels.size()) {
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assert(_levels.size() == 1);
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Vtr::Level const & baseLevel = *_levels[0];
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_totalVertices = baseLevel.getNumVertices();
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_totalEdges = baseLevel.getNumEdges();
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_totalFaces = baseLevel.getNumFaces();
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_totalFaceVertices = baseLevel.getNumFaceVerticesTotal();
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_maxValence = baseLevel.getMaxValence();
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} else {
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_totalVertices = 0;
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_totalEdges = 0;
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_totalFaces = 0;
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_totalFaceVertices = 0;
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_maxValence = 0;
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}
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}
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void
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TopologyRefiner::updateInventory(Vtr::Level const & newLevel) {
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_totalVertices += newLevel.getNumVertices();
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_totalEdges += newLevel.getNumEdges();
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_totalFaces += newLevel.getNumFaces();
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_totalFaceVertices += newLevel.getNumFaceVerticesTotal();
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_maxValence = std::max(_maxValence, newLevel.getMaxValence());
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}
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void
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TopologyRefiner::appendLevel(Vtr::Level & newLevel) {
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_levels.push_back(&newLevel);
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updateInventory(newLevel);
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}
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void
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TopologyRefiner::appendRefinement(Vtr::Refinement & newRefinement) {
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//
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// There may be properties to transfer between refinements that cannot be passed on
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// when refining between the parent and child since they exist "above" the parent:
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//
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bool applyBaseFace = (_isUniform && _uniformOptions.applyBaseFacePerFace) ||
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(!_isUniform && _adaptiveOptions.applyBaseFacePerFace);
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if (applyBaseFace) {
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newRefinement.propagateBaseFace(_refinements.size() ? _refinements.back() : 0);
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}
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_refinements.push_back(&newRefinement);
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}
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//
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// Accessors to the topology information:
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//
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int
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TopologyRefiner::GetNumVerticesTotal() const {
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int sum = 0;
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for (int i = 0; i < (int)_levels.size(); ++i) {
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sum += _levels[i]->getNumVertices();
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}
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return sum;
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}
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int
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TopologyRefiner::GetNumEdgesTotal() const {
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int sum = 0;
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for (int i = 0; i < (int)_levels.size(); ++i) {
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sum += _levels[i]->getNumEdges();
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}
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return sum;
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}
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int
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TopologyRefiner::GetNumFacesTotal() const {
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int sum = 0;
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for (int i = 0; i < (int)_levels.size(); ++i) {
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sum += _levels[i]->getNumFaces();
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}
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return sum;
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}
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int
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TopologyRefiner::GetNumFaceVerticesTotal() const {
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int sum = 0;
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for (int i = 0; i < (int)_levels.size(); ++i) {
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sum += _levels[i]->getNumFaceVerticesTotal();
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}
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return sum;
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}
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int
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TopologyRefiner::GetNumFVarValuesTotal(int channel) const {
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int sum = 0;
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for (int i = 0; i < (int)_levels.size(); ++i) {
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@ -129,7 +167,7 @@ TopologyRefiner::GetNumHoles(int level) const {
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int sum = 0;
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Vtr::Level const & lvl = getLevel(level);
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for (Index face = 0; face < lvl.getNumFaces(); ++face) {
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if (lvl.isHole(face)) {
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if (lvl.isFaceHole(face)) {
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++sum;
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}
