manuelk
924d994fdd
Fix CMake executable macro
...
- Added a macro for non-cuda / non-glfw executables to add proper dependencies for ICC
- Switched various examples & regressions
2013-09-16 18:16:28 -07:00
Nathan Litke
cf34b6ead9
Fixed clKernelBundle.cpp to build on Android.
2013-09-16 13:37:25 -07:00
Manuel Kraemer
35a6a4afaf
Remove some cast warnings that are triggered in gcc 4.7 (seen in Fedora 18)
...
fixes #223
2013-09-13 23:00:23 -07:00
Manuel Kraemer
cf61fbc08a
Fix Doxygen comments
2013-09-13 09:28:20 -07:00
manuelk
a8a4b6d5cb
Fix incorrect bilinear limit tangents in FarStencilTablesFactory
...
Compensate for the CCW edge rotation when iterating the half-edge cycle
of the face.
fixes #220
2013-09-12 11:57:46 -07:00
manuelk
44df7603bd
Release 2.2.0
2013-09-11 18:41:41 -07:00
manuelk
7d4999c46e
Adding support for subdivision stencils.
...
- Adding FarStencilTables and FarStencilTablesFactory classes
- Adding Osd EvalStencil context & controllers for CPU, OMP and TBB backends
- Adding the code example glStencilViewer
- Adding reST documentation
- Changing version to 2.2.0_dev
- Fix HbrMesh::Unrefine function
- Fix "CanEval" function in OsdVertexBufferDescriptor
Note 0: there is no stencil support for hierarchical edits
Note 1: there is no support for face-varying data stencils yet
Note 2: the current stencil factory is lazy but the caching system is not re-entrant
2013-09-11 16:05:14 -07:00
Takahito Tejima
a907450229
Adding null checks
2013-09-05 13:09:54 -07:00
manuelk
2f8ba5b7e7
Fix cpuEvalLimitController crash bug
...
Properly check that derivative data is bound before passing pointers to the kernels.
fixes #218
2013-09-05 10:48:46 -07:00
Takahito Tejima
0f6f0b8148
Fixed invalid initialization of glslTransformFeedback kernel.
2013-09-04 10:41:23 -07:00
manuelk
0e05915c86
Release 2.1.0
2013-09-03 15:51:29 -07:00
manuelk
e05e46f070
Modify CMake to name and sym-link DSO's based on Linux ABI versioning spec.
...
Fixes #209
2013-09-03 15:38:24 -07:00
Takahito Tejima
3755603b36
Fix error handling in OsdUtilMeshBatch when failed to create vertex buffers.
2013-09-03 15:13:00 -07:00
Takahito Tejima
c2d04c05c6
FarMultiMesh can splice uniform and adaptive meshes together.
2013-08-28 17:25:41 -07:00
Takahito Tejima
f1a1dbba3d
Removed unnecessary cudaThreadSynchronize calls.
2013-08-28 17:11:45 -07:00
Takahito Tejima
9c6d963d38
use osd/opengl.h
2013-08-28 17:11:45 -07:00
Takahito Tejima
69b82a3832
Fix an uninitialized variable bug on multi mesh splicing.
2013-08-28 16:36:06 -07:00
manuelk
d57df0eae0
Enable TBB for Linux builds
...
- Fix FindTBB.cmake
- Add TBB logic to various CMakeLists
- Update documentation
2013-08-15 16:11:33 -07:00
manuelk
d28dad10e5
Update TBB C&C's with Sheng's (shengfuintel) latest code
...
Git cherry-picking of the original pull request missed a few changes to these files.
Thanks again to Sheng for this most excellent contribution !
2013-08-15 15:24:42 -07:00
manuelk
22b1cddfc9
Protect Intel icc specific pragmas behind #define's
2013-08-15 15:23:12 -07:00
manuelk
b81d159b91
Enabling Intel's C++ Studio XE icc compiler in Linux
...
- Add a ICC_LOCATION option to CMake configuration
- Fix icc dependencies
- Add documentation
2013-08-15 15:21:00 -07:00
manuelk
b227443390
Fix compiler warnings in osd/ptexTextureLoader caused by incorrect const declarations
2013-08-15 10:32:08 -07:00
Manuel Kraemer
1ee304a6f3
Merge pull request #214 from shengfuintel/dev
...
Dev
2013-08-15 10:17:19 -07:00
David G Yu
6f8bfdfcbf
Fixed implicit int to float warnings in xform feedback kernel
2013-08-15 10:06:16 +01:00
Sheng Fu
7fac2935fa
Optimize CPU kernel
2013-08-14 16:41:35 -07:00
Sheng Fu
f2baa81249
Changed license header
2013-08-14 10:45:23 -07:00
Sheng Fu
7aa2d3009e
initial checking in TBB kernel.
