Takahito Tejima
516da70e0d
Replace deprecated GL api usage from gl_hud. It also supports OpenGLES.
2013-01-24 09:29:35 -08:00
manuelk
9ed6ac7da8
- clean up all unused variables / constructors...
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- add a -Wall flag, but leave it commented out for now until the same is done for other compilers
fixes #96
2013-01-22 14:47:46 -08:00
manuelk
a2840260d7
Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv
2013-01-18 16:43:06 -08:00
manuelk
97f4c5a7c1
fix linking problems for maya viewer plugins (PLATFORM_LIBRARIES was being reset accidentally)
2013-01-18 16:42:22 -08:00
David G Yu
f3e155a96c
Fixed include of cstdio for examples cudaInit.h
2013-01-18 16:03:17 -08:00
manuelk
d529460486
add correct conditional build of cuda modules in maya plugins
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fixes #95
2013-01-18 14:49:25 -08:00
Manuel Kraemer
0bd9f0f916
fixes some OSX build issues :
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- cmake should now be better at finding Maya installations on OSX automatically
- various dependency fixes for Maya plugins
- first pass at some code fixes to build Maya plugins on OSX
this not the final word on this : just like glutViewer, we will need a "_compat" version of these plugins
fixes #95
2013-01-18 14:25:02 -08:00
manuelk
54dff770d4
clean access permissions on files (rw-rw-r--)
2013-01-18 13:40:39 -08:00
Manuel Kraemer
36685094ce
Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv
2013-01-18 13:31:20 -08:00
Manuel Kraemer
ba7bf7b41c
fix compiler warnings on class constructors
2013-01-18 13:30:31 -08:00
manuelk
9e9779f5a6
fix a typo : the compiler is "GNUCC" with 2 C's
2013-01-16 17:29:51 -08:00
gelder
9f0f927ab2
Merge pull request #94 from gelder/master
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Fix mac build by using the same warning for clang as gcc, namely -Wno-invalid-offsetof
2013-01-11 12:20:24 -08:00
Dirk Van Gelder
f2b40850d2
Fix mac build by using the same warning for clang as gcc, namely -Wno-invalid-offsetof
2013-01-11 10:47:57 -08:00
opensubdiv
96520b4845
Fixed a few VS2010 build warnings
2013-01-10 13:33:04 -08:00
manuelk
6b4cb4e1bd
changed permissions on FindDXSDK.cmake to match the rest of the directory
2013-01-10 11:22:34 -08:00
manuelk
2baa3c82c1
removing some crusty tabs & other minor formatting
2013-01-10 11:14:41 -08:00
manuelk
f9dd284be0
Some notes :
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- still need to change these changes with other compilers (MSVC / clang...)
- had to add a -Wno-invalid-offsetof for GCC (still need to test w/ other compilers) : apparently gcc 4.4 is somewhat incorrect in tagging our templated class as POD.
- had to change fvarData.h to initialize bitfields to 0 as gcc generates truncated int warnings when trying to initialize 31 bits to -1
- in mesh.h replaced original tbb::concurrent_vector with std::vector until a better solution can be found
Fixes #93
2013-01-10 10:47:50 -08:00
David G Yu
95c84b8f56
Adaptive tess using projected bounding sphere
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This avoids adaptive tessellation artifacts near silhouette edges
by using the projected diameter of an edge's bounding sphere
rather than the length of the projected edge itself.
There is a nice writeup of this by Bryan Dudash of NVIDIA at:
https://developer.nvidia.com/content/dynamic-hardware-tessellation-basics
2013-01-04 19:15:24 -08:00
David G Yu
50ddf242d6
Fixed simpleCPU example to run on OS X
2013-01-04 18:18:38 -08:00
David G Yu
48ce968695
Fixed some more markdown typos.
2012-12-21 11:53:08 -08:00
David G Yu
5ef9f799e6
Fixed some typos in the top-level README
2012-12-21 11:51:23 -08:00
David G Yu
25dcc99a29
Added build instructions for iOS and Android
2012-12-21 11:47:50 -08:00
David G Yu
8440d83607
Fixed build to switch on features not platforms
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Also, allow updated to allow the default install path
to be overriden for Android NDK builds.