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}
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@ -309,6 +347,8 @@ TopologyRefiner::RefineUniform(UniformOptions options) {
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//
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// Allocate the stack of levels and the refinements between them:
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//
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_uniformOptions = options;
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_isUniform = true;
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_maxLevel = options.refinementLevel;
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@ -318,10 +358,11 @@ TopologyRefiner::RefineUniform(UniformOptions options) {
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// Initialize refinement options for Vtr -- adjusting full-topology for the last level:
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//
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Vtr::Refinement::Options refineOptions;
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refineOptions._sparse = false;
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refineOptions._sparse = false;
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refineOptions._orderFaceVertsFirst = options.orderVerticesFromFacesFirst;
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for (int i = 1; i <= (int)options.refinementLevel; ++i) {
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refineOptions._faceTopologyOnly =
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refineOptions._minimalTopology =
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options.fullTopologyInLastLevel ? false : (i == options.refinementLevel);
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Vtr::Level& parentLevel = getLevel(i-1);
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@ -335,8 +376,8 @@ TopologyRefiner::RefineUniform(UniformOptions options) {
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}
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refinement->refine(refineOptions);
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_levels.push_back(&childLevel);
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_refinements.push_back(refinement);
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appendLevel(childLevel);
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appendRefinement(*refinement);
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}
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}
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@ -349,24 +390,24 @@ TopologyRefiner::RefineAdaptive(AdaptiveOptions options) {
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//
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// Allocate the stack of levels and the refinements between them:
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//
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_adaptiveOptions = options;
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_isUniform = false;
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_maxLevel = options.isolationLevel;
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_useSingleCreasePatch = options.useSingleCreasePatch;
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//
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// Initialize refinement options for Vtr:
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// Initialize refinement options for Vtr -- full topology is always generated in
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// the last level as expected usage is for patch retrieval:
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//
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Vtr::Refinement::Options refineOptions;
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refineOptions._sparse = true;
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refineOptions._faceTopologyOnly = not options.fullTopologyInLastLevel;
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refineOptions._sparse = true;
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refineOptions._minimalTopology = false;
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refineOptions._orderFaceVertsFirst = options.orderVerticesFromFacesFirst;
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Sdc::Split splitType = (_subdivType == Sdc::SCHEME_LOOP) ? Sdc::SPLIT_TO_TRIS : Sdc::SPLIT_TO_QUADS;
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for (int i = 1; i <= (int)options.isolationLevel; ++i) {
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// Keeping full topology on for debugging -- may need to go back a level and "prune"
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// its topology if we don't use the full depth
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refineOptions._faceTopologyOnly = false;
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Vtr::Level& parentLevel = getLevel(i-1);
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Vtr::Level& childLevel = *(new Vtr::Level);
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@ -384,9 +425,6 @@ TopologyRefiner::RefineAdaptive(AdaptiveOptions options) {
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// maximum level and stop refinining any further. Otherwise, refine and append
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// the new refinement and child.
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//
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// Note that if we support the "full topology at last level" option properly,
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// we should prune the previous level generated, as it is now the last...
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//
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Vtr::SparseSelector selector(*refinement);
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selectFeatureAdaptiveComponents(selector);
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@ -400,11 +438,8 @@ TopologyRefiner::RefineAdaptive(AdaptiveOptions options) {
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refinement->refine(refineOptions);
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_levels.push_back(&childLevel);
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_refinements.push_back(refinement);
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//childLevel.print(refinement);
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//assert(childLevel.validateTopology());
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appendLevel(childLevel);
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appendRefinement(*refinement);
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}
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}
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@ -430,8 +465,8 @@ TopologyRefiner::selectFeatureAdaptiveComponents(Vtr::SparseSelector& selector)
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Vtr::Level const& level = selector.getRefinement().parent();
