- All data representation classes are now single-templated for a vertex class 'U'
- All constructors / instancing code has been moved into "Factory" functions that are dual-templated
for two vertex classes <class T, class U=T>. This allows hbr specialization with a placeholder
vertex flass 'T' for faster analysis without paying interpolation costs, while far can still specialize
a fully implemented vertex class 'U' with full subdivision functionality.
- Some preliminary clean-up work on FarVertexEditTables with the addition of a FarVertexEdit class
as a replacement for the former HbrVertedEdit which was introducing back dependencies on hbr. The
implementation is very lightweight. Some slight renaming / cleanup of the code, with some more to
be done.
- there are no more dependencies on hbr (not even #include) from far's data structure !
Notes :
- the FarDispatcher mechanism has become somewhat awkward and should be re-evaluated when refactoring osd.
- the "Factory" pattern survives this round of refactoring until we can find something better.
Closes#34
output iterators instead of std::vector - eases prman integration
for cases where std::list makes more sense.
Block allocate face children array in common case (<= 4 children).
Other, minor consistency edits.
- generate baseline data with the new hbr_baseline tool
- run the a regression of the current hbr code over the baseline data-set with hbr_regression
There is still some cleanup to do to generalize some of the "shape" code as our intermediate
obj-like file format is unfortunately entrenching itself (we should really be using RIB...)
There is also a fair amounto f copy/pasted stuff in the regression code that needs to be refactored
Closes#32
mutex class with Lock / Unlock public functions.
- remove Mutex implementation from Hbr (and revert to original PRman code)
- provide a Mutex class stub in osd
- add some forward declarations in OsdMesh to limit some of the mutex spills
- #include <osd/mutex.h> where needed (little hackish until we can refactor
some of far better)
- remove ILM_BASE from some CMakeLists
Closes#48
where it can cause havoc downstream, and move vertexBuffers into the cpp
file to avoid gl.h inclusion and to fix dynamic cast issues. These were
found during Presto integration.