Fixed references to renamed Far tutorials in tutorial source

- updated far/tutorial references to the intended sources
    - updated comments using 2.x style class names, e.g. FarClass vs Far::Class
This commit is contained in:
barry 2019-04-10 16:28:00 -07:00
parent 40855edf12
commit e28acc7a68
10 changed files with 24 additions and 24 deletions

View File

@ -118,7 +118,7 @@ int main(int, char **) {
desc.vertIndicesPerFace = g_vertIndices;
// Instantiate a FarTopologyRefiner from the descriptor
// Instantiate a Far::TopologyRefiner from the descriptor
Far::TopologyRefiner * refiner = Far::TopologyRefinerFactory<Descriptor>::Create(desc,
Far::TopologyRefinerFactory<Descriptor>::Options(type, options));

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@ -141,7 +141,7 @@ static float g_verts[8][3] = {{ 0.0f, 0.0f, 1.0f },
{ 1.0f, 0.0f, 0.0f }};
//
// Creates Far::TopologyRefiner from raw geometry above (see tutorial_0 for
// Creates Far::TopologyRefiner from raw geometry above (see tutorial_1_1 for
// more details)
//
static Far::TopologyRefiner *
@ -182,7 +182,7 @@ createFarTopologyRefiner() {
int main(int, char **) {
// Instantiate a FarTopologyRefiner from the global geometry:
// Instantiate a Far::TopologyRefiner from the global geometry:
Far::TopologyRefiner * refiner = createFarTopologyRefiner();
// Uniformly refine the topology up to 'maxlevel'

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@ -212,7 +212,7 @@ int main(int, char **) {
//------------------------------------------------------------------------------
// Creates Far::TopologyRefiner from raw geometry
//
// see far_tutorial_0 for more details
// see tutorial_1_1 for more details
//
static Far::TopologyRefiner *
createFarTopologyRefiner() {

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@ -243,7 +243,7 @@ int main(int, char **) {
desc.numFVarChannels = 2;
desc.fvarChannels = channels;
// Instantiate a FarTopologyRefiner from the descriptor
// Instantiate a Far::TopologyRefiner from the descriptor
Far::TopologyRefiner * refiner =
Far::TopologyRefinerFactory<Descriptor>::Create(desc,
Far::TopologyRefinerFactory<Descriptor>::Options(type, options));

View File

@ -319,7 +319,7 @@ int main(int argc, char ** argv) {
desc.numFVarChannels = numChannels;
desc.fvarChannels = channels;
// Instantiate a FarTopologyRefiner from the descriptor
// Instantiate a Far::TopologyRefiner from the descriptor
Far::TopologyRefiner * refiner =
Far::TopologyRefinerFactory<Descriptor>::Create(desc,
Far::TopologyRefinerFactory<Descriptor>::Options(type, options));

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@ -26,8 +26,8 @@
//------------------------------------------------------------------------------
// Tutorial description:
//
// This tutorial shows how to create and manipulate FarStencilTable. We use the
// factorized stencils to interpolate vertex primvar data buffers.
// This tutorial shows how to create and manipulate Far::StencilTable. We use
// the factorized stencils to interpolate vertex primvar data buffers.
//
#include <opensubdiv/far/topologyDescriptor.h>
@ -107,7 +107,7 @@ static Far::TopologyRefiner * createTopologyRefiner();
//------------------------------------------------------------------------------
int main(int, char **) {
// Generate some FarTopologyRefiner (see far_tutorial_0 for details).
// Generate a Far::TopologyRefiner (see tutorial_1_1 for details).
Far::TopologyRefiner * refiner = createTopologyRefiner();
@ -116,7 +116,7 @@ int main(int, char **) {
refiner->RefineUniform(Far::TopologyRefiner::UniformOptions(maxlevel));
// Use the FarStencilTable factory to create discrete stencil table
// Use the Far::StencilTable factory to create discrete stencil table
// note: we only want stencils for the highest refinement level.
Far::StencilTableFactory::Options options;
options.generateIntermediateLevels=false;
@ -175,7 +175,7 @@ createTopologyRefiner() {
desc.numVertsPerFace = g_vertsperface;
desc.vertIndicesPerFace = g_vertIndices;
// Instantiate a FarTopologyRefiner from the descriptor.
// Instantiate a Far::TopologyRefiner from the descriptor.
return Far::TopologyRefinerFactory<Descriptor>::Create(desc,
Far::TopologyRefinerFactory<Descriptor>::Options(type, options));

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@ -113,7 +113,7 @@ static Far::TopologyRefiner * createTopologyRefiner();
//------------------------------------------------------------------------------
int main(int, char **) {
// Generate a FarTopologyRefiner (see far_tutorial_0 for details).
// Generate a Far::TopologyRefiner (see tutorial_1_1 for details).
Far::TopologyRefiner * refiner = createTopologyRefiner();
@ -227,7 +227,7 @@ createTopologyRefiner() {
desc.numVertsPerFace = g_vertsperface;
desc.vertIndicesPerFace = g_vertIndices;
// Instantiate a FarTopologyRefiner from the descriptor.
// Instantiate a Far::TopologyRefiner from the descriptor.
Far::TopologyRefiner * refiner =
Far::TopologyRefinerFactory<Descriptor>::Create(desc,
Far::TopologyRefinerFactory<Descriptor>::Options(type, options));

View File

@ -122,14 +122,14 @@ static Far::TopologyRefiner * createTopologyRefiner();
//------------------------------------------------------------------------------
int main(int, char **) {
// Generate a FarTopologyRefiner (see far_tutorial_0 for details).
// Generate a Far::TopologyRefiner (see tutorial_1_1 for details).
Far::TopologyRefiner * refiner = createTopologyRefiner();
// Uniformly refine the topology up to 'maxlevel'.
int maxlevel = 4;
refiner->RefineUniform(Far::TopologyRefiner::UniformOptions(maxlevel));
// Use the FarStencilTable factory to create cascading stencil table
// Use the Far::StencilTable factory to create cascading stencil table
// note: we want stencils for each refinement level
// "cascade" mode is achieved by setting "factorizeIntermediateLevels"
// to false
@ -229,7 +229,7 @@ createTopologyRefiner() {
desc.numVertsPerFace = g_vertsperface;
desc.vertIndicesPerFace = g_vertIndices;
// Instantiate a FarTopologyRefiner from the descriptor.
// Instantiate a Far::TopologyRefiner from the descriptor.
return Far::TopologyRefinerFactory<Descriptor>::Create(desc,
Far::TopologyRefinerFactory<Descriptor>::Options(type, options));

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@ -137,7 +137,7 @@ struct LimitFrame {
//------------------------------------------------------------------------------
int main(int, char **) {
// Generate a FarTopologyRefiner (see far_tutorial_0 for details).
// Generate a Far::TopologyRefiner (see tutorial_1_1 for details).
Far::TopologyRefiner * refiner = createTopologyRefiner();
// Patches are constructed from adaptively refined faces, but the processes
@ -198,7 +198,7 @@ int main(int, char **) {
int nRefinedLevels = refiner->GetNumLevels();
// Interpolate vertex primvar data : they are the control vertices
// of the limit patches (see far_tutorial_0 for details)
// of the limit patches (see tutorial_1_1 for details)
Far::PrimvarRefinerReal<Real> primvarRefiner(*refiner);
Vertex * src = &verts[0];
@ -325,7 +325,7 @@ createTopologyRefiner() {
desc.creaseVertexIndexPairs = g_creaseverts;
desc.creaseWeights = g_creaseweights;
// Instantiate a FarTopologyRefiner from the descriptor.
// Instantiate a Far::TopologyRefiner from the descriptor.
Far::TopologyRefiner * refiner =
Far::TopologyRefinerFactory<Descriptor>::Create(desc,
Far::TopologyRefinerFactory<Descriptor>::Options(type, options));

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@ -29,7 +29,7 @@
// This tutorial shows how to manage the limit surface of a potentially
// large mesh by creating groups of patches for selected faces of the
// mesh. Familiarity with construction and evaluation of a PatchTable
// is assumed (see far/tutorial_6).
// is assumed (see tutorial_5_1).
//
// When the patches for a mesh do not need to be retained for further
// use, e.g. when simply computing points for a tessellation, the time
@ -204,7 +204,7 @@ namespace {
desc.numVertsPerFace = &topVertsPerFace[0];
desc.vertIndicesPerFace = &topFaceVerts[0];
// Instantiate a FarTopologyRefiner from the descriptor.
// Instantiate a Far::TopologyRefiner from the descriptor.
Far::TopologyRefiner * refiner =
Far::TopologyRefinerFactory<Descriptor>::Create(desc,
Far::TopologyRefinerFactory<Descriptor>::Options(type, options));
@ -349,7 +349,7 @@ PatchGroup::PatchGroup(Far::PatchTableFactory::Options patchOptions,
patchFaceSize = Sdc::SchemeTypeTraits::GetRegularFaceSize(baseRefiner.GetSchemeType());
// Compute the number of refined and local points needed to evaluate the
// patches, allocate and interpolate. This varies from far/tutorial_6 in
// patches, allocate and interpolate. This varies from tutorial_5_1 in
// that the primvar buffer for the base vertices is separate from the
// refined vertices and local patch points (which must also be accounted
// for when evaluating the patches).