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int regularFaceSize = selector.getRefinement()._regFaceSize;
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bool considerSingleCreasePatch = _useSingleCreasePatch && (regularFaceSize == 4);
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int regularFaceSize = selector.getRefinement()._regFaceSize;
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bool considerSingleCreasePatch = _adaptiveOptions.useSingleCreasePatch && (regularFaceSize == 4);
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//
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// Face-varying consideration when isolating features:
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@ -464,7 +499,7 @@ TopologyRefiner::selectFeatureAdaptiveComponents(Vtr::SparseSelector& selector)
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//
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for (Vtr::Index face = 0; face < level.getNumFaces(); ++face) {
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if (level.isHole(face)) {
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if (level.isFaceHole(face)) {
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continue;
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}
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/// \brief Returns the highest level of refinement
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int GetMaxLevel() const { return _maxLevel; }
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/// \brief Returns the maximum vertex valence in all levels
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int GetMaxValence() const { return _maxValence; }
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/// \ brief Returns true if faces have been tagged as holes
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bool HasHoles() const { return _hasHoles; }
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// XXXX barfowl -- should cache these internally for trivial return)
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/// \brief Returns the total number of vertices in all levels
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int GetNumVerticesTotal() const;
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int GetNumVerticesTotal() const { return _totalVertices; }
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/// \brief Returns the total number of edges in all levels
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int GetNumEdgesTotal() const;
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int GetNumEdgesTotal() const { return _totalEdges; }
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/// \brief Returns the total number of edges in all levels
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int GetNumFacesTotal() const;
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int GetNumFacesTotal() const { return _totalFaces; }
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/// \brief Returns the total number of face vertices in all levels
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int GetNumFaceVerticesTotal() const;
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int GetNumFaceVerticesTotal() const { return _totalFaceVertices; }
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//@{
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/// @name High-level refinement and related methods
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@ -109,11 +110,18 @@ public:
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UniformOptions(int level) :
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refinementLevel(level),
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applyBaseFacePerFace(false),
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orderVerticesFromFacesFirst(false),
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fullTopologyInLastLevel(false) { }
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unsigned int refinementLevel:4, ///< Number of refinement iterations
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fullTopologyInLastLevel:1; ///< Skip secondary topological relationships
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///< at the highest level of refinement.
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unsigned int refinementLevel:4, ///< Number of refinement iterations
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applyBaseFacePerFace:1, ///< For each refined face, record the index
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///< of the base face from which it originates
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orderVerticesFromFacesFirst:1, ///< Order child vertices from faces first
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///< instead of child vertices of vertices
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fullTopologyInLastLevel:1; ///< Skip topological relationships in the last
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///< level of refinement that are not needed for
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///< interpolation (keep false if using limit).
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};
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/// \brief Refine the topology uniformly
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@ -122,6 +130,9 @@ public:
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///
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void RefineUniform(UniformOptions options);
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/// \brief Returns the options specified on refinement
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UniformOptions GetUniformOptions() const { return _uniformOptions; }
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//
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// Adaptive refinement
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//
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@ -131,15 +142,18 @@ public:
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AdaptiveOptions(int level) :
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isolationLevel(level),
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fullTopologyInLastLevel(false),
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useSingleCreasePatch(false) { }
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useSingleCreasePatch(false),
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applyBaseFacePerFace(false),
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orderVerticesFromFacesFirst(false) { }
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unsigned int isolationLevel:4, ///< Number of iterations applied to isolate
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///< extraordinary vertices and creases
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fullTopologyInLastLevel:1, ///< Skip secondary topological relationships
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///< at the highest level of refinement.
