Commit Graph

5 Commits

Author SHA1 Message Date
Takahito Tejima
b9086b4686 Fix OsdGLSLTransformFeedbackComputeContext to bind vertex/varying buffer correctly.
Closes #186
2013-06-28 16:09:04 -07:00
Takahito Tejima
11b644a06e Fix a indexing bug in hierarchical edit kernel of Cuda, GLSLcompute and GLSLTransformFeedback
Closes #183
2013-06-26 16:10:26 -07:00
Takahito Tejima
8efecb0fca Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2 client APIs are changed.
- VertexBuffer::UpdateData() takes start vertex offset
- ComputeController::Refine() takes FarKernelBatchVector

Also, ComputeContext no longer holds farmesh.
Client can free farmesh after OsdComputeContext is created.
(but still need FarKernelBatchVector to apply subdivision kernels)
2013-03-07 17:50:15 -08:00
manuelk
2baa3c82c1 removing some crusty tabs & other minor formatting 2013-01-10 11:14:41 -08:00
manuelk
10c687ecd5 Release Candidate 1.0 :
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).

- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.

- DirectX 11 support

- and much more...
2012-12-10 17:15:13 -08:00