mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-23 00:10:07 +00:00
Update documention for Xcode builds
This commit is contained in:
parent
6d0600d05e
commit
a4bd2dee1d
@ -117,13 +117,18 @@ mkdir -p bin/{Debug,Release}
|
||||
|
||||
Alternatively, you can use the cmake GUI or run the commands from the CLI.
|
||||
|
||||
Note : the OSX builder in cmake for Xcode is -G "Xcode"
|
||||
Note : the OSX generator in cmake for Xcode is -G "Xcode". However we recommend against using it, as we have noticed problems with dependency tracking.
|
||||
|
||||
__Build the project:__
|
||||
|
||||
CMake provides a cross-platform command-line build:
|
||||
````
|
||||
cmake --build . --target install --config Release
|
||||
````
|
||||
|
||||
Windows : launch VC++ with the solution generated by cmake in your build directory.
|
||||
|
||||
OSX : run xcodebuild in your build directory
|
||||
OSX : with the Xcode generator, run xcodebuild in your build directory, otherwise make.
|
||||
|
||||
*Nix : run make in your build directory
|
||||
|
||||
|
@ -71,7 +71,7 @@ ________
|
||||
- `Ptex <http://ptex.us/>`__ (support features for ptex textures and the
|
||||
ptexViewer example)
|
||||
- `Zlib <http://www.zlib.net/>`__ (required for Ptex under Windows)
|
||||
- `GLEW <http://glew.sourceforge.net/>`__ (Windows/Linux only)
|
||||
- `GLEW <http://glew.sourceforge.net/>`__
|
||||
- `CUDA <http://www.nvidia.com/object/cuda_home_new.html>`__
|
||||
- `TBB <http://www.threadingbuildingblocks.org/>`__
|
||||
- `OpenCL <http://www.khronos.org/opencl/>`__
|
||||
@ -135,7 +135,7 @@ following environment variables:
|
||||
MAYA_LOCATION
|
||||
PTEX_LOCATION
|
||||
GLFW_LOCATION
|
||||
GLEW_LOCATION.
|
||||
GLEW_LOCATION
|
||||
|
||||
Automated Script
|
||||
________________
|
||||
@ -181,6 +181,12 @@ build that can be run in GitShell :
|
||||
\cp -f c:/Users/opensubdiv/demo/src/ptex/x64/lib/Ptex.dll bin/Debug/
|
||||
\cp -f c:/Users/opensubdiv/demo/src/ptex/x64/lib/Ptex.dll bin/Release/
|
||||
|
||||
.. container:: impnotip
|
||||
|
||||
* **Important**
|
||||
|
||||
Notice that the following scripts start by **recursively removing** the *../build/* and
|
||||
*../inst/* directories. Make sure you modify them to suit your build workflow.
|
||||
|
||||
Here is a similar script for \*Nix-based platforms:
|
||||
|
||||
@ -197,13 +203,19 @@ Here is a similar script for \*Nix-based platforms:
|
||||
-DCMAKE_BUILD_TYPE=Debug \
|
||||
..
|
||||
|
||||
.. container:: impnotip
|
||||
Here is a similar script for OSX:
|
||||
|
||||
* **Important**
|
||||
.. code:: c++
|
||||
|
||||
Notice that this script starts by **recursively removing** the *../build/* and
|
||||
*../inst/* directories. Make sure you modify this script to suit your build
|
||||
workflow.
|
||||
echo "*** Removing build"
|
||||
cd ..; rm -rf build/ inst/; mkdir build; cd build;
|
||||
echo "*** Running cmake"
|
||||
cmake -DOPENGL_INCLUDE_DIR=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/System/Library/Frameworks/OpenGL.framework/Headers \
|
||||
-DGLFW_LOCATION=/Users/opensubdiv/dev/opensource/glfw/inst \
|
||||
-DNO_OMP=1 -DNO_REGRESSION=0 \
|
||||
-DCMAKE_INSTALL_PREFIX=../inst \
|
||||
-DCMAKE_BUILD_TYPE=Debug \
|
||||
.."
|
||||
|
||||
Using Intel's C++ Studio XE
|
||||
___________________________
|
||||
@ -223,24 +235,50 @@ The installation location of the C++ Studio XE can be overriden with:
|
||||
-DICC_LOCATION=[path to Intel's C++ Studio XE]
|
||||
|
||||
|
||||
Using Clang
|
||||
___________
|
||||
|
||||
CMake can also be overriden to use the `clang <http://clang.llvm.org/>`__ compilers by configuring the following options:
|
||||
|
||||
.. code:: c++
|
||||
|
||||
-DCMAKE_CXX_COMPILER=clang++ \
|
||||
-DCMAKE_C_COMPILER=clang \
|
||||
|
||||
|
||||
----
|
||||
|
||||
Step 3: Building
|
||||
================
|
||||
|
||||
The steps differ for different OS'es:
|
||||
CMake provides a cross-platform command-line build:
|
||||
|
||||
.. code:: c++
|
||||
|
||||
cmake --build . --target install --config Release
|
||||
|
||||
Alternatively, you can native toolkits to launch the build. The steps differ for each OS:
|
||||
|
||||
* *Windows* :
|
||||
launch VC++ with the solution generated by cmake in your build directory.
|
||||
|
||||
* *OSX* :
|
||||
run xcodebuild in your build directory
|
||||
run *make* in the build directory
|
||||
|
||||
* *\*Nix* :
|
||||
| run *make* in your build directory
|
||||
| - use the *clean* target to remove previous build results
|
||||
| - use *VERBOSE=1* for verbose build output
|
||||
|
||||
.. container:: notebox
|
||||
|
||||
**Note**
|
||||
We recommend against using CMake's Xcode project generator (-G "Xcode") on OSX, as it seems to
|
||||
generate some dependencies incorrectly. We recommend instead reverting to Makefiles on OSX, and
|
||||
launching *make*, instead of *xcodebuild* to execute the build (make sure to install the command
|
||||
line tools in Xcode)
|
||||
|
||||
|
||||
----
|
||||
|
||||
Build Targets
|
||||
|
Loading…
Reference in New Issue
Block a user