2013-08-14 10:43:48 -07:00
manuelk
5fc10338df
Add OsdMesh constructor with FarMesh * as input
...
This allows client code to own the FarMesFactory if necessary.
2013-08-08 13:11:16 -07:00
manuelk
75cef11cfa
Release 2.0.1
2013-08-07 19:35:10 -07:00
Manuel Kraemer
9ad7a1ab2e
Merge pull request #207 from davvid/header-paths
...
Looks like this is working - we will have to adjust some internal code when switching to this version, but this makes packaging much easier.
Thank you very much for this contribution !
2013-08-07 11:36:23 -07:00
David G Yu
7fdd82ba76
A few build fixes for Android and iOS
2013-08-07 11:16:00 -07:00
David Aguilar
fc1efa5153
cmake: use ${CMAKE_INCDIR_BASE} instead of hard-coding "include"
2013-08-07 10:56:39 -07:00
manuelk
8b7ebc29a5
fix permissions on multiMeshFactory.h
2013-07-31 10:17:16 -07:00
manuelk
695b09a169
fix incorrect transition pattern 3 in GLSL / HLSL shaders
...
some patch rotations need to be fixed
fixes #200
2013-07-30 14:16:39 -07:00
manuelk
cd17c87cb1
fixing CMake build to not link GPU-based libraries into libosdCPU
...
fixes #198
2013-07-26 14:07:14 -07:00
manuelk
20ca6c9b52
Adding some comments for FarPatchTables::GetFaceVertices and GetNumFaces
...
fixes #195
2013-07-26 10:38:49 -07:00
takahito-tejima
dd91b2de8c
Fix some portability issues on OSX. (GLEW will be used if exists)
2013-07-18 19:49:00 -07:00
manuelk
bc43ad4395
Release 2.0.0
2013-07-18 15:50:23 -07:00
Takahito Tejima
51a45b598d
Updating EULA
2013-07-18 14:19:50 -07:00
Takahito Tejima
6dd0031710
Fix mistakenly checked in file
2013-07-18 14:14:07 -07:00
Takahito Tejima
a13c0565e4
Renamed texture buffers and uniforms
...
g_VertexBuffer -> OsdVertexBuffer
g_ValenceBuffer -> OsdValenceBuffer
g_QuadOffsetBuffer -> OsdQuadOffsetBuffer
g_ptexIndicesBuffer -> OsdPatchParamBuffer
g_uvFVarBuffer -> OsdFVarDataBuffer
LevelBase -> PrimitiveIdBase
2013-07-18 12:57:26 -07:00
manuelk
845a036693
make copy constructors private for HbrHalfedge and HbrFVarData
...
fixes #194
2013-07-18 09:07:28 -07:00
manuelk
500defee4c
- adding new build flag options (NO_LIB, NO_CUDA...)
...
- move python build section into the python directory (cleaning up)
- fix some broken dependencies
- remove the public_headers targets if doxygen was not found
TODO :
- fix MSVC targets for public headers (wbn if MSVC didn't require the pro version
in order to support solution folders)
- fix osd_regression to not build if -DNO_LIB is present (ie. fix the broken dependency)
2013-07-11 18:55:17 -07:00
manuelk
12d67bfbcb
- fixing comments in Far for better Doxygen readability
...
(first pass - more work needs to be done)
2013-07-10 18:51:43 -07:00
takahito-tejima
5fe71a18d1
Fix a texture buffer binding bug
2013-07-10 16:06:34 -07:00
manuelk
2cb6119560
fix MSVC debug crash
...
uniform mode : check actual fvarwidth instead of requireFVarData
(same pattern as face-varying)
fixes #191
2013-07-10 15:46:16 -07:00
manuelk
7b36b4feed
fix incorrect patch generation for patches with 2 non-consecutive boundary edges
...
add catmark_flap2 shape & baseline to regression suite
fixes #188
2013-07-08 18:13:44 -07:00
Takahito Tejima
de3e706379
Potential fix for the shader compilation problem.
...
Replace face varying computation functions with equivalent macros
to avoid gl_PrimitiveID undefined error.
2013-07-08 16:16:28 -07:00
manuelk
0e047f7bbf
Release 1.2.4
2013-07-08 13:27:20 -07:00
manuelk
36236a4143
fix doxygen comment in osd/cpuVertexBuffer.h
2013-07-08 13:18:56 -07:00
manuelk
9712b44239
Documentation build modifications:
...
- add macro "_add_doxy_headers" in order to track all header files elligible for
doxygen documenation. This captures public header files that would otherwise be
excluded from installation because they are not supported by the OS. Private
header files remain excluded though.