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useSingleCreasePatch:1; ///< Use 'single-crease' patch and stop
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///< isolation where applicable
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unsigned int isolationLevel:4, ///< Number of iterations applied to isolate
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///< extraordinary vertices and creases
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useSingleCreasePatch:1, ///< Use 'single-crease' patch and stop
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///< isolation where applicable
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applyBaseFacePerFace:1, ///< For each refined face, record the index
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///< of the base face from which it originates
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orderVerticesFromFacesFirst:1; ///< Order child vertices from faces first
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///< instead of child vertices of vertices
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};
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/// \brief Feature Adaptive topology refinement
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@ -148,6 +162,9 @@ public:
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///
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void RefineAdaptive(AdaptiveOptions options);
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/// \brief Returns the options specified on refinement
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AdaptiveOptions GetAdaptiveOptions() const { return _adaptiveOptions; }
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/// \brief Unrefine the topology (keep control cage)
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void Unrefine();
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@ -336,8 +353,8 @@ public:
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}
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/// \brief Returns true if 'face' at 'level' is tagged as a hole
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bool IsHole(int level, Index face) const {
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return _levels[level]->isHole(face);
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bool IsFaceHole(int level, Index face) const {
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return _levels[level]->isFaceHole(face);
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}
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/// \brief Returns the vertices of an 'edge' at 'level' (2 of them)
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@ -415,7 +432,7 @@ public:
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//@{
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/// @name Parent-to-child relationships,
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/// Telationships between components in one level
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/// Relationships between components in one level
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/// and the next (entries may be invalid if sparse):
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///
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@ -452,6 +469,23 @@ public:
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//@}
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//@{
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/// @name Child-to-parent or child-to-base relationships,
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/// Relationships between components in one level and the
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/// previous or base level (to be called with level > 0):
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///
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/// \brief Returns the parent face of face 'f' at 'level'
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Index GetFaceParentFace(int level, Index f) const {
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return _refinements[level-1]->getChildFaceParentFace(f);
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}
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/// \brief Returns the base face of face 'f' at 'level'
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Index GetFaceBaseFace(int level, Index f) const {
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return _refinements[level-1]->getChildFaceBaseFace(f);
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}
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//@}
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//@{
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/// Ptex
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@ -535,7 +569,7 @@ protected:
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void setBaseEdgeSharpness(Index e, float s) { _levels[0]->getEdgeSharpness(e) = s; }
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void setBaseVertexSharpness(Index v, float s) { _levels[0]->getVertexSharpness(v) = s; }
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void setBaseFaceHole(Index f, bool b) { _levels[0]->setHole(f, b); _hasHoles |= b; }
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void setBaseFaceHole(Index f, bool b) { _levels[0]->setFaceHole(f, b); _hasHoles |= b; }
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// Optional methods for creating and assigning face-varying data channels:
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int createBaseFVarChannel(int numValues);
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@ -543,6 +577,9 @@ protected:
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|
||||
IndexArray setBaseFVarFaceValues(Index face, int channel = 0);
|
||||
|
||||
void setBaseMaxValence(int valence) { _levels[0]->setMaxValence(valence); }
|
||||
void initializeBaseInventory() { initializeInventory(); }
|
||||
|
||||
protected:
|
||||
|
||||
//
|
||||
@ -579,6 +616,12 @@ private:
|
||||
|
||||
void initializePtexIndices() const;
|
||||
|
||||
void initializeInventory();
|
||||
void updateInventory(Vtr::Level const & newLevel);
|
||||
|
||||
void appendLevel(Vtr::Level & newLevel);
|
||||
void appendRefinement(Vtr::Refinement & newRefinement);
|
||||
|
||||
private:
|
||||
|
||||
Sdc::SchemeType _subdivType;
|
||||
@ -586,9 +629,19 @@ private:
|
||||
|
||||
unsigned int _isUniform : 1,
|
||||
_hasHoles : 1,
|
||||
_useSingleCreasePatch : 1,
|
||||
_maxLevel : 4;
|
||||
|
||||
// Options assigned on refinement:
|
||||
UniformOptions _uniformOptions;
|
||||
AdaptiveOptions _adaptiveOptions;
|
||||
|
||||
// Cumulative properties of all levels:
|
||||
int _totalVertices;
|
||||
int _totalEdges;
|
||||
int _totalFaces;
|
||||
int _totalFaceVertices;
|
||||
int _maxValence;
|
||||
|
||||
std::vector<Vtr::Level *> _levels;
|
||||
std::vector<Vtr::Refinement *> _refinements;
|
||||
|
||||
|
@ -115,6 +115,13 @@ TopologyRefinerFactoryBase::prepareComponentTopologyAssignment(TopologyRefiner&
|
||||
Warning(msg);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (baseLevel.getMaxValence() == 0) {
|
||||
char msg[1024];
|
||||
snprintf(msg, 1024, "Invalid topology detected : maximum valence not assigned.");
|
||||
Warning(msg);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (fullValidation) {
|
||||
@ -128,6 +135,9 @@ TopologyRefinerFactoryBase::prepareComponentTopologyAssignment(TopologyRefiner&
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Now that we have a valid base level, initialize the Refiner's component inventory:
|
||||
refiner.initializeBaseInventory();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -275,29 +275,17 @@ FVarRefinement::populateChildValues() {
|
||||
//
|
||||
// Be sure to match the same vertex ordering as Refinement, i.e. face-vertices
|
||||
// first vs vertex-vertices first, etc. A few optimizations within the use of
|
||||
// face-varying data take advantage of this assumption.
