Update documention for Xcode builds

This commit is contained in:
manuelk 2014-02-20 11:05:09 -08:00
parent 6d0600d05e
commit a4bd2dee1d
2 changed files with 54 additions and 11 deletions

View File

@ -117,13 +117,18 @@ mkdir -p bin/{Debug,Release}
Alternatively, you can use the cmake GUI or run the commands from the CLI.
Note : the OSX builder in cmake for Xcode is -G "Xcode"
Note : the OSX generator in cmake for Xcode is -G "Xcode". However we recommend against using it, as we have noticed problems with dependency tracking.
__Build the project:__
CMake provides a cross-platform command-line build:
````
cmake --build . --target install --config Release
````
Windows : launch VC++ with the solution generated by cmake in your build directory.
OSX : run xcodebuild in your build directory
OSX : with the Xcode generator, run xcodebuild in your build directory, otherwise make.
*Nix : run make in your build directory

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@ -71,7 +71,7 @@ ________
- `Ptex <http://ptex.us/>`__ (support features for ptex textures and the
ptexViewer example)
- `Zlib <http://www.zlib.net/>`__ (required for Ptex under Windows)
- `GLEW <http://glew.sourceforge.net/>`__ (Windows/Linux only)
- `GLEW <http://glew.sourceforge.net/>`__
- `CUDA <http://www.nvidia.com/object/cuda_home_new.html>`__
- `TBB <http://www.threadingbuildingblocks.org/>`__
- `OpenCL <http://www.khronos.org/opencl/>`__
@ -135,7 +135,7 @@ following environment variables:
MAYA_LOCATION
PTEX_LOCATION
GLFW_LOCATION
GLEW_LOCATION.
GLEW_LOCATION
Automated Script
________________
@ -181,6 +181,12 @@ build that can be run in GitShell :
\cp -f c:/Users/opensubdiv/demo/src/ptex/x64/lib/Ptex.dll bin/Debug/
\cp -f c:/Users/opensubdiv/demo/src/ptex/x64/lib/Ptex.dll bin/Release/
.. container:: impnotip
* **Important**
Notice that the following scripts start by **recursively removing** the *../build/* and
*../inst/* directories. Make sure you modify them to suit your build workflow.
Here is a similar script for \*Nix-based platforms:
@ -197,13 +203,19 @@ Here is a similar script for \*Nix-based platforms:
-DCMAKE_BUILD_TYPE=Debug \
..
.. container:: impnotip
Here is a similar script for OSX:
* **Important**
.. code:: c++
Notice that this script starts by **recursively removing** the *../build/* and
*../inst/* directories. Make sure you modify this script to suit your build
workflow.
echo "*** Removing build"
cd ..; rm -rf build/ inst/; mkdir build; cd build;
echo "*** Running cmake"
cmake -DOPENGL_INCLUDE_DIR=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/System/Library/Frameworks/OpenGL.framework/Headers \
-DGLFW_LOCATION=/Users/opensubdiv/dev/opensource/glfw/inst \
-DNO_OMP=1 -DNO_REGRESSION=0 \
-DCMAKE_INSTALL_PREFIX=../inst \
-DCMAKE_BUILD_TYPE=Debug \
.."
Using Intel's C++ Studio XE
___________________________
@ -223,24 +235,50 @@ The installation location of the C++ Studio XE can be overriden with:
-DICC_LOCATION=[path to Intel's C++ Studio XE]
Using Clang
___________
CMake can also be overriden to use the `clang <http://clang.llvm.org/>`__ compilers by configuring the following options:
.. code:: c++
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_C_COMPILER=clang \
----
Step 3: Building
================
The steps differ for different OS'es:
CMake provides a cross-platform command-line build:
.. code:: c++
cmake --build . --target install --config Release
Alternatively, you can native toolkits to launch the build. The steps differ for each OS:
* *Windows* :
launch VC++ with the solution generated by cmake in your build directory.
* *OSX* :
run xcodebuild in your build directory
run *make* in the build directory
* *\*Nix* :
| run *make* in your build directory
| - use the *clean* target to remove previous build results
| - use *VERBOSE=1* for verbose build output
.. container:: notebox
**Note**
We recommend against using CMake's Xcode project generator (-G "Xcode") on OSX, as it seems to
generate some dependencies incorrectly. We recommend instead reverting to Makefiles on OSX, and
launching *make*, instead of *xcodebuild* to execute the build (make sure to install the command
line tools in Xcode)
----
Build Targets