Commit Graph

199 Commits

Author SHA1 Message Date
Manuel Kraemer
acad7e9c6d Renaming member variables of the stopwatch to make this compile under windows.
Closes #6
2012-06-13 11:09:08 -07:00
Takahito Tejima
ae2e3c18d1 fix scheme display HUD for bilinear subdivision 2012-06-13 09:13:04 -07:00
Takahito Tejima
39a959654f Merge branch 'master' of https://github.com/PixarAnimationStudios/OpenSubdiv 2012-06-13 09:08:10 -07:00
Manuel Kraemer
ac8c01879a Enlarge token buffer from 15 to 50 chars to accommodate the
larger prman tag names.

Closes #5
2012-06-13 08:30:01 -07:00
Manuel Kraemer
4705b6dba1 Revert "Enlarging the token string to be 50 chars instead of 15 to accomodate"
This reverts commit b8cfe4b0bb.
2012-06-13 08:29:07 -07:00
Manuel Kraemer
b8cfe4b0bb Enlarging the token string to be 50 chars instead of 15 to accomodate
the longer prman tag keywords.
2012-06-13 08:18:25 -07:00
Takahito Tejima
13e815f600 follow Osd API changes 2012-06-12 16:37:40 -07:00
Takahito Tejima
4eaf554af1 follow Osd API changes 2012-06-12 16:36:53 -07:00
Takahito Tejima
851c00d04c Added OsdVertexBuffer class. OsdMesh no longer has vertex buffer and vertex
specification (how many elements exists in the buffer).
client will create OsdVertexBuffer and provide it as an argument of
OsdMesh::Subdivide() function. It would be more flexible and hopefully matches
various use cases.

Since each dispatcher has to accept arbitrary vertex buffer, introduced a simple
shader registry into glslDispatcher. It will configure shaders for given vertex
elements on demand (for now, just works only for varying buffer).

Fixed cuda kernel's GL resource leakage. Since cuda GL interop seems one-way,
OsdCudaVertexBuffer manages vertex updating instead of just using
OsdGpuVertexBuffer.

Cleaned up some kernel codes and renamed ambiguous names.
2012-06-12 16:28:17 -07:00
Takahito Tejima
29b85a0e8c Merge branch 'master' of https://github.com/PixarAnimationStudios/OpenSubdiv
Conflicts:
	opensubdiv/osd/mesh.h
2012-06-12 16:04:12 -07:00
Takahito Tejima
340b89f99a adding vertexbuffer class (incomplete) 2012-06-12 09:28:00 -07:00
Takahito Tejima
287bd6d629 fixing glew dependency 2012-06-11 18:36:42 -07:00
Takahito Tejima
6cae48665d add bilinear computation for cuda kernel (not yet for CL, GLSL kernels) 2012-06-11 18:09:23 -07:00
Takahito Tejima
ee40f8d259 add bilinear compute to cpu kernel ( not yet for other kernels) 2012-06-11 17:52:32 -07:00
Takahito Tejima
23a3b7b15f fix viewer. scheme was not set appropriately. 2012-06-11 17:26:02 -07:00
Manuel Kraemer
293b47a52c bug fixes 2012-06-11 17:03:14 -07:00
Manuel Kraemer
fe5e1fd9a1 including the correct version file so namespaces work 2012-06-11 17:02:27 -07:00
Manuel Kraemer
6df116b236 fixing some glew & other dependencies 2012-06-11 16:58:53 -07:00
Manuel Kraemer
66820d3c5a oops - forgot licensing header 2012-06-11 12:35:47 -07:00
Manuel Kraemer
f66c7e19c9 - adding mayaViewer as another code sample
- more work on the glutViewr example
    - fixing some compiling / linking issues for osd
2012-06-11 11:53:35 -07:00
Manuel Kraemer
c2f42fa239 fixing error message for IlmBase dependency 2012-06-11 11:20:36 -07:00
Manuel Kraemer
94cf1e4d41 second checkpoint of the glutViewer : mostly code-complete now, but not functional yet 2012-06-11 07:55:21 -07:00
Manuel Kraemer
03e474f422 resolving some symbol problems : these functions don't link in the sample code with the new namespace scheme - they apparently have to be declared extern "C" 2012-06-11 07:54:26 -07:00
Manuel Kraemer
36dc03f3b0 fix memory allocation problem : vertex size is 3 floats... 2012-06-11 07:53:10 -07:00
Manuel Kraemer
b121bf69e3 adding cmake rule to install Osd public headers 2012-06-11 06:55:06 -07:00
Manuel Kraemer
284a2884bb checkpoint for the glutViewer in the example code (not functional yet) 2012-06-10 19:59:04 -07:00
Manuel Kraemer
624baf4738 minor cosmetic changes to far regression 2012-06-09 14:23:49 -07:00
Manuel Kraemer
fb709d9fa6 adding CUDA kernels 2012-06-09 14:22:57 -07:00
Manuel Kraemer
a4a5bc253a adding support for optional GLSL compute kernels 2012-06-09 13:40:48 -07:00
Manuel Kraemer
9988aad7f4 code formatting / quick cleanup pass 2012-06-09 11:12:34 -07:00
Manuel Kraemer
92b1930927 adding OsdVertex to the OpenSubdiv namespace 2012-06-09 09:23:28 -07:00
Manuel Kraemer
03a78f07e9 switching some size_t to int's to prevent some cross-platforms issues (Fedora in this particular case) 2012-06-08 22:20:37 -07:00
Manuel Kraemer
1b399ce81a adding stub for example code (glutViewer & Maya viewport plugin soon to come) 2012-06-08 22:00:48 -07:00
Manuel Kraemer
b5f3b8260e Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv 2012-06-08 17:07:30 -07:00
Manuel Kraemer
a055967056 first pass at osd module - no GLSL / CUDA / CL kernels yet 2012-06-08 17:06:35 -07:00
Takahito Tejima
2ccf6dfe42 added viewer instruction. 2012-06-08 16:15:08 -07:00
Manuel Kraemer
d7ef589ebb Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv 2012-06-08 14:55:26 -07:00
Manuel Kraemer
52f2b55423 oops 2012-06-08 14:54:57 -07:00
Manuel Kraemer
86a7a3d9d5 Update master 2012-06-08 11:30:50 -07:00
Manuel Kraemer
e9cb9b1048 Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv 2012-06-08 11:19:49 -07:00
Manuel Kraemer
dcb6572ae9 Base check-in of Hbr / Far 2012-06-08 11:18:20 -07:00
Manuel Kraemer
1c4030e99e Update master 2012-06-08 11:16:02 -07:00
gelder
228bea0c52 Use markdown syntax for section headings.
s
2012-06-08 10:17:05 -07:00
gelder
3d3c0f63cf Used code annotation for license agreement for correct display. 2012-06-08 10:13:22 -07:00
gelder
15cf0db4b9 Remove plan README, README.md looks prettier. 2012-06-08 10:10:26 -07:00
gelder
df8d8b2278 Trying plain vanilla README. 2012-06-08 10:08:36 -07:00
gelder
328b41192b Updated readme document. 2012-06-08 10:05:35 -07:00
Manuel Kraemer
5d86cc4685 Update master 2012-06-05 14:07:27 -07:00
manuelk
5e204a4c1e initial commit 2012-04-23 17:12:01 -07:00