|
||||
//
|
||||
// Right now there are only two orderings under consideration, and its unclear
|
||||
// whether only one will be supported or both. Until that's determined, assert
|
||||
// the conditions we expect for these two.
|
||||
// face-varying data take advantage of this assumption, and it just makes sense
|
||||
// to be consistent (e.g. if there is a 1-to-1 correspondence between vertices
|
||||
// and their FVar-values, their children will correspond).
|
||||
//
|
||||
_childFVar._valueCount = 0;
|
||||
|
||||
if (_refinement.getFirstChildVertexFromVertices() > 0) {
|
||||
assert((_refinement.getFirstChildVertexFromFaces() <=
|
||||
_refinement.getFirstChildVertexFromEdges()) &&
|
||||
(_refinement.getFirstChildVertexFromEdges() <
|
||||
_refinement.getFirstChildVertexFromVertices()));
|
||||
|
||||
if (_refinement._faceVertsFirst) {
|
||||
populateChildValuesFromFaceVertices();
|
||||
populateChildValuesFromEdgeVertices();
|
||||
populateChildValuesFromVertexVertices();
|
||||
} else {
|
||||
assert((_refinement.getFirstChildVertexFromVertices() <
|
||||
_refinement.getFirstChildVertexFromFaces()) &&
|
||||
(_refinement.getFirstChildVertexFromFaces() <=
|
||||
_refinement.getFirstChildVertexFromEdges()));
|
||||
|
||||
populateChildValuesFromVertexVertices();
|
||||
populateChildValuesFromFaceVertices();
|
||||
populateChildValuesFromEdgeVertices();
|
||||
|
@ -241,8 +241,8 @@ public:
|
||||
Index findEdge(Index v0Index, Index v1Index) const;
|
||||
|
||||
// Holes
|
||||
void setHole(Index faceIndex, bool b);
|
||||
bool isHole(Index faceIndex) const;
|
||||
void setFaceHole(Index faceIndex, bool b);
|
||||
bool isFaceHole(Index faceIndex) const;
|
||||
|
||||
// Face-varying
|
||||
Sdc::Options getFVarOptions(int channel = 0) const;
|
||||
@ -351,6 +351,8 @@ protected:
|
||||
void resizeVertexFaces(int numVertexFacesTotal);
|
||||
void resizeVertexEdges(int numVertexEdgesTotal);
|
||||
|
||||
void setMaxValence(int maxValence);
|
||||
|
||||
// Modifiers to populate the relations for each component:
|
||||
IndexArray getFaceVertices(Index faceIndex);
|
||||
IndexArray getFaceEdges(Index faceIndex);
|
||||
@ -447,11 +449,14 @@ protected:
|
||||
int _edgeCount;
|
||||
int _vertCount;
|
||||
|
||||
// TBD - "depth" is clearly useful in both the topological splitting and the
|
||||
// stencil queries so could be valuable in both. As face-vert valence becomes
|
||||
// constant there is no need to store face-vert and face-edge counts so it has
|
||||
// value in Level, though perhaps specified as something other than "depth"
|
||||
// The "depth" member is clearly useful in both the topological splitting and the
|
||||
// stencil queries, but arguably it ties the Level to a hierarchy which counters
|
||||
// the idea if it being independent.