- add custom targets and commands so that documentation build produces functioning
RST and Doxygen documentation both in the build and install stages
- switched to Doxygen 1.8 (because markdown will make in-lined documentation easier)
- added build switches to disable examples, regression and python-SWIG targets
- fixed doxygen link in the nav bar
- modified python html processing tool to match Cmake changes
2013-07-05 15:36:54 -07:00
manuelk
efb1a5fe44
fix doxygen warning from comments in d3d11ComputeContext.h and d3d11DrawContext.h
...
fixes #138
2013-07-05 15:35:06 -07:00
Manuel Kraemer
665805a88a
fix some doxygen comments in FarPatchParam
...
replacing ASCII formatting which breaks with an HTML table (markdown would be nice but not until doxy 1.9)
fixes #138
2013-07-04 19:19:52 -07:00
Takahito Tejima
e21f7d98ca
Remove debugging remnant.
2013-07-03 13:53:15 -07:00
Takahito Tejima
2b4dd1cb0a
Add convenient functions to compute face varying attributes.
...
closes #171
2013-07-03 12:08:10 -07:00
Takahito Tejima
00c0863830
Fix msvc warning
2013-07-02 11:20:21 -07:00
Takahito Tejima
33e0d6e42d
Add varying buffer interface to OsdUtilMeshBatch.
...
Update glBatchViewer for varying/facevarying color display
2013-07-02 11:18:06 -07:00
Takahito Tejima
f2d66d5fbb
Fix FarMultiMeshFactory to splice fvardata table
2013-07-02 11:16:59 -07:00
David G Yu
1b6026a1a2
A few minor changes to sync up GLSL and HLSL
2013-07-02 10:06:24 -07:00
David G Yu
84de67295c
Unified HLSL Gregory patch shaders
2013-07-02 00:26:09 -07:00
David G Yu
838e43fed1
True up the HLSL Gregory patch shader source
...
Mostly just whitespace changes and variable renaming.
2013-07-01 22:54:44 -07:00
David G Yu
6b7a41d4db
Unified GLSL Gregory patch shaders
2013-07-01 11:58:28 -07:00
David G Yu
03b5b329d3
True up the GLSL Gregory patch shader source
...
Mostly just whitespace changes and variable renaming.
2013-07-01 11:47:21 -07:00
Takahito Tejima
b9086b4686
Fix OsdGLSLTransformFeedbackComputeContext to bind vertex/varying buffer correctly.
...
Closes #186
2013-06-28 16:09:04 -07:00
David G Yu
d2abf61c56
Added adaptive tess of user varying values
...
This isn't necessarily a final design, but
it gets enough of the pieces in place to move
forward.
2013-06-28 14:05:47 -07:00
manuelk
61c71c77c0
fix ComputeContext functions that copy subdivision table data from possibly empty STL vectors
...
fixes #185
2013-06-28 13:53:14 -07:00
David G Yu
15b467dda9
Fixed preprocessor syntax for shader portability
2013-06-28 10:10:25 -07:00
David G Yu
8fae6511f7
Continued bicubic patch shader cleanup
...
Removed superfluous vertex and fragment/pixel shaders
2013-06-27 17:26:22 -07:00
David G Yu
b5d182b7be
Add fractional spacing for boundary gregory
2013-06-27 17:08:19 -07:00
Takahito Tejima
184e90f9a1
Add fractional spacing mode for patch rendering.
2013-06-27 13:34:25 -07:00
Takahito Tejima
59cdf85a5b
Merge branch 'dev' of https://github.com/PixarAnimationStudios/OpenSubdiv into dev
2013-06-27 12:58:22 -07:00
Takahito Tejima
e030157f73
Add varying buffer handling to OsdMesh.
...
Fix a bug that breaks varying interpolation on cuda kernel
Clean up glViewer with some new functions : varying color, screen space lod, patch culling
2013-06-27 12:57:21 -07:00
manuelk
aababd42a6
fix build warnigns (oddly, gcc shows nothing, despite having -Wall...)
...
fixes #184
2013-06-27 10:11:47 -07:00
Takahito Tejima
11b644a06e
Fix a indexing bug in hierarchical edit kernel of Cuda, GLSLcompute and GLSLTransformFeedback
...
Closes #183
2013-06-26 16:10:26 -07:00
David G Yu
7d16bffccb
Continued cleanup of OpenGL dependencies
2013-06-26 00:52:57 -07:00
manuelk
dc81d98246
fix FarPatchTables class nesting for LLVM-based compilers (Clang / ICC).
...
fixes #172
2013-06-24 16:59:49 -07:00
David G Yu
09f6f9e2d5
Fixed num verts tested for patch frustum culling
2013-06-24 12:43:02 -07:00
David G Yu
9bab9185ab
Partial cleanup of bicubic patch shader source
...