2012-12-20 19:11:46 -08:00
David G Yu
1547b59570
Updated to support GLES 2.0 on iOS and Android
2012-12-20 10:25:41 -08:00
David G Yu
ce2f29d368
Upload only the coarse vertex data from CPU to GPU
2012-12-19 23:30:36 -08:00
manuelk
9ac6c3081e
- fix broken ptex block allocation : iterates over all faces to find the longest edge
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- code style fixes
fixes #89
2012-12-17 10:31:55 -08:00
manuelk
607b62337a
Switching ptex coordinates structures to centroid based interpolation. This does not fix completely the problem though and we will have to revisit our guttering.
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fixes #88
2012-12-17 10:26:14 -08:00
David G Yu
950fa35180
Exposed DirectCompute by default in the DX11Viewer
2012-12-17 09:50:21 -08:00
David G Yu
49a493a7bf
Fixed a typo in the DirectCompute dispatch code.
2012-12-17 09:48:49 -08:00
David G Yu
77bdde36c6
Fixed a few build issues for OS X
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Also, updated viewer_compat.cpp to more closely match viewer.cpp
2012-12-15 20:34:31 -08:00
David G Yu
7ca59fab69
Fixed default display modes in example viewers
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Now the GL and DX11 viewers display surface+wire by default and display the correct keep-alive animation status.
2012-12-13 10:23:33 -08:00
David G Yu
6042649efa
Added DirectCompute backend for Osd Compute
2012-12-13 10:22:30 -08:00
David G Yu
4f00990ae1
Fixed SRV format for level and valence buffers
2012-12-13 10:00:46 -08:00
manuelk
6a8f58b65e
fix CMake dependencies for shader string in mainApple.mm
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fix missing includes
fixes #81
2012-12-12 12:28:26 -08:00
manuelk
c9e020ade7
Reading the cmake generator string to find out if it's a 32 or 64 build
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and force DX SDK linking to detect the correct location.
2012-12-11 19:57:11 -08:00
manuelk
ab47ee53b3
adding some ASCII art to document cryptic CV names in Gregory shader code.
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fixes #86
2012-12-11 14:26:06 -08:00
manuelk
419741442d
defining M_PI to fix some compiler errors on OSX 10.8
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fixes #44
2012-12-11 13:50:27 -08:00
manuelk
754d7869b8
- adding Intel OpenCL kit in search paths
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fixes #64
2012-12-11 12:14:30 -08:00
manuelk
4b199f7587
Make sure that shape strings are post-fixed with a null-char when read from file.
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fixes #85
2012-12-11 11:40:57 -08:00
manuelk
10c687ecd5
Release Candidate 1.0 :
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- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf ).
- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.
- DirectX 11 support
- and much more...
2012-12-10 17:15:13 -08:00
Manuel Kraemer
742b1e5d89
Merge pull request #83 from jcowles/master
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Two updates to fix OSX compilation
2012-11-12 13:13:59 -08:00
Jeremy Cowles
c89b4db270
Update simpleCpu example to compile under OSX after refactoring
2012-11-11 23:18:48 -08:00
Jeremy Cowles
0f6efb6aec
Make VertexKernelBatch public when building with clang.
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There seems to be a bug in clang: despite the fact that FarMeshFactory is
declared to be a friend class from FarSubdivisionTables, clang protests that
VertexKernelBatch is not accessable.
This hack adds an #ifdef __clang__ block to make that structure public and keep
Far compiling under OSX.
2012-11-11 23:17:27 -08:00
U-octave\dyu
3467673a6b
Fixed a build issue with Visual Studio 2010
2012-10-09 10:57:47 -07:00
U-octave\dyu
4168e5788d
Fixed a couple build issues with Visual Studio 2010
2012-10-09 10:56:31 -07:00
jcowles
732cb10fe0
Fix header issues after merging recent revisions
2012-10-09 10:07:57 -07:00
jcowles
11d2800aef
Clean up simpleCpu code a bit
2012-10-09 09:28:27 -07:00
jcowles
a287869e9c
Merge branch 'master' of https://github.com/PixarAnimationStudios/OpenSubdiv
2012-10-08 16:05:08 -07:00
jcowles
b3214f09eb
Added simpleCpu example with markdown commentary
2012-10-08 16:04:53 -07:00
Manuel Kraemer
7fd99b421f
Taking a first stab at a doxygen config file and matching cmake rules.
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Also reformatting a chunk of FAR's comments to work w/ doxygen.
Closes #75
2012-10-06 17:53:51 -07:00