|
||||
int _depth;
|
||||
|
||||
// Maxima to help clients manage sizing of data buffers. Given "max valence",
|
||||
// the "max edge faces" is strictly redundant as it will always be less, but
|
||||
// since it will typically be so much less (i.e. 2) it is kept for now.
|
||||
int _maxEdgeFaces;
|
||||
int _maxValence;
|
||||
|
||||
@ -619,6 +624,11 @@ Level::trimVertexEdges(Index vertIndex, int count) {
|
||||
_vertEdgeCountsAndOffsets[vertIndex*2] = count;
|
||||
}
|
||||
|
||||
inline void
|
||||
Level::setMaxValence(int valence) {
|
||||
_maxValence = valence;
|
||||
}
|
||||
|
||||
//
|
||||
// Access/modify the vertices indicent a given edge:
|
||||
//
|
||||
@ -700,11 +710,11 @@ Level::getVertexRule(Index vertIndex) const {
|
||||
// Access/modify hole tag:
|
||||
//
|
||||
inline void
|
||||
Level::setHole(Index faceIndex, bool b) {
|
||||
Level::setFaceHole(Index faceIndex, bool b) {
|
||||
_faceTags[faceIndex]._hole = b;
|
||||
}
|
||||
inline bool
|
||||
Level::isHole(Index faceIndex) const {
|
||||
Level::isFaceHole(Index faceIndex) const {
|
||||
return _faceTags[faceIndex]._hole;
|
||||
}
|
||||
|
||||
|
@ -966,10 +966,9 @@ QuadRefinement::markSparseFaceChildren() {
|
||||
int marked = false;
|
||||
|
||||
for (int i = 0; i < fVerts.size(); ++i) {
|
||||
// NOTE - the mod 4 here will not work for N-gons (and want to avoid % anyway)
|
||||
int iPrev = (i+3) % 4;
|
||||
|
||||
if (_parentVertexTag[fVerts[i]]._selected) {
|
||||
int iPrev = i ? (i - 1) : (fVerts.size() - 1);
|
||||
|
||||
markSparseIndexNeighbor(fChildFaces[i]);
|
||||
|
||||
markSparseIndexNeighbor(fChildEdges[i]);
|
||||
|
@ -49,6 +49,8 @@ Refinement::Refinement(Level const & parent, Level & child, Sdc::Options const&
|
||||
_child(&child),
|
||||
_options(options),
|
||||
_regFaceSize(-1),
|
||||
_uniform(false),
|
||||
_faceVertsFirst(false),
|
||||
_childFaceFromFaceCount(0),
|
||||
_childEdgeFromFaceCount(0),
|
||||
_childEdgeFromEdgeCount(0),
|
||||
@ -116,7 +118,8 @@ Refinement::refine(Options refineOptions) {
|
||||
// This will become redundant when/if assigned on construction:
|
||||
assert(_parent && _child);
|
||||
|
||||
_uniform = !refineOptions._sparse;
|
||||
_uniform = !refineOptions._sparse;
|
||||
_faceVertsFirst = refineOptions._faceVertsFirst;
|
||||
|
||||
// We may soon have an option here to suppress refinement of FVar channels...
|
||||
bool refineOptions_ignoreFVarChannels = false;
|
||||
@ -140,7 +143,7 @@ Refinement::refine(Options refineOptions) {
|
||||
// (though we do require the vertex-face relation for refining FVar channels):
|
||||
//
|
||||
Relations relationsToPopulate;
|
||||
if (refineOptions._faceTopologyOnly) {
|
||||
if (refineOptions._minimalTopology) {
|
||||
relationsToPopulate.setAll(false);
|
||||
relationsToPopulate._faceVertices = true;
|
||||
} else {
|
||||
@ -222,18 +225,12 @@ void
|
||||
Refinement::populateParentChildIndices() {
|
||||
|
||||
//
|
||||
// Two vertex orderings are under consideration -- the original mode orders
|
||||
// vertices originating from faces first (historically these were relied upon
|
||||
// to compute the rest of the vertices) while ordering vertices from vertices
|
||||
// first is being considered (advantageous as it preserves the index of a parent
|
||||
// vertex at all subsequent levels).