- Added OSD_ prefix to preprocessor symbols
- Adjusted transition sub-patch parameterization to be
consistent with non-transition patches
- Unified BSpline shader code
- Removed duplicate Boundary, Corner, and Transition shader source
- Fixed a few discrepancies in the remaining duplicate code paths
2013-06-24 12:03:57 -07:00
Takahito Tejima
4148655197
correct indentation.
2013-06-20 00:12:33 -07:00
Takahito Tejima
bbb23c3f0f
Fix FarVertexEditTablesFactory to partition vertexEdit batch correctly.
...
fixes #148
2013-06-20 00:05:44 -07:00
manuelk
f973356783
fix limitEval dropping non-quads
...
FarPatchMap was not creating root-level leaf-nodes in the quad-tree for non-quad faces.
fixes #180
2013-06-19 17:45:22 -07:00
manuelk
f91ac77711
Fix Gregory patches for bad heptagon geo.
...
Gregory patch shaders rely on a correct estimate of the maximum valence of the vertices in the mesh.
In the current feature adaptive analysis, we stop at level 1, the center vertex of the heptagon is
never traversed, and its high valence is therefore not recorded. The fix is to take advantage of the
first pass and use the number of vertices in the coarse faces to catch those high-sided non-quads that
would generate high valence vertices that may not be revisited in the second pass.
2013-06-19 17:34:20 -07:00
manuelk
dae55d68e2
fix FarPatchTables::GetNumFaces() and FarPatchTables::GetFaceVertices() :
...
These functions are exclusive to uniformly subdivided topology. With the recent refactoring
of PatchTables and the generalization of topology, uniform meshes only retain the topology
of the highest level of subdivision by default. These functions are now fixed to reflect the
change.
2013-06-19 16:31:06 -07:00
manuelk
f89d3614ba
fix OsdMash to catch up with some of the 1.2 code refactoring - thanks Sheng for digging this one up.
...
fixes #178
2013-06-19 14:53:03 -07:00
manuelk
a419830ee8
OsdGLDrawRegistry : fixing an OSD error message prefix when program linking fails
2013-06-19 12:59:43 -07:00
manuelk
85be47a135
OsdGlMesh : adding accessors for the FarMesh and the VertexBuffer for Scot
2013-06-19 12:55:12 -07:00
Takahito Tejima
043044827f
Fix a bug of patch level computation for non-quad faces.
2013-06-18 19:17:41 -07:00
Takahito Tejima
047a943bf2
Added an #ifdef around glew.h to avoid a conflict with gl.h in a client code.
2013-06-18 16:16:38 -07:00
manuelk
12f572946e
fix read/write permissions on files
2013-06-18 15:02:46 -07:00
Takahito Tejima
3885c4a6f7
Fix bug of incorrect patchParam table splicing.
2013-06-18 14:07:32 -07:00
manuelk
12e25f076a
Release 1.2.3
2013-06-17 19:35:29 -07:00
manuelk
bbe4435b19
minor API refactor of for EvalLimit :
...
- Replaced EvalData and EvalVertexData classes with a simpler DataStream class that only
accesses a single data stream, binds and unbinds it
- DataStream has both an input and an output version which avoids much of the const-ness
const-related ambiguity of the previous design pattern
- Vertex, varying and face-varying data now all have a dedicate struct (VertexData, VaryingData, FaceVaryingData)
as a way of gathering the various data-streams required to perform sampling
- renamd some "Buffers" into "Tables" for better naming consistency with Far
2013-06-17 18:13:13 -07:00
David G Yu
185e55b859
Fixed VS2010 error/warning
2013-06-14 09:54:38 -07:00
manuelk
795dec5fdc
Merge branch 'dev' of github.com:PixarAnimationStudios/OpenSubdiv into dev
2013-06-13 14:02:08 -07:00
manuelk
54bef92aab
switch cpuEvalLimitController to use a quad-tree based patch access map :
...
- remove PatchMap from FarPatchTables
- add a new FarPatchMap quad-tree class (constructed from FarPatchTables)
- refactor the EvalLimitController to use the quad-tree search instead of a
serial loop access
fixes #174
2013-06-13 14:01:23 -07:00
manuelk
642bb27d68
fix FarPatchParm : adding version.h include
2013-06-11 17:25:54 -07:00
manuelk
fab0527f91
minor FarPatchTables::PatchMap code refactor :
...
- replace use of std::multimap with an std::sort
- refactor some methods into PatchParam
2013-06-11 15:59:43 -07:00
David G Yu
61b8fb4713
Removed extraneous clipFlag declaration.
2013-06-10 23:00:38 -07:00
David G Yu
f5f524322a
Fixed VS2010 build warning/error
2013-06-10 16:32:45 -07:00
David G Yu
2b972f3117
Consolidated OpenGL includes into osd/opengl.h
2013-06-10 16:32:45 -07:00