Commit Graph

14 Commits

Author SHA1 Message Date
David G. Yu
af15d752ed Removed GLFW2 -> GLFW3 shenanigans from glUtils 2015-06-03 18:36:08 -07:00
Takahito Tejima
85bb0a156e examples cleanup: remove framebuffer class
- the framebuffer class in examples/common is unstable in certain drivers.
removing offscreen rendering for now.
- move screenshot function to GLUtils.
- fix vertex attrib binding bug (not showing control mesh on osx)
2015-05-31 20:52:20 -07:00
George ElKoura
f3eae18197 Command line options for GL context.
Adding command line options to glViewer to make it easy
to control the requested GL version and profile.  While
it is only enabled for glViewer in this change, it will
be easy to extend to all our example viewers.  The new
command line options are:

    -glCoreProfile on|off
    -glForwardCompat on|off
    -glVersion M.n
2015-05-31 01:22:35 -07:00
George ElKoura
fb096fdfed Move OPEN_GL_FORWARD_COMPAT setting
Move OPEN_GL_FORWARD_COMPAT setting inside CORE_POFILE guard.
2015-05-30 23:24:44 -07:00
George ElKoura
e3b20b5418 Fix GL context init for Linux and Windows.
Move the core profile specification into the OSX only section.
2015-05-30 23:16:27 -07:00
Jeremy Cowles
3b64c80f7f Only specify an OpenGL version hint on OSX
It appears the behavior of the version hint is operating system
(and perhaps driver) specific. On OSX the version hint is a
minimum version, but on Linux you get exactly the version
requested.

The GLFW FAQ seems to suggest that any driver not supporting
ARB_compatibility may need the hint.

s
2015-05-30 22:52:52 -07:00
Jeremy Cowles
261dc17f1b OpenGL init without errors, example cleanup
The GLFW context version hint is a minimum version, not maximum version so
requesting 4.4 and then falling back to lower versions doesn't make sense.

This change sets the minimum version to 3.2 and attempts to standardize this
across all example apps.

Also print the maximum supported GL version along with the context version
at startup.
2015-05-29 22:37:12 -07:00
jcowles
214f86a7c0 Fix GLEW for Core profile, minor cleanup
We will need to find a solution for Ignacio's older setup, but this at least
fixes the other fallout.

 * Use glewIsSupported instead of glewGetExtension
 * Convert tabs to spaces
 * Remove GLEW static caching (they only get called once)
2015-05-29 15:56:36 -07:00
Takahito Tejima
9cfdb6c5c1 Mac build and shader compiler error fix. 2015-05-28 10:27:23 -07:00
Takahito Tejima
b1ef25f026 Fix warning in glUtil.cpp 2015-05-26 15:33:05 -07:00
Takahito Tejima
22b5d65e46 reverting glewGetExtension with glewIsSupported until we find a better workaround. 2015-05-26 14:41:05 -07:00
Ignacio Lillo
37ccad54a3 Refs #358. Refactored functions to comply with code conventions.
Also deleted bool uses_tesselation_shaders() since it was a duplicate of
bool SupportsAdaptiveTessellation().
2015-05-23 00:28:37 -03:00
Ignacio Lillo
ed2e48f651 Merge branch 'upstream-dev' into dev
Conflicts:
	examples/common/d3d11Utils.h
	examples/common/glUtils.cpp
	examples/glViewer/glViewer.cpp
2015-05-21 22:47:36 -03:00
Takahito Tejima
c3aa00e706 remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
As a preparation for retiring DrawContext, move SupportsAdaptiveTessellation
method to examples/common/glUtils, which is renamed and namespaced
from gl_common.{cpp,h} to be consistent to other files.
Same renamings applied to other example files.
2015-05-19 10:30:16 -07:00