|
||||
//
|
||||
// Other than defining the same ordering for refinement face-varying channels
|
||||
// (which can be inferred from settings here) the rest of the code should be
|
||||
// invariant to vertex ordering.
|
||||
//
|
||||
bool faceVertsFirst = false;
|
||||
|
||||
// Two vertex orderings are currently supported -- ordering vertices refined
|
||||
// from vertices first, or those refined from faces first. Its possible this
|
||||
// may be extended to more possibilities. Once the ordering is defined here,
|
||||
// other than analogous initialization in FVarRefinement, the treatment of
|
||||
// vertices in blocks based on origin should make the rest of the code
|
||||
// invariant to ordering changes.
|
||||
//
|
||||
// These two blocks now differ only in the utility function that assigns the
|
||||
// sequential values to the index vectors -- so parameterization/simplification
|
||||
@ -252,7 +249,7 @@ Refinement::populateParentChildIndices() {
|
||||
_childEdgeFromEdgeCount = sequenceFullIndexVector(_edgeChildEdgeIndices, _firstChildEdgeFromEdge);
|
||||
|
||||
// child vertices:
|
||||
if (faceVertsFirst) {
|
||||
if (_faceVertsFirst) {
|
||||
_firstChildVertFromFace = 0;
|
||||
_childVertFromFaceCount = sequenceFullIndexVector(_faceChildVertIndex, _firstChildVertFromFace);
|
||||
|
||||
@ -284,7 +281,7 @@ Refinement::populateParentChildIndices() {
|
||||
_childEdgeFromEdgeCount = sequenceSparseIndexVector(_edgeChildEdgeIndices, _firstChildEdgeFromEdge);
|
||||
|
||||
// child vertices:
|
||||
if (faceVertsFirst) {
|
||||
if (_faceVertsFirst) {
|
||||
_firstChildVertFromFace = 0;
|
||||
_childVertFromFaceCount = sequenceSparseIndexVector(_faceChildVertIndex, _firstChildVertFromFace);
|
||||
|
||||
@ -1081,6 +1078,25 @@ Refinement::subdivideFVarChannels() {
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Methods to inherit properties between refinements in a hierarchy:
|
||||
//
|
||||
void
|
||||
Refinement::propagateBaseFace(Refinement const * grandParent) {
|
||||
|
||||
_childFaceBaseFaceIndex.resize(_child->_faceCount);
|
||||
|
||||
if (grandParent == 0) {
|
||||
_childFaceBaseFaceIndex = _childFaceParentIndex;
|
||||
} else {
|
||||
IndexVector & childBaseFace = _childFaceBaseFaceIndex;
|
||||
IndexVector const & parentBaseFace = grandParent->_childFaceBaseFaceIndex;
|
||||
|
||||
for (Index cFace = 0; cFace < _child->_faceCount; ++cFace) {
|
||||
childBaseFace[cFace] = parentBaseFace[_childFaceParentIndex[cFace]];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Marking of sparse child components -- including those selected and those neighboring...
|
||||
|
@ -82,40 +82,36 @@ public:
|
||||
Level& child() { return *_child; }
|
||||
|
||||
//
|
||||
// Options associated with the actual refinement operation, which are going to get
|
||||
// quite involved to ensure that the refinement of data that is not of interest can
|
||||
// be suppressed. For now we have:
|
||||
// Options associated with the actual refinement operation, which may end up
|
||||
// quite involved if we want to allow for the refinement of data that is not
|
||||
// of interest to be suppressed. For now we have:
|
||||
//
|
||||
// "sparse": the alternative to uniform refinement, which requires that
|
||||
// components be previously selected/marked to be included.
|
||||
//
|
||||
// "face topology only": this is one that may get broken down into a finer
|
||||
// "minimal topology": this is one that may get broken down into a finer
|
||||
// set of options. It suppresses "full topology" in the child level
|
||||
// and only generates what is necessary to define the list of faces.
|
||||
// This is only one of the six possible topological relations that
|
||||
// can be generated -- we may eventually want a flag for each.
|
||||
// and only generates what is minimally necessary for interpolation --
|
||||
// which requires at least the face-vertices for faces, but also the
|
||||
// vertex-faces for any face-varying channels present. So it will
|
||||
// generate one or two of the six possible topological relations.
|
||||
//
|
||||
// "compute masks": this is intended to be temporary, along with the data
|
||||
// members associated with it -- it will trigger the computation and
|
||||
// storage of mask weights for all child vertices. This is naively
|
||||
// stored at this point and exists only for reference.
|
||||
//
|
||||
// Its still up for debate as to how finely these should be controlled, e.g.
|
||||
// for sparse refinement, we likely want full topology at the finest level to
|
||||
// allow for subsequent patch construction...
|
||||
// These are strictly controlled right now, e.g. for sparse refinement, we
|
||||
// currently enforce full topology at the finest level to allow for subsequent
|
||||
// patch construction.
|
||||
//
|
||||
struct Options {
|
||||
Options() : _sparse(0),
|
||||
_faceTopologyOnly(0)
|
||||
Options() : _sparse(false),
|
||||
_faceVertsFirst(false),
|
||||
_minimalTopology(false)
|
||||
{ }
|
||||
|
||||
unsigned int _sparse : 1;
|
||||
unsigned int _faceTopologyOnly : 1;
|
||||
unsigned int _sparse : 1;
|
||||
unsigned int _faceVertsFirst : 1;
|
||||
unsigned int _minimalTopology : 1;
|
||||
|
||||
// Currently under consideration:
|
||||
//unsigned int _childToParentMap : 1;
|
||||
//unsigned int _ancestorFacePerFace : 1;
|
||||
//unsigned int _computeMasks : 1;
|
||||
// Still under consideration:
|
||||
//unsigned int _childToParentMap : 1;
|
||||
};
|
||||
|
||||
void refine(Options options = Options());
|
||||
@ -156,6 +152,9 @@ public:
|
||||
|
||||
Index getChildVertexParentIndex(Index v) const { return _childVertexParentIndex[v]; }
|
||||
|
||||
// Child-to-"ancestor" relationships:
|
||||
Index getChildFaceBaseFace(Index f) const { return _childFaceBaseFaceIndex[f]; }
|
||||
|
||||
//
|
||||
// Non-public methods:
|
||||
//
|
||||
@ -263,6 +262,8 @@ protected:
|
||||
void populateVertexTagsFromParentEdges();
|
||||
void populateVertexTagsFromParentVertices();
|
||||
|
||||
void propagateBaseFace(Refinement const * previousRefinement);
|
||||
|
||||
//
|
||||
// Methods (and types) involved in subdividing the topology -- though not
|
||||
// fully exploited, any subset of the 6 relations can be generated:
|
||||
@ -326,6 +327,7 @@ protected:
|
||||
|
||||
// Determined by the refinement options:
|
||||
bool _uniform;
|
||||
bool _faceVertsFirst;
|
||||
|
||||
//
|
||||
// Inventory and ordering of the types of child components:
|
||||
@ -391,6 +393,11 @@ protected:
|
||||
// Refinement data for face-varying channels present in the Levels being refined:
|
||||
//
|
||||
std::vector<FVarRefinement*> _fvarChannels;
|
||||
|
||||
//
|
||||
// Child-to-base/ancestor mappings:
|
||||
//
|
||||
IndexVector _childFaceBaseFaceIndex;
|
||||
};
|
||||
|
||||
inline ConstIndexArray
|
||||
|
Loading…
Reference in New Issue